Please take note that from 08:00 CEST on Saturday 19th October (11pm PDT, October 18) the North American server will be offline for general maintenance. Downtime is expected to last for 2 hours.
Please stay tuned to our Discord channel in case of any immediate server updates.
Things are happening! No Friday update today as I'm not completely happy with where this is at yet but I think a new series of videos regarding combat changes will start in 2 weeks. :wink: :thumbsup:
Have a great weekend. :nerd:
Here is a gif as a teaser for what's to come. :wink:
Add: -New political party: "Militarist party" -New law "Commemoration" -New law "Research support" -New type of minister "Scientist" -New type of minister "Bishop" -New type of Lord noble "Anarchist" -New type of Lord noble "Obscurantist" -Added an indicator of development points gained each turn -Added keypad "enter" shortcut to pass turn
Balancing: -Changing the method of obtaining development points -Change the operation of "cartography", now make roads visible permanently on map
BugFix: -Fixed a bug that could prevent enemies selection -Fixed a bug that allowed to select a unit when the society menu was open -Fixed a bug that could prevent the exact display of development points
Is there a warplane you’ve been dreaming of? You're in luck!
Our radars show that Soviet, German, American, British and Japanese regular aircraft are moving towards your Hangars at top speed!
From October 4 till November 8 , enjoy generous discounts on aircraft from five nations in World of Warplanes:
From October 4 till October 11
Discount on all regular Soviet aircraft
From October 11 till October 18
Discount on all regular German aircraft
From October 18 till October 25
Discount on all regular American aircraft
From October 25 till November 1
Discount on all regular British aircraft
From November 1 till November 8
Discount on all regular Japanese aircraft
From October 4 (04:20 PT / 07:20 ET) till November 8 (02:30 PT / 05:30 ET) enjoy 20% off all Premium aircraft in Premium Shop and Game Client!
March of Nations: USA
Did you know that... In October, 1938, the Curtiss P-40 Warhawk made its first flight. It was used by the American Volunteer Group the Flying Tigers and by most Allied powers during World War II, and remained in front line service until the end of the war. The Warhawk was the third most-produced American fighter
From October 18 (02:30 PT / 05:30 ET) till October 25 (02:30 PT / 05:30 ET), enjoy the special with:
Discounts:
20% off all Premium aircraft in Premium Shop and Game Client
50% off all regular American Tiers II-V aircraft
30% off all regular American Tiers VI-VII aircraft
15% off all regular American Tiers VIII - X aircraft
March of Nations
Reward
Procurement System Improvement (+100% to credits for 2 h)
How to get it:
Earn at least 3,000 personal points in 5victorious battles
Now our alien can build Holographic Bases with a variety of unique features. The building process consists of 2 stages: energy floor design and creating of items. The alien can create 3 types of energy spheres, they can be combined in many ways. This gives us different energy schemes for further building. The items require a certain amount of energy in the floor beneath. Currently 2 types of items are ready: nutrients farm and resource farm. I plan to add much more items with unique and interesting features in the future. In the video you can see the process of building along with an episode of building resources gathering.
When development began on Cloudpunk back in the summer of 2017, it was just me working on various prototypes while our newborn baby boy explored his first months on this planet. Things were very uncertain and hectic in these times. All I knew and felt was the vision for the game I wanted to make. Later that year I began sharing glimpses of it on social media and the exciting reception by press and players alike was so very encouraging.
Since then I’ve been working full time on the game and began growing the team welcoming Thomas our writer, Harry our composer, Billy our portrait artist and Eloise our voxel queen. The art changed a lot and we were able to distill the gameplay to something we believe this game and the story needs.
I initially thought the game would take around 2 years to complete, so until around fall 2019. There are so many moving pieces and after the positive responses we received, we realized we had new ideas to explore. We now know we will need a bit more time and aim for release in early 2020. The coming weeks and months will make this goal much clearer and we can’t wait to announce a date once we know it.
We were lucky to partner with Maple Whispering to support us with the PC launch in Asia, a private investor and yet another partner who we can’t wait to reveal very soon. Now the team is growing even more with additional artists and designers helping to flesh out the world. We welcomed Roman, Rebecca, Sergey, Maryam, Kenze Wee, Gordon and Peter, some of which work full time and others half time. I’m proud of you all.
So, while things are still very hectic, they have turned much more certain and that’s wonderful. Our next stops are EGX Berlin and Day of the Devs, where demos will be playable on the show floor.
As always, let us know your thoughts in the comments below.
We just released an update for SimpleRockets 2 that includes planetary rings for Urados, auto-pilot control for airplanes using the nav sphere, and several designer enhancements.
Added the ability to group/weld parts together in the designer.
Added Part Connections panel that allows manually editing connections between parts.
Improved re-entry effects with camera shake, audio, and "intense" music track.
Enabled realtime reflections on MacOS
Added "Default" option to Overall Quality Setting, which resets all quality settings to their default values.
Added option to show all parts in the search panel in the designer.
Added context menu option to Resume Crafts list view to remove all non-resumable crafts.
Added option to assign brake and throttle to wing control surfaces because u/pedro16797 asked for it.
TWEAKS
When creating a new craft in the designer, it will prompt you if you want to build a rocket, or a plane.
Added warning when saving/loading crafts which are set up as a rocket, but appear to be an airplane.
Improved error handling when loading a craft and part modifiers fail to load.
Allow keyboard input in spinner elements in part properties on mobile if the tinker panel is enabled.
Mobile won't bind 1-2 finger taps or dragging to an input.
Added a popup on mobile the first time you open control settings dialog, stating that you don't need extra peripherals, but can bind them there.
Default Android devices with mid range GPUs to 75% resolution scale.
Default iOS device with low end range GPUs to 75% resolution scale.
BUG FIXES
Fixed an issue with the sun being visible through planets
Fixed a bug where crafts could be slightly inside the ground when loaded into the flight scene. Note: This does not fix the bug related to custom launch locations.
Fixed bug with Landing Gear which could cause it to act like it is under-water if the landing gear has the bay disabled, and to lose velocity upon reload when quick-saving/loading.
Fixed a bug where AGL could be incorrectly reported for some custom planets
Fixed a bug with incorrect lighting at the launch site under certain conditions.
Fixed a bug with the 'Retry' button failing to work correctly in some circumstances.
Fixed a bug that could cause tire tracks to shift positions under certain circumstances.
Fixed a bug that caused tire tracks to change positions when entering warp
Fixed bug that prevented nearby craft switching when the current craft is destroyed.
Fixed a bug where wheels failed to register as in contact with the ground, preventing the entering of warp mode.
Reduced flickering of the foamy shorelines
Fixed a bug where a fuel tank would not correctly indicate that it was empty in some cases.
Improved precision of fuel code to prevent bugs related to unpredictable fuel usage.
Fixed an issue with the depth of field effect not working on mobile devices.
HDR related settings (HDR/Bloom/Re-entry) are now disabled on Android devices that do not support HDR textures.
Fixed the launch steam showing up as untextured gray blobs on some Android devices.
Fixed a bug where redoing all undo steps would not restore the craft exactly as it was before the player had clicked Undo.
Fixed landing gear icon in the designer.
Fixed a bug where image effects such as contrast, saturation would be reset after switching to the map view and back to the flight view.
Invalid collision related warnings are no longer logged when loading some crafts (typically involving pistons).
Fixed an issue with shadows disappearing for solar panel arrays
Fixed an issue where the camera would bob up/down quickly when quickly rotating view sideways.
Fixed bug where test dummy could float in the air after craft has exploded.
Fixed bug causing errors after craft is destroyed that has test dummies.
Fixed a bug where a rocket engine would not update the fuel tank's fuel type if connected through an intermediary part with its fuel line option enabled.
Fixed a bug where the look at command pod option on cameras would not work in some cases when the camera part was detached.
Fixed a bug where velocity could overflow if it was larger than 2^31-1.
Fixed a bug where water physics used incorrect calculations for parts scaled via the tinker panel.
Heading lock via input based activators should now only function for the player's current craft.
Fixed a bug where the game would continue to show active engine thrust and camera shake even after the engines ran out of fuel.
mp3 format import (.ogg and .wav is already implemented)
[Experimental] added beats timings import from .osu files (more below)
Steam login/linking support
buying vip through Steam
generator UI (simple version)
new button to add map from copied .json file or text of that file (more below)
added alpha chest drop rates
config added to Steam Cloud Save
added ExclusiveFullscreen option to the config (by default on, off means Fullscreen Windowed)
targets overlapping protection
completely reworked targets positioning algorithm
increased beat detection sampling rate to 128hz from 64hz
custom maps beat detection smoothing value added to map setting
better slider paths - there won't be 90deg crazy paths anymore
[Experimental] targets will register hit also with white outline
new ghost shader instead of outlines
added custom map start and finish to the settings
Generator UI new buttons:
load settings from clipboard
save settings to clipboard
save settings to preset 1 & 2
load settings from preset 1 & 2
Bug fixes:
fixed ranking for "Freaks" map
quieter M1911 sound
fixed (probably) alt+tab crash for some of the players
Custom map import from text/file
Next patch will simplify custom maps import and copy/pasting difficulties across maps and from other players.
Example: to import a song with its difficulty copy text from this link: https://pastebin.com/uDPjcUq9 (you can also download this file itself and copy it instead)
To download this song click this button:
To apply this song difficulty to any other song click edit and then this button:
Osu import
Only beats timings are going to be imported.
Download any osu map, it should have .osz extension
Change extension to .zip and unpack
Create folder for your map in BeatAim\BeatAim_Data\StreamingAssets\CustomMaps~
Add map .json config (can copy from any other custom map)
From unpacked osu map copy music and chosen .osu map file