The most anticipated update is here.. There are hundreds of changes but we're showing off the most important ones right here in this announcement!
New Interface
We've redesigned the games UI and menu to make it easier to implement new features and options later down the line! It's much more clean than the older menu.
Not only has the menu changed visually, there is also a new song to go with it!
Launch the game and take a listen after you're done reading this announcement!
New Case System
Cases will no longer drop duplicate items! This means any skin/item you have in a case will not be selected.
New Box System
Another case equivalent has been introduced. Boxes are similar to cases but instead of getting a single item upon selection, you will now get 3 items of the same rarity! (more on rarities later) Boxes can be purchased with our new currency, Keys.
There are are 2 ways of earning keys.
You can do the daily tasks to earn keys and you will also have a chance to earn keys after the end of a match via round end cards. At the end of a match, you'll be given a choice of 3 cards (4 If you have VIP) and one of those cards could have a chance of giving a key!
Of course, there are no duplicates here either!
Rarity System
Items are now ranked based off of their rarity. Items with a higher rarity will have a lesser chance of being collected/Higher price. Items with a lower rarity will have a higher chance of being collected/Lower Price.
Skins, Weapons, Items and Modules can all have a different rarity and some items with a legendary to secret rarity can completely transform the item into something else!
Rarity Categories are
Normal - Gray
Rare - Blue
Legendary - Gold
Secret - Red
[/b] [/list]
Secrets are normally earned through tasks or events.
New Maps and New Mode
We've added 4 new maps and a brand new game mode in this update!
Introducing: Gun Game!
Gun Game is a free-for-all game but with a twist, every 2 kills you are granted a new weapon and the first one to get a knife and kill a player wins the game!
Its way easier said than done. But a unique game-mode nonetheless!
Along with Gun Game there are a few new maps for it as well!
Village
Interchange
Canyon
And while we have maps for Gun Game we also have a new map for team deathmatch named "Microdistrict"
Microdistrict
Additional Improvements And with that we've reached the end of the major updates, so here are the not-so-major updates.
- Third equipment slot is now available to all players instead of just VIP players.
- Improved Netcode
- New languages: Spanish and Turkish!
- Improved anti-cheat and optimized the game!
- De-buffed the Clown characters.
- Fixed many bugs!
Closing
Thank you for your continued support! We hope you enjoy this update!
As for what is planned in the future, We're looking at changing the core fundamentals of the game; Such as movement and feel. We're also going to bring back clan wars and overhaul it once again, and we're also working on something very secret.
Hello Everyone! We wanted to make a quick announcement letting you all know that we believe we found the source of the bug that would sometimes cause some rather drastic reactions to the player when interacting physically with some of the wildlife and objects. We've patched the client with a fix so please make sure you update your game.
We also wanted to take some time to let everyone who has purchased the game and has been spending time in Morels know just how much we appreciate your patronage. We will continue to work hard on your behalf to make sure that you have the most fun experience we can deliver. You are all amazing.
Halloween is right around the corner! Are you prepared?
This Halloween we want to celebrate in style! That's why during the Halloween period we're having a Halloween takeover. We've given the level Fifty Shades of Hay a new spooky theme. Introducing Halloweenies:
As you can see we've gone for an old monster movie look and feel for this map, we hope you enjoy it!
On top of that we've added several Halloween themed costumes for you to enjoy!
Witch:
Frankenswine:
Headless Horseham: With more coming during October!
All of this content will go live at 6pm GMT alongside our newest game mode...
Sausage Party is all about collecting as many sausages as possible! Grab a sausage and bring it back to your corner, but be careful as if you get hit you'll drop your sausage!
We've also piled on bug fixes, tweaks and alterations to make the game more enjoyable than ever. Hopefully you enjoy this update! Let us know what you think over on the Beat Your Meat Community Discord!
As you might already know, by now we've had six closed technical beta tests behind us and we just wanted to give you a quick update regarding the progress we've made with them and what's next for us leading up to the Early Access release of the game.
Firstly, we'd like to say that we'll no longer have Closed Beta tests for Phageborn. Now that we've gathered and analysed the data we gained pertaining to the overall performance and game balance, we are ready to completely shift our focus towards the optimizing the game based on that same data we've received from our awesome fanbase.
We're very thankful that we have such an awesome fanbase which helped us immensely through our Closed Technical Beta phase. Because of your suggestions and feedback, coupled with the continuous support we've been receiving, Phageborn will undoubtedly feel like a better and more accomplished experience and because of that no amount of 'thank you's' can express our gratitude!
We'd like to show you a small infographic with some cool info we've gathered over the course of six closed technical beta tests we've had.
WHAT LIES AHEAD
Now that we've reflected on the past, we'd like to outline what's looming on the horizon for Phageborn leading up to the Early Access release on the 30th of January, 2020!
We'd like to announce that Phageborn will be having an open beta sometime before the release where everyone will get the chance to jump in and try out Phageborn for themselves. The open beta will last longer than the closed ones and players will get the chance to get a feel of the progression system of the game.
What better way to spend the cold winter days than with friends and family, battling it out with the favourite faction and Avatar of choice!
The most exciting thing that awaits us in the future and what we can't wait to talk about more is the Reboot Infogamer 2019 expo we'll be attending this year. All I can say now is that it's going to be wild! Since the expo starts on the 12th of November, more info on our activities you definitely won't want to miss will be announced soon!
Make sure to keep a close eye to our social media channels and our Steam page so you don't miss anything Phageborn-related.
This week’s update includes an update to the Combat Run game mode to make this more interesting by giving the player choices at every step.
As usual, please let us know your thoughts and comments on our Discord server.
Big Changes
Combat Run
The Combat Run game mode has been re-worked to the player choice over how they get to each boss.
You can see the upcoming boss so can prepare your party accordingly.
You can now heal injuries by visiting town, provided you have the healing herbs.
Card Changes
‘Protect’ (Warrior) – Updated cost to 0. Changed the effect to, ‘Choose a friendly character. All damage to that character is transfered to you until the start of the next turn. Defend 2.’
‘Rush’ (Warrior) – Changed effect to, ‘Gain +2 Movement this turn then draw a card and activate this character.’
‘Resourceful’ (Alchemist) – Updated resilience to 5. Changed effect to ‘Whenever you draw 1 or more cards during your turn, draw an additional card. Then this Power loses 1 Resilience.’
Content Updates
New enemy type
New Heroics + items
Significant Bugs
Fixed an issue where price discounts (Merchant follower) don’t apply properly.
Oh heck yeah, the first Wrench after the release of Alpha 16! We’re already seeing people upping their chopper game and, even better, upping their map game FOR choppers. Let’s check out the latest and greatest in Squad modding, soldiers!
Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome.
Air Superiority by Bill Nye
We’re welcoming modding veteran Bill Nye back this month with his latest entry. This time, Air Superiority aims to dedicate a mode to capturing a large section of airspace in the middle of a map. Reminiscent of King of the Hill, the vertical twist is sure to keep squaddies looking over their shoulders.
Not content with developing a new mode, the Air Superiority mod also changes up some of the chopper mechanics. With 8-12 choppers on each map have been tweaked to standardize door gunner arcs and increased penetration over Vanilla helicopters, chopper to chopper combat becomes a lot more deadly.
Lastly, controlling the capture area causes heavy bleed, which should help concentrate all the action. Sounds like a blast!
Australian Faction by Aussie Mod Team
Things are really blowing up over on the Aussie Mod Team: they’re showing off their explosive charge, for one.
The Bushmaster Remote Weapon System is coming along nicely and they’ve included a little peek at how you’ll be hauling grunts across their battlefields.
If you’re looking for a mod made by people who know all the ins-and-outs of Squad, it would be hard to do better than the ProMod Team.
Work continues apace to eke out the best Squad experience they can imagine with work on their versions of Operation First Light and Fool’s Road shaping up nicely. A welcome sight to many veteran squaddies, for sure.
They’ve also added a Team Deathmatch mode featuring small layers, 10-second respawns, and all kits unlocked. It sounds like a fantastic way to get a server seeded without the need for special rules!
Armored Vehicle Rework by AVR Mod Team
The Armored Vehicle Rework is back with heaps of new content, including the latest from SPECTR_Eternal! Sort of a one-two punch of awesome, if we do say so ourselves.
Rolling out for this month’s Wrench, the AVR Mod Team has been working on an upgraded T-72B3M obr. 2016, complete with functioning ERA arrays on turret and hull!
And they have, of course, saved the best for last: the Mi-8 Hip is getting a little upgrade for Close Air Support. You want explosions? You got ‘em! The Mi-8 CAS features a hefty complement of 80mm S-8KOM dumbfire rockets.
Road to Kandahar by Matt “fatmarrow” Farrow
While Road to Kandahar wasn’t necessarily built with Squad in mind, fatmarrow couldn’t pass up the chance to create some unorthodox gameplay. What makes the mod stand out? From the man himself:
“The level features cinematic helicopters (before helis were cool), jet fly-bys and occasional random, deadly bombing run to keep you on your toes. One of the objectives is also dynamically placed along a road. (this is slightly bugged at the moment, just aim for where the line bends.)”
There are also day and night versions, in addition to the dawn version shown here. If you’d like to help Matt get some large scale playtesting in, you can check out The Fat Cave in your Squad server browser.
Head over to the mod’s Workshop page to get set up before you go!
Svinesund by Alac
Is that a snowy deathtrap we see? It sure is, and that means it’s time for an update from Alac!
We’re treated to a glimpse of the recent focus on Points of Interest on the map, including the new Svinesund bridge, everyone’s favorite Burger Kirg, and a strategic radar station.
Knowing snowy landscapes can be a little sparse, Alac is focusing on creating unique and exciting locations for both ease of navigation and brutal firefights. A huge customs facility is next up for work with plenty more buildings just waiting to be deployed.
Want a chance to name a Squad mod? FAR-STAN enters the fray, asking for your help!
With a beautiful new map featuring an Indonesian flare, the intent is to load it down with risers and favelas, populating the 1 km^2 map.
Check outsomemorevideos and let him know what you think it should be called!
Arctic Warfare Mod by XanderDal
XanderDal is currently revising their Arctic Warfare mod to feature different variations of game modes, potentially including one more before it heads to release. Also included will be helicopter spawns for some of the larger modes — better practice that tutorial now!
True to the combined arms nature of Squad, the mod will feature Territory Control as the largest game mode and require strong teamwork to manage both the action at the front and the logistics in the rear. Bring your A-game if you want to survive the cold.
Ugly Squadlings by Nitronik
Still in its infancy (much like your fledgling squadmates), Ugly Squadlings aims to overhaul Squad’s gunplay and kits for smaller maps, and a little more arcade-like action.
The video included by Nitronik shows off some of the early tweaks, including tweaked iron sight zoom and lack of free aim sway.
Squad Server Manager by Napster653
A bit more a tool than a mod, it still seems like a natural fit for something called The Wrench, right?
Napster653 has set out to answer the prayers of many server owners by offering a new-fangled way to manage your dedicated server. Heck, once it’s installed, all you need is a web browser! (We know you’ve got them down pat.)
With just a bit more work to do, Squad Server Manager will release soon and will feature:
Squad server installation to a specific route.
Ability to visualize a server’s installation progress.
Dashboard with controls for starting, stopping and restarting servers.
Editor for server launch parameters.
Simple interfaces to edit your config files.
MOTD WYSIWYG editor.
Admins.cfg and Bans.cfg advanced editors.
MapRotation.cfg editor with auto-complete features.
Head over to the GitHub repository to snag the latest version when it’s ready to roll.
Iron Dawn by SPECTR_Eternal
Continuing to grow alongside both the SquadJam mod and the Armored Vehicle Rework, Iron Dawn returns to The Wrench this month. Always a welcome sight!
This time, SPECTR_Eternal shares his progress on a water purification facility along the river and a battle-scarred complex suitable for vehicle combat that’s sure to end up a graveyard as the battle rages on.
Gulf of Finland by Hawken
Oh snap, Hawken has released Gulf of Finland! What are you waiting for? More details? No problem!
Gulf of Finland will feature teams hopping between seven islands, needing to make careful and liberal use of choppers. It comes complete with a Territory Control layer as well as 2 AAS layers.
You can grab it by heading over to the Steam Workshop. Go already!
Bundeswehr Mod: Fulda Gap Map by Bundeswehr Mod Team
Made possible by the collective efforts of Gunslinger, [ODIN] Hangrath, [DSK] LieutenantK, Cpt. Brotzeit, and [DSK] Elmo, the Bundeswehr Mod is ready to show off their first map!
Russian forces have overrun the vital city of Fulda, in Hessia.
Amidst the chaos and klaxons of evacuation, NATO Forces hastily prepare their defensive positions around the town of Uttrichshausen and the A7 Autobahn-Viaduct. Will they be able to stop the Russian tank rush for Munich and Frankfurt? (Hint: That’s up to you, soldier!)
Started in August of 2019, the map is already showing remarkable development thanks to the team’s use of real satellite data. Nearly a one-to-one creation, you’ll find the Autobahn A66, Autobahn A7, as well as part of Germany’s longest high-speed rail tunnel.
Additionally, 12 settlements of varied sizes are situated in lush valleys and on richly forested mountains. The first playable layer will be set around the village of Uttrichshausen, just south of Fulda. If you’d like to get involved, learn more, or offer your feedback, be sure to join their Discord server.
Baghdad by T/5 Perez-Pantoja
Heck yeah, we got another one that’s ready to roll right now! This time from the 29th Infantry Division as rendered by T/5 Perez-Pantoja.
They’re happy to report it’s already being used effectively to run drills and features a little USMC action.
Next steps include fleshing out AAS and RAAS layers with even more team matchups.
Of course, they’ll be getting ready for choppers too. Oorah!
Sign-off
Yikes! That may have been one of the longest Wrenches so far! Which mods are you going to check out first?
Would you like to see your mod featured in The Wrench? Let us know by submitting it here!
Hi guys, so this weeks updates are ready, however there have been a few issues with the build, we are currently fixing it, however we don't want to keep you waiting. There will be another patch tomorrow, fixing these issues. Please update the game once more tomorrow in order for fixes to take effect, but for now have a look at this weeks update:
If you're like me, you've probably gotten a bit tired of the pre-existing chips in the game. This update we have added quite a few new cards to open up some new play styles I bet you wouldn't have even thought of, as well as a secondary firing mode for some of our weapons and if that's not enough firepower to tickle your fancy, we've added an additional slot for a second weapon. Lets take a closer look at this build updates! ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ Alpha 11 - 2019/10/18 Changelog:
——Brand new features: Boss - Bosses will now have affixes;
Chips: Added "Blitz" chip; Added "Flash" chip; Added "Blitz Revenge" chip; Added "Double Flash"chip; Added "Bouncing Lightning" chip; Added "Lightning Storm" chip; Added "Lightning Burst" chip; Added "SMG Specialist“ chip; Added "Caliber Upgrade" chip. Music: Added background music; Added melee sound effects. Weapons Added additional slot for a second weapon; Added a weapon module slot function in backpack; Added a secondary fire function for pistol (triggered with right click); Added a secondary fire function for SMGs (triggered with right click). Scene Added "Brachium Sector Seven" Scene
——Improvements and changes: Weapons Optimized Juggernaut reticle; Optimized Spitting Cobra reticle; Optimized the handling of the pistol; Optimized the handling of SMGs; Added new names for different weapons. Theridon - Optimized Attack mode Balancing - Difficulty curve of the game has been modified (Players Feedback*); Performances - Optimised game frame-rate and frame-drops (Players Feedback*).
——Bug fixes: Fixed an issue where missiles got stuck mid-launch (Players Feedback*); Fixed an issue where DNA points fell into the negatives infinitely (Players Feedback*); Fixed an issue where the Assegai weapon could not trigger the energy recovery chip (Players Feedback); Fixed the Spitting Cobra, Juggernaut and Grenades had no effect on Spider boss projectiles (Players Feedback); Fixed an issue where normal enemies had affixes (Players Feedback); Fixed an issue where the ammo counter displayed incorrect amounts (Players Feedback); Fixed the issue where effect times were not displayed correctly (Players Feedback).
*Players feedback refers to the improvements and fixes based on feedback coming from players.
We will directly take down the servers to deploy a hotfix to fix the 0x30005 error users are experiencing.
We are still investigating the issue for the mission reward, while this hotfix might fix it, we are not yet certain and will look for a fix as soon as we can.
Very excited to announce that our Russian translation is almost complete. You'll be able to play UnderMine in Russian as of the Cursed Update (0.3.0) which is due out in a couple of weeks. Keep your eyes peeled for a preview, coming soon.