The Vickers Mk.7 is a British MBT, developed during the 1980s as a potential replacement for the Challenger 1 and for the export market. Despite the fact that it was never ordered into production, players can look forward to the addition of the highly interesting Vickers Mk.7, coming soon to War Thunder with update 1.93!
In War Thunder, the Vickers Mk.7 will be a new addition coming to Rank VI of the British ground forces tree with the release of the upcoming update 1.93. Combining the superb mobility of the Leopard 2 chassis with a well-protected turret and powerful main gun - a trademark of British tank design since the Chieftain MBT - the Vickers Mk.7 will help bridge the gap between the Challenger MBTs at the top ranks, while at the same time offer veteran British tankers slightly different dynamics than what they’re normally used to.
The Vickers Mk.7 is coming to War Thunder as part of the upcoming update 1.93 and will become available to all tankers at Rank VI of the British ground forces tree. In the meantime, make sure to stay tuned to the news for all the latest information regarding the next major update coming to the game. Until then, happy hunting tankers!
WILL: A Wonderful World will receive a Limited Edition for Nintendo Switch™!
With only 450 copies available, this premium package includes an exclusive reversible cover art, a huge 180-page full color artbook, a Original Soundtrack download code and a plushie of everyone's favorite dog, Willy!
Dive deep into the story and learn about those that seek out your help but remember: Changing someone’s fate will affect others. Experience each story, edit letters, and solve puzzles; perhaps the young girl’s memory will return, but what will she learn about herself and her mission? You must guide their fates, uncover the links between the storylines, and find the best path for all of those in need. WILL: A Wonderful World blends its imaginative story with fantastic presentation, featuring colorful artwork and a delightful soundtrack.
WILL: A Wonderful World Limited Edition Pre-orders will open on the PM Studios Online Store exclusively on October 21, 2019! The stock will be limited and one-print-only so don't miss out! https://www.pm-studios.com/store
We're excited to get our first VR game out the door and into your hands. We really do hope BRING IT DOWN! makes its way onto your list of favorite VR games to show your family and friends.
Over the next few weeks we'll be directly addressing issues posted on the Steam forums as well as anything we come across on our Discord (which is the quickest way to get in contact with us). We've got little improvements here and there to make and some small graphical tweaks that are in the works, but the next big update is coming in late November or early December.
The Big Update
Lots of things haven't made Version 1.0 like we originally were hoping, but this additional time to polish up a few features is much appreciated and we want everyone to be looking forward to what we've got in store for the future. Let's talk about a few, and we'll save a few for later.
Level Editor & Steam Workshop
As we posted back in June, we've already got the groundwork for a solid level editor. In fact, all of the levels in the game were basically designed in it. We have a working level format and things have progressed nicely in this area since we last talked about it. We want something that will give creators everything they need while making it accessible, and that's kind of tough but we think you'll like what we put together.
And what's a level editor without Steam Workshop? We've worked with the workshop heavily in our past games and have grown to love its features and the wacky things our communities have come up with. We'll have workshop support far beyond any of our past titles and we hope to foster another great creative community.
New Locations
Right now the city backdrop is the only thing you see during a game. Obviously the backdrop isn't integral to the gameplay, but right now you could make an argument that the setting is a bit lacking and we'd agree with you. Each level set will have its own location with a semi-unique theme, so look forward to that!
Steam Achievements
We're putting together a list of achievements that are both fun to get, while not being just painful drag. We want the achievements for this game to mean a bit more to us than the way we've treated achievements in the past, and we'll show you what that looks like in our big update.
Pancake Mode
When we started working on BRING IT DOWN! I couldn't envision any other way to play it other than VR, and to a certain extent I think that VR will remain the recommended way to play moving forward. Making levels and testing them is much easier done in 2D or "pancake" mode and we think that creators will want to utilize the game and its tools in a similar way to how we have. This has the added benefit of letting people who don't have VR headsets give it a try, even if it isn't quite the full experience.
So while this next big update will upgrade our pancake mode from beta to production we still think you should play in VR, but we're big fans of the option when needed.
Thanks for reading! Enjoy BRING IT DOWN! and we'll talk soon!
- The initialization process has been revised for situations where FPS drops when an enemy appears. In addition, the occurrence of garbage collection was suppressed.
Bug fix
- Fixed a bug where light machine gun bullets would sometimes pass without hitting continuously.