Nov 5, 2019
Stronghold Crusader 2 - NickTvsTheWorld
https://www.youtube.com/watch?v=N6mjtS4fHm4
We're back with another Feature Spotlight! In case you're unaware this is our Stronghold: Warlords series dedicated to highlighting the exciting new mechanics and systems coming to our brand new castle sim next year. This episode in particular features the explosive addition of gunpowder!



A key technological achievement of East Asian history, the invention of Gunpowder literally transformed historic battlefields and siege warfare forever. To honour this turning point in military history we've implemented all manner of devious and devilish ways to employ gunpowder against your foes in Stronghold: Warlords. With this new resource you can construct unique castle defences, units and siege weaponry never before seen in a Stronghold game. Change up classic Stronghold tactics and surprise even the most veteran RTS player.



From now until release we'll be using each new 'Feature Spotlight' to explore key systems and features in the game, some classic Stronghold and others completely new! So whatever part of the game interests you most there will be a Feature Spotlight for it and we’ll be paying close attention to the comments below for any suggestions you might have.

https://store.steampowered.com/app/907650/Stronghold_Warlords/
The Riftbreaker - voidreaver
Hello!

Our stream from the latest stable build of The Riftbreaker is live. It's the best chance to see some unedited footage from the game and chat with the developers (and also mess with them by sending some natural disasters their way thanks to the interactive stream events).



www.mixer.com/exor_studios

You don't need to be logged in to participate, so come and take a look at what we're currently working with!

See you there!
Conan Exiles - Jens Erik (Community Manager)
Dear exiles,

As you know, we're working on adding mounts to Conan Exiles. You may also know that we're adding mounted combat, so you can crush your enemies and drive them before you using weapons from horseback.



What you may not know is that we're also adding a leveling system for Pets and Thralls (collectively called Followers going forward). Please note, this is only for Thralls and Pets you can place out in the world and have follow you, not crafting thralls.

The upcoming leveling system allows you to to level your followers through combat in the same fashion that you do as a player. Leveling a Follower grants them stat-points that are automatically distributed through a weighted system (see below), and these stats grant various bonuses such as improved health, improved damage, and so forth.

How does it work?

Stats

Stats for Followers are based on what you might expect in Conan Exiles: They use the same stats as a player; Strength and Accuracy improve melee and ranged damage; Vitality determines the health of a Follower, Agility grants a bonus to armor, and Survival reduces the effects of negative debuffs on the Follower. Endurance and Grit are not used for Followers, since no-one wants to have a Follower that all of a sudden runs out of stamina mid-fight and has to go and have a lie-down, hilarious as that might've been.



When placing a Follower, they have a base level and base stats. Different Factions and Tiers of Follower have different base stats and base level. As an example, a Darfari Follower will typically have more Survival, while Votaries of Skelos have more Vitality. Higher tier humanoids (Fighter III for example) may start with even higher stats. Stats are also affected by worn items, such as armors and weapons.

These stats inform secondary stats, such as damage, hitpoints and resistance to debuffs in the same manner as they do players. All the effects from stats can be viewed by inspecting your Follower with the radial menu and selecting "Info" from it.

Leveling

As mentioned before - Followers have a base level. They also have different learning curves; some may level slower or faster than normal. You will need to find out which of the factions and races that level the slowest/fastest yourself. However, it should be said that the slower a Follower levels up, the more powerful (on average, given the variance of growth curves) they become.



The maximum level for a Follower is currently set to 20. This is not to be measured up against player-levels, as Followers gain more points per level than a player.

How do I level up my Followers?

Having your Follower come with you and being a part of combat will award them experience points in the same manner as your character would normally. Crafting, Exploration and other activities will not grant your follower experience. Easy prey like Hyenas are ideal for a newly obtained Follower - although you may opt for a more risky approach and take your newly hatched Spiderling to the Unnamed City. It's risky but if you're careful this strategy may work out for you.

An important note here is that your Followers only gain experience points while they are following you. You will not be able to post your followers in a circle around a world boss and just wait things out.

Stat growths

Your Followers have a growth-curve for each stat, represented as a percentage value. This is how likely it is for the stat to level up when your follower levels up. This growth-curve is largely, but not always, the same throughout factions for humanoids/races as for animals, but you may find rare outliers that will prove to be extra useful. Keep a look out for that extra rare super-ostrich and get your own Battle Chicken!

The growth-rates make it easy to see if you really want to keep your new Follower or dismiss them.



You can dismiss your follower by using the "Break Bond" command from the radial menu. This will immediately remove the Follower from your employ - no more dragging them over to the Volcano in order to watch them die horrifically in lava (although if you are in a particularly nasty mood, you can still do this, of course).

Perks

Followers may gain perks as they level up. These perks further enhances the capacity of your Follower. The more specialized the perk is, the more bonus it will grant. Followers may have up to three perks once they have fully leveled up.

What will happen to my old pets and thralls?

When this new system comes into play, your old Followers will be less powerful on average than the new Followers. The new thrall leveling system won't roll out retroactively, so old Followers will be without levels, stats and perks.

Why are we doing this?

We have been wanting to incorporate a leveling system for Followers in Conan Exiles for quite some time, but the timing has never been quite right.

With the implementation of Mounts, we felt there was no better time to implement this system than now. Finding super-rare followers will now be a more rewarding experience, as you can now nurture them further and make them stronger by taking them into battle.

In short: We wanted to have a system that is interesting to dive into while also making each individual Follower more special.

What about Modding?

The leveling curves, base stats and growth potentials are all fully moddable through tables. There will be a guide available for modders on what the different aspects of pet leveling and growth are available.

Thrall and Pet Cap

Thralls and Pets will become a limited resource going forward. Specifically - [cur]placeable[/cur] combat thralls and pets. You can still have as many crafter thralls as you please. When Follower leveling rolls out the Follower limiter will also be set in place.

How does it work?

A player/clan will have a maximum amount of Followers available to them. This maximum amount grows depending on the amount of members in the clan. A solo player will have a maximum of 55 available Followers. If they create a clan, and a new member joins the clan, this maximum goes up by 5 to a maximum of 60. Each new clan member will add an additional 5 to the maximum allowed Followers. A full clan will have a maximum limit of 100 placed Followers total.



Do note that these numbers are not final, but largely represents the growth of the cap we want.

Is this the case for private servers as well?

Partially - private servers MAY opt to use the system if they like but it's not mandatory and is part of the server settings. Your server admin may allow a bonus of 400 thralls per additional clan member if they decide to use the Follower limit.

What happens to Followers already placed when the patch hits?

Since we need to implement a limit for followers, random followers will be deleted periodically until the cap is respected. We recommend organizing any thralls you definitely want to keep before the patch hits. We are not able to allow you keep "legacy Followers" that go over the Follower limit (let's be honest here, no-one should have 400+ Followers strewn about their base as a means of lagging out other players).

Why are we doing this?

We are doing this for multiple reasons, first and foremost of which are reducing lag and increasing server frame-rate, especially for consoles. In addition to this, a limit like this will make building enormous landclaim areas more difficult to defend, which is one of many steps we intend to take towards solving problems with sieges and PvP going forward.

More info on stream

Join us on our streaming channels on Thursday at 5pm CET / 11 am EST / 8am PST where we will go into further details about the new Follower leveling system and the limiter mechanic.

Please direct any questions you might have about the leveling system and the limiter to this forum thread and we will endeavor to answer them on stream.
Morphies Law: Remorphed - Patrick
For one week you will gain double the XP & double the 🔩!

We have also permanently lowered the price to hopefully get more players on board.

❤️ The morph the merrier ❤️

American Truck Simulator - Timmy the Duck Thief
You saw what's coming (that's right - Utah is almost here!) and you know what needs to come before - American Truck Simulator Update 1.36 is here!

And before we get to the details, we'd like to thank every single one of you for all your help - with your bug reports, opinions and general feedback during the Public Beta. While the changelog isn't as big as the previous one, the system changes are huge and the impacts unpredictable in some parts of our game so your help was vital in catching all the major issues.

The most important change is the upgrade to DirectX 11, which allows us to drop DirectX 9 completely and the limitations it presented. Public Beta feedback shows that most of our players have enjoyed a nice FPS increase. Since our game's minimum requirements for Windows already support DX11, we do hope you'll all enjoy the improved performance.

Besides that, you'll get three new trailers, some map improvements and rebuilds, plus a nice number of new features, including a long-requested feature for drivers, trucks and trailers to be visible on the manager map!

For those wishing to see a more detailed changelog, please read the Public Beta article, or check out our changelog video!



To enjoy Update 1.36, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.

Some mods, however, may not have been updated yet - this update can effectively break them; remember that you can always stay on 1.35 or an even older branch. Follow these instructions to access and select them: Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → select the version you want.

Also, check our modding wiki to get details pertaining to mods for the game.

Changelog:
MAP
  • Santa Cruz (CA) revamped
  • Flagstaff (AZ) revamped
  • California speed limit improvements
  • Oregon and New Mexico speed limit and general sign improvements
  • New Special Transport routes (Utah DLC)
VEHICLES
  • Grain hopper trailer (ownable)
  • Bulk feed trailer (ownable)
  • Frac-tank trailer
FEATURES
  • Avoid pins for GPS navigation
  • New AI vehicles + all police paint jobs corrected
  • Drivers / Trucks / Trailer visible on manager map
  • DirectX 11 full support (DirectX 9 removed)
  • Chinese and other non-Latin character input (IME)
  • Anti-aliasing improvements (SMAA, electric-wires)
  • New loading screens
MOD
  • Sun profile changes (HDR)
  • License plate changes for AI (data-driven types, background texture data)
  • Dashboard display UI elements (digital gauges, fuel consumption bar)
  • Map editor history (undo/redo)
  • Continuous selection of nodes

https://store.steampowered.com/app/1104880/American_Truck_Simulator__Utah/
Libra of the Vampire Princess: Lycoris & Aoi in "The Promise" PLUS Iris in "Homeworld" - MiKandi Japan
Hey everyone! We’re excited to announce that Gremory's demo is now available! When you have a moment, please give it a play. And then, kindly share your feedback with us. We really appreciate it!



🔞Get the demo (18+)
😎Give us your feedback here

And stay tuned! Gremory's new Kickstarter launch date is Tuesday, November 12th! (We've pushed the launch back while we make a few final adjustments.)

Thanks for your continued support!
-MiKandi Japan and Studio Bottomtext

ENDLESS™ Space 2 - The-Cat-o-Nine-Tales
We'll be back on Wednesday at 6 PM CEST with some more Endless Space 2! Join us live as we continue out path to Sophon victory. Drop your questions and tips in the chat. Rogan and Stefan could also use a couple compliments, too...

Don't forget to follow us on Twitch to be notified every time we go live. You can also find us on Twitter and Facebook.
Warhammer: Vermintide 2 - [Fatshark] Hedge
Heroes!

Patch 2.0.14.1 just went live, which removes the Geheimnisnacht keep theme and fixes an issue with non-Latin fonts not displaying correctly in Latin-based localised game clients.

The Geheimnisnacht Event will still be running until 17.00 UTC at which point it will be disabled (no further patch required). This will also mark the end of season 1, as announced in our Season 2 blog post at which point the leaderboards will be frozen.

We will be taking another pass over the leaderboards to identify 'bad actors' and remove them - and sanction where necessary.

We will have news on Season 2 in the coming weeks, including the free Drachenfels content drop and the changes in place for the second season of the Winds of Magic expansion.

Niffelheim - Andrew


Hi everyone!
We’re excited to share two announcements:


1. Today we’ve launched our first DLC. So now we know for a fat, how this works :) This DLC has been created especially for all those who would like to play Niffelheim in a more relaxed mode and is free for everyone who bought the game during Early Access. More details on the DLC here

2. All owners of The Tiny Bang Story receive a 75% off coupon on Niffelheim. Please relaunch your Steam client and check your inventories! And it’s never too late to add this lovely game to your library.

We are planning to release another DLC - Bloody Moon - in January-February. This DLC is designed for those players who would like more action in the game.

All right, back to work!

Happy holidays everyone,
Ellada Games team
Nov 5, 2019
Green Hell - CreepyJarDev_Basia
Hi Adventurers!


The past few weeks we were busy working on the Plant Cultivation Update- which went live yesterday! Testing new mechanics took us some time- brainstorming ideas (we weren't sure if we should add droppings as fertilizer or not) and sorting through suggestions. We hope you will have fun and enjoy it. :)

We do know that the update possibly changed few settings (key bindings) and we are looking into that today.

Our animators are sorting through a ton of new motion-capture data that they are integrating into their work for coop. Please continue to send your suggestions to our Discord bot Jungle Jeeves if you are in Discord, or post them to Steam- we are adding suggestions to an internal list for talking over.

Some other quick updates:
- The team is holding meetings on our work plan for Expanded Shelters

- We have gathered your Ideas for Steam Achievements from Steam Thread and Discord
Channel and our Designer Michał has chosen some of them. (Discord members, the "Steam Achievement" channel will be retired shortly!)

- We are working on a Turkish translation for the game
...