Marbles on Stream - Pixel by Pixel
Marbles on Stream is Coming to Steam for Season 13

Season 13 has launched on 6 Nov 2019

As with some game releases there is always an issue or bug that appears with the launch. We are currently aware of a few bugs that are effecting downloading and logging into the Marbles on Stream client. These issues are currently being worked on as quickly as we can and hope to have a updated pushed live shortly. In the mean time if you are encountering any other bugs please post them in the discussions board here or reach out to us on our https://discord.gg/pixelbypixelstudios. Again we thank you for your understanding and your patience.


---------------------------------------------------------------------
- Now you may be wondering what is Marbles on Stream?
MoS is a stream interactive game designed to involve a Twitch Streamers viewers in a fun Marble racing game. All the viewer needs is to type !play in the respective streamers chat they would like to join. Simple and easy for all.

- Where were we before Steam?
We were tucked away in our little Discord server and that is how it was downloaded before as we developed out the game season by season. If you are interested in joining feel free as we use Discord as our gathering space for the community. Discord.gg/pixelbypixelstudios.

- How to play Marbles on Stream?
Streamers - Download marbles, log in with your Twitch Crendentials so the game can connect to your Twitch chat and begin reading typed commands. Play in picked Game Tracks, Community Tracks, Marble Royale or our newest mode Tilted. All modes are viewer implemented so you can involve your viewers in all the game modes and just have fun.

Viewers/Racers - Join any stream on Twitch.tv streaming Marbles on Stream, be sure to greet the streamer, and get invovled in their races simply by typing !play in their chat.

- Seasons?? Why?
We introduced season in May 2018 and each season brings new content to the game. It also resets the leaderboards and deletes all the community tracks from the global system.

Leaderboard points are global which means it does not matter where you race, you are earning points towards your total. We also delete all the community tracks from our system so each season brings fresh tracks in, and gives the builders the chance to reflect on the votes and possibly make changes to their existing tracks.

Streamers get a unique experience with Marbles. Streamers earn XP by conducting races. We use a very complex mathematical system to calculate how much each race earns them. At the end of the season we take the top 10 Streamers and host a fun little collection of events and the streamer who earns the most points during the last day of the season events will earn their emote in the game for the next 2 seasons. Their emote will load their own custom marble into the race for that time.

- Emotes?
Our game includes the functionality of certain emotes on Twitch.tv that will load specific skins into the game for the viewer who uses them. Its a fun little community thing we do.
Whos emotes work in the game?
Our channel emotes work PixelbyPixelStudios on Twitch, our community managers, Spooo and StandardDamage and the previous 2 season winners.

Interested in getting involved now?
The game is currently live and available on our Discord. If you are simply looking to play the game as a racer, check out the Twitch category Marbles on Stream and people are playing Right now! We are so excited for this next chapter of Marbles on Stream and are always happy to engage with you all. Whether it be on our discord, here on the community hub or out there on the tracks, you will learn we are very passionate and love chatting with you all.

Take care and much love to all!
Pixel by Pixel Studios team.
Destiny's Sword - Arcteros
In time for remembrance day/veterans day, we're releasing our PAX West pre-alpha playable demo on Steam to the general public.

Please enjoy the demo, but bear in mind that it is an early pre-alpha build.

This demo offers a taste of what the gameplay will feel like – eventually the combat will be much more tactical and animated; interactions with the characters will be more nuanced and feature a greater variety of subjects and responses; and the gameplay will be persistent and the characters will evolve with their experiences.

This demo build is only a single player experience, but the final game will be online and will offer lots of player to player interaction (PvP, cooperative PvE, opposed PvE quests and more!).

For now though, have fun and please feel free to give us your feedback on our Discord channel: https://discord.gg/destinyssword

...and please don't forget to add us to your Wishlist!

Thanks again for your support, we couldn’t do this without you!
Nov 6, 2019
SpedV - [AntiPP] BadWolf97
Hey community!

We want to talk to you again. So, if you have questions, suggestions or something else is on your mind, then mark the 08.11.2019 in the calendar red. 18:00 we start the stream on Twitch.
Afterlifes - Nocktion
Hey Survivors!
While working our way towards new updates, we decided to give you little chunks of info about upcoming features step by step. These are FL posts and announcements aka Feature Leaks.

Today's feature is a brand new Feedback system. We know that Afterlifes may contain bugs, as we cannot test every inch of the game, but we work hard to get rid of all of them. The new system lets you send us a report of the bug in just two clicks, but if you just want to share your suggestion or idea with us, then you will be able to do it through the Feedback system.

Till then, if you have any suggestions or if you found a bug, please open a thread in the Discussions or leave us a report on our Github Issues page.

What will be the next feature? You'll find it out soon. Have nice day and nice loot everyone :)
Nov 6, 2019
Tilt Brush - patrick_hackett
Hello friends,

We've updated Tilt Brush with a few new features today. Specifically, the ability to Group selections together, the ability to import local videos for reference, and some broad improvements to our Export feature and the interplay with the Tilt Brush Toolkit.

Happy painting!

Release Notes
Sphinx and the Cursed Mummy - Swyter
A lot of things happened in the Sphinx community since our last announcement; the Sphinx Discord server got verified, meaning that it is now officially the place to hang out to talk about the game, and is now jointly managed by THQ Nordic and the previous community staff.

Also, the Sphinx wiki got a big overhaul, jmarti856's huge beta restoration mod is chugging along after we released even more beta content last summer and retrofitted more deleted gameplay mechanics into the engine... and, you guessed it, we had another nifty contest organized by our resident duck lordquacksmith, of course helped by the rest of the moderation team. This is what they have to say.

--

Calling all goblins and ghouls! Another contest is upon us, this time it's a... Design your own Monster contest! What better time to hold this event other than Spooktober?

This contest required the participants to design a monster that would fit in the world of Sphinx, using any sort of visual medium to do this: drawing it, painting it, making a 3D model, using Photoshop, making a sculpture, making it out of cheddar.

The lucky winner wins a currently released THQ Nordic game of their choice!

--

We had some excellent entries this time around, very imaginative designs and styles and in a wide array of mediums, with the Hippo lady taking the crown. Take a look.

[Nickname] super cutie/Amnit: Hippo lady (7 votes)
Anubis told me to bully sphinx, so that's what I'm gonna do!




SphinxLuvDuvWuv: Seahorse (5 votes)
I was making a sculpture for my entry, today I was adding the finishing touches and had just finished making his teeth, eyes and hooves (made out of polymer clay so they looked more like actual teeth) when he fell off of the table. Sadly he cannot be salvaged as he's shattered into multiple pieces.




HeavensBullet: Krow (4 votes)
Alright, here's my finished product straight from my mind, I'm pretty proud of it. So his name is Krow, and he's a woodland creature that protects the woods. He is known as nature knight, he used to be human but when he died he was mummified and reincarnated into a wood-like creature.




Basket/braxwheeler: Ancient mummified goose (4 votes)
Here's my submission. It's an ancient mummified Goose! It's used for annoying/ distracting your enemies. Very rare. Its honking was praised for its ability to wake even the deepest sleeping evils.




BQoverlord: Golden cobra (3 votes)




Egyptian-Enthusiast: Full brute (3 votes)
LuvDuv recommended I submit the joke I made in one of my more recent Sphinx Videos -- the full brute! As described by LuvDuv in the video, it's like a human centipede made of two brutes.



If you want to stay up to date with the latest contests and community news, you can join our official Sphinx Discord server. Which one is your favorite?
Nov 6, 2019
SpedV - [AntiPP] BadWolf97
Process.NET (1.0.8)
↑ NLog (4.6.7)
- Overlay: Support for DX 9 removed
* Overlay: Added support for DX 11
* TLS version increased
* Kontor: for import errors now more accurate error messages
* Kontor: load time for trip planning reduced
* Kontor: Order display in tab Ride updates now
* Orders: Fixed line break for orders with own trailer
* Order start / end: Flyout should not open multiple times
Zyxia: Neon Termination - Knight and Ninja Games
Hey! I hope you have been enjoying Neon Termination in the two weeks since it launched! It's almost time for the first update in Early Access, and here are some details on the features it will be adding. The new update became available on 7 November 2019, and here is what it brought with it:

  • Added a "Max Wave" display to the Map Selection screen, showing the maximum wave number the player has achieved on each individual map. An expanded version of this feature is still in production, including friends leaderboards, and a dedicated leaderboard screen.
    NOTE: Local Leaderboards, as they currently function, will reset to 0 with each update.

  • Three new Primary Weapons have been added. Try them out to figure out how these new options can be best put to use fighting the swarm.

  • Several minor bug fixes and quality of life improvements have been made. The weapon selection menu buttons are now fixed to the camera, several menu objects now scale to different screen resolutions better, and some minor gamepad compatibility issues have been fixed.

Unfortunately, more items were intended to be added during this update, but they had to be delayed due to some frustratingly persistent game breaking bugs and some poorly timed last minute events. Some of these issues are still present in this update, as bringing new content to the game is a priority over fixing some obscure bugs, but solutions are being worked on as soon as possible. Additionally, the content that was announced for this update but did not make it into the current build will be added as soon as it is finished, before the next update. This may mean that updates could be released tomorrow or the next day, and the features and content delivered in those patches will be reflected in this list. In order of what will be worked on, you can expect new Sound Effects first, and then the new special weapon. More patches may be be finished before the next scheduled update, but these will be bug fixes and will not be reflected in this post.
It Will Find You - Mega Sloth Studios
Hi Folks,

So patch 0.2.1 is here, and with it a slew of fixes and upgrades to the game as it stands. I'm just going to dive right in with a list:

Fixed the Safe - Reworked the safe mechanic to prevent players removing objects through the side, and fixed an issue with the initial door script.

Fixed Skip Issues - Some players were reporting issues with the Skip function not working. This turned out to be due to a duplication error with the options menu, and has now been fixed.

Fixed Car drive on if left - Fixed a bug preventing the car from driving on from a spin out if the player had approached the house

Improved Cultist - Reworked the cultists path-finding to prevent him getting stuck, and allow him to be more sneaky.

Reworked Deer Hide loop - The Deer Hide was presenting issues where certain dialogue elements and events could be triggered before an appropriate time, so this has been reworked to make it more efficient.

Reworked the way books handle dialogue - Some books had quotes that sounded out of place if read at the wrong time. This has been fixed so they only play at appropriate moments.

Fixed Can issues and other held items at crash - Players should no longer get stuck, or have UI elements persist if holding items during the crash.

Found the Final Cookie - A cookie had escaped and was roaming the map. This should now be in the correct place with its brothers and sisters.

Options Menu Tweaks - You can now exit the pause menu from the options sub-menu with ESC

Fixed an issue with Timescale - Found an issue where exiting back to the main menu kept the game in a paused state. This has been fixed.

Overall this should make the gameplay experience a lot more fluid! A massive thank you to everyone playing so far, for both the bug reports and for taking the leap into the next chapter of the Captive Audience saga! I hope you're enjoying the experience.

Until next time,

Nick
Nov 6, 2019
Eternal Card Game - dwd_admin
Wallpaper Wednesday!

We're back with an epic master Mage riding a dragon across all your devices!

Geminon, the Double Helix
...