Pumpkin Breaker - rumlygames
Hai there!

Unfortunately I have to announce that Pumpkin Breaker will be delayed by a whole year and expected to be released shortly before Halloween 2020.
The reason behind this is that I am not satisfied with the game's current state and due to some mismanagement from my part I have run out of development time. Since this is a heavily Halloween themed game I think it won't make much sense releasing it a few weeks after Halloween.

I will try to ask Valve to update the release date, but due to recent changes regarding to release date abusers this is not guaranteed.

Thank you for your understanding,
Rumly
Tribes of Midgard - Open Beta - Norsfell
Hey! Our first Dev-Updates on Steam have begun! We're going to be using Steam Community more often, and that includes having our development updates here.

To get you up to speed - we had our most recent Open Beta from September 5 to 10th, and we've been working on the next big update ever since then.

The focus last week was mostly on Creatures, as we want more variation in not only how they look, but how they counter you, including casting new spells and critical hit abilities.

Last week, we worked on:

🏕️ - Creating new Land of Pools Camps
💥 - Adding Explosive Barrels in Camps
🍀 - Creating New Icons for New Materials
🖌️ - Texturing different Leveled Up Creatures
📥 - Integrating Assets of Leveled Up Creatures
🏹 - Animating new Projectile Spells for Elf Archers
🛡️ - Adding AI Behaviors to Projectile and Shield Users
💣 - Creating remaining Spells for all Leveled Up Creatures
👿 - Modelling different Leveled Up Mini Trolls and Vikings
👻 - Drawing different Leveled Up Unsunken Javelin Vikings
⚒️ - Fixing various Bugs related to Menus, Day Cycle and Servers

Let us know what you're looking forward to the most!
Cheers! 💜

Tabletop Playground - Plasticity Studios
It’s been a while since the last Tabletop Playground development update, but that doesn’t mean we haven’t been busy! We’ve been adding several new features and usability enhancements (and fixing some bugs…). For this update we’ll be showcasing two new features: the card hand and a new futuristic 3D environment!

With the new card hand, you don’t need to go back to your card holder on the table in order to look at your cards or interact with them. They’ll always be at the bottom of your screen for easy access! You can drag and drop cards to reorder, add, or remove them from your hand, just like you would on a card holder. The card hand can be set to always on, always off, or auto-hide as shown in this GIF:



We’ve also been working on the fifth 3D environment that will be available to host your tabletop games in. After fantasy ruins, a western saloon, a 60s living room, and a Victorian chamber, you can now play in a cyberpunk city street.



So if you’ve ever wanted to play a game of chess in a run-down alley of a futuristic city, you’ll finally have the chance!



That’s all for this update, but if you’re keen to learn more about the features we’ve been working on check out our previous updates on our blog. Until the next update, remember to follow us on Twitter, Facebook and join our community Discord so you can keep up to date on all the latest Tabletop Playground news as we work towards release!
Oct 21, 2019
SUPER BUILD - jaynesh


+ Boo! Added 59 spooky items, all under the new "Spooky Specials" tab!
+ Over 80+ new pre-unlocked items!
+ 42 new unlockable bonus items!
+ Added the duplicate feature! Select an item in the world and press the duplicate button on the bottom right corner.
+ Added new performance settings! If your device can't handle your large world, try reducing the performance settings.
+ Added advanced settings! Change shadows, FPS, and anti-aliasing.
+ Performance improvements! Areas of your world will now load in chunks when in view, and unload when out of view. Slightly longer initial load time, but overall much better performance.
+ Improved controls! Another checkmark button has been added to the bottom right corner when building.
+ Improved UI! UI will be hidden when moving items, so you can have a better view of the world when building. Less clunky!
+ Bug fixes!
Dino Run DX - Pixeljam Games
Hello all,

If you own the OST to the game, you'll notice that we just upgraded it with tons of Gifs, Wallpapers, Artwork and Design Sketches. If you don't own it, it's here:

https://store.steampowered.com/app/510800/Dino_Run_DX_OST__Supporter_Pack/

Enjoy!
One Way To Die - Gramps
Hey, death-seekers! We are making a super small update to the game today that will swap it from GLES 3.0 to GLES 2.0. This shouldn't affect anyone except for people with Intel GPU's or older graphics cards that aren't capable of OpenGL 3+.

We are also taking notes on what to change in the next patch; mostly achievements. Since the sabotage system has been revamped in version 5.0, a lot of the sabotage-related achievements are nigh-impossible to obtain. We will be making some modifications to the requirements for each as well as throwing in some fail-safes if multiplayer games cannot be found or if you play the game with multiplayer turned off.

The next patch should be out sometime in November!
Gamma Bros - Pixeljam Games
Hello all,

We just launched the Gamma Bros OST + Supporter Pack DLC. This contains the full soundtrack to the game, plus a "goodies" folder with additional GIFs, artwork, and some designs for the the potential sequel :)

You can find it here:

https://store.steampowered.com/app/1159270/Gamma_Bros_OST__Supporter_Pack/

Tribes of Midgard - Norsfell
Hey! Our first Dev-Updates on Steam have begun! We're going to be using Steam Community more often, and that includes having our development updates here.

To get you up to speed - we had our most recent Open Beta from September 5 to 10th, and we've been working on the next big update ever since then.

The focus last week was mostly on Creatures, as we want more variation in not only how they look, but how they counter you, including casting new spells and critical hit abilities.

Last week, we worked on:

🏕️ - Creating new Land of Pools Camps
💥 - Adding Explosive Barrels in Camps
🍀 - Creating New Icons for New Materials
🖌️ - Texturing different Leveled Up Creatures
📥 - Integrating Assets of Leveled Up Creatures
🏹 - Animating new Projectile Spells for Elf Archers
🛡️ - Adding AI Behaviors to Projectile and Shield Users
💣 - Creating remaining Spells for all Leveled Up Creatures
👿 - Modelling different Leveled Up Mini Trolls and Vikings
👻 - Drawing different Leveled Up Unsunken Javelin Vikings
⚒️ - Fixing various Bugs related to Menus, Day Cycle and Servers
Oct 21, 2019
Hero's Story - The Silent
Greetings, Heroes!
Today is important date for all of us. Today Hero's Story releases in Steam Early Access and begins available to players!
From this day you can finally set our hero free from prison, begin to explore bit of Teandria, get achievements and share your ideas in discussions!
But this is only the beginning of our journey, as there are many updates awaits us, nearest of which will include bugfixes, new location, updated AI and more!
I plan to release regular updates approx. once a week, and hotfixes - as soon as possible. Remember that i am working alone, but determined to bring the game to perfection.
Yet many game mechanics are very raw, but i hope that you will be interested in Factions system, will defeat all skeletons (and not only them) in the Crypt and gain much gold for the future!
Below you will find more detailed changelog in comparison to version from 2nd of October, while i will continue working. Good luck to all of us, and have fun!

About all found bugs you can write here: https://steamcommunity.com/app/649970/discussions/0/1607148447827991729/
Also i would appreciate your overall feedback: https://steamcommunity.com/app/649970/discussions/0/1607148447827992918/

Early Access Version (21st of October Update) Changelog:

Additions
- Added choice of allegiance at the start of the game*
- Added sounds (for example, footsteps sounds)
- Added regular pickup system (instead of temporary)
- Added first achievement: Light in the Darkness
- Parchments are back (added books)
- Pickup animation is back

Fixes
- Fixed bug when player's Health, Energy and Stamina were always full at the start of new level
- Fixed bug when Sprint spent Stamina while character was standing still
- Fixed bug when Sneaking spent Stamina while character was standing still
- Fixed bug when player tried to open multiple doors at once
- Minor fixes

Known Issues
- Some animations allow player to see beyond the level
- Zombie AI is not working properly
- Sometimes game stutters at the start of new game

*allegiance can be changed later

Also you can buy my first game Wanderer of Teandria with huge discount for limited time: https://store.steampowered.com/app/477910

Thanks for attention! Your Silentplaygames.

Oct 21, 2019
Super Blood Hockey - Loren
You folks asked for it, and I... well.. I had nothing to do with it, but Steam just released their new feature: Remote Player Together. This allows you to take any local multiplayer game, Super Blood Hockey included, and play it as online multiplayer with your friends!

* Please Note! This feature is in Beta. I would love to hear from the community about how their SBH matches went. Please consider sharing your experience below :)


More information on how to utilize the feature:
https://steamcommunity.com/games/593110/announcements/detail/3032537193879549687



Also note, that you can play Franchise Mode games with your friends! So you can stream #SuperBloodHockey and use remote-play-together to invite viewers / friends to join you in your franchise mode matches! (as well as every other mode in the game).



EXTRA HIDDEN BONUS TEASER: There are physical copies of SBH on the horizon... most likely.

- Loren
...