Oct 17, 2019
Transport Services - Hammer Games
We apologize, that we missed one huge bug in the new patch related to the new maps. An old map without water was not affected at all.
Although we fixed the issue sadly all saved progress of water map can be lost and cannot be easily repaired. If you see any issue when loading your saved water-based map we recommend starting the game again. We hope you did not lose much of your time as we tried to release it asap... we still feel very sorry for that.
Agony UNRATED - Madm4n
The Beast Inside is now available on Steam! And there is 25% DISCOUNT for you!!!

Agony and Agony Unrated owners automatically get a special 15% discount on this title! Plus 10% launch discount means 25% discount for you!!!

Be sure to check out this amazing horror game created by our passionate colleagues:
https://store.steampowered.com/app/792300/The_Beast_Inside

Check out their launch trailer:



Also, Be sure to check the Succubus demo at PGA 2019!
PGA Poznań Game Arena

Madmind Studio
Pawilon 5a, st. 57
Oct 17, 2019
Scribble It! - soeanski


The in-game workshop is coming to life!
Today we rolled out a new patch for ScribbleIt!
It is now possible to choose a thumbnail for your custom word packages. Also you can now easily edit the description of your new package. Furthermore we changed the way word packages are displayed in the browse menu and added a simple search bar.

We hope you like the changes. As always we encourage you to give us feedback or opinions about the game in the discussion forums or on Twitter!

Patch-Notes:
  • Added thumbnail editor to workshop item editor
  • Added description editor to workshop item editor
  • Added detail page for workshop item
  • Implemented in-game search

Bug fixes:
  • Fixed brush size selector has tooltips, despite not being visible

Slay Together: Fantasy MMORPG - Jaudatus
Hi folks,
I just patched the game and added the first version of the character creation system.

Don't worry. If you already have played you will just have to create a new character (your entire progress will be the same).

You will not be able to change the character after you have created it for now!



Later on i'll also add morphing, more hairs and many more options to the system :)

Have fun!

Jannick aka Jaudatus
Project: Gorgon - Sims
Happy Halloween! The Halloween event has begun! You will receive a quest when you log in to get you started.

There's also some fun new stuff for animals in this update. Animals, if you're friends with the Suspicious Cow in Eltibule, Norbert in Sun Vale, or Red in Kur Mountains you should pay them a visit. Plus, the Giant Bat skill has gotten a major makeover.

General Changes
  • The Serbule work order sign has been moved from the docks to Serbule Keep itself, near the player work-order sign. (You still turn in completed work orders on the docks)
  • The "Dye Placeholder" in Eltibule has sailed off to the east. (His clone, also named "Dye Placeholder", continues to live in Serbule.)
  • For new players, Lawara's chest has a few partially-random items in it when first opened. (Bug fix.) (This is not retroactive; if you've already opened the chest, its contents are unchanged!)
  • When you right-click an inventory item and choose "More Info", there is new information shown. The "Find" tab now lists vendors who sell the item in their "Buy New" tab, and barterers who trade for the item in their "Barter" area. This only lists permanent ways to obtain the item, so it can't search the "Used" tab of vendors, nor does it search player-hired vendors, etc. But if you've ever wondered "which vendor in town sells nails?" you can now check under More Info.
  • Jesina the Fairy no longer sells strawberries. (Once strawberries could only be found in loot, so Jesina was an expensive alternative... but now that strawberry bushes exist, this is no longer needed.)
  • Missing level 74 Deer ability "Cuteness Overload 5" can now be learned from Noita the Green
  • Missing level 75 Necromancy ability "Raise Skeleton Mage 6" can now be learned from Bendith the Banished
  • AI tweak: pets summoned during combat now figure out what's going on slightly faster. (Previously they would sometimes need a few seconds before joining a fight already in progress.)
  • Fixed erroneous message "Error: you can only use that ability on yourself!" that was sometimes shown when a Combat Refresh triggered
  • Some modest changes to spawn locations in Kur (more monsters in the northeast corner, and more yetis east of the Yeti cave entrance)
  • Giant Beetles now have a small chance to drop food Beetles as bonus loot. (There are other ways to obtain beetles during Halloween, but this is a permanent way to obtain a small number of them year-round)
  • New Rabbit treasure effect (Hands and Main-Hand Weapons): "While Rabbit skill is active, any Kick ability boosts Melee Evasion +6.5% for 10 seconds"
  • Recipe "Amazing First Aid Kit (Combo Method)" no longer has a prerequisite to know "Amazing First Aid Kit", as they are for different skills
  • Recipe "Astounding First Aid Kit (Combo Method)" now has a prerequisite of " Amazing First Aid Kit (Combo Method)", not "Amazing First Aid Kit", as they are for different skills
  • Sour Cream now stacks to 5
  • Bottles of Sugar Water now stack to 5
  • The "Icy Feet" debuff used by Battle Chemistry's Toxin Bomb was intended to reduce movement speed by 75% (as indicated in effect description), but actually reduced it by 100%. "Icy Feet" is also used by various monsters and traps, so the fix applies there as well

Giant Bat Changes
This skill had a lot of abilities with different damage types (piercing, slashing, darkness, nature, electricity), and treasure that involved yet more damage types (mostly trauma). This wide spread of damage types meant Giant Bat could take advantage of a lot of different monster weaknesses, but made it difficult to "stack" damage-type buffs. We think the "sweet spot" is a little smaller, so we've consolidated some of these, and also added a bit more treasure that can change damage types.

Ability category changes:
We've also had to reorganize the skill's ability tags (e.g. Core Attack, Nice Attack, etc.) This has several effects -- most obviously, things that affect a certain category will benefit different abilities. But these changes also change the "treasure budget" for these abilities. For example, Smouldering Gaze switched from a Nice Attack to an Epic Attack, allowing the loot to be more powerful. (This also has down sides, notably Power cost increases.)
  • Tear: Core Attack. (Was nothing special)
  • Screech: Was a Core Attack; now a Nice Attack.
  • Virulent Bite: Wasn't in a category before; now a Signature Debuff
  • Smouldering Gaze: Was a Nice attack; now an Epic Attack. In addition, this ability has been renamed. (See below.)
Ability Changes
  • Drink Blood now deals a moderate amount of direct-health damage, in addition to draining health. (The bite is Piercing damage, and the health-drain effect is still a Darkness attack, meaning that undead are immune to that part.)
  • Drink Blood 8 now steals 84 health instead of 68 health. (Bug fix.)
  • Screech became a Nice Attack, which involved stat-changes: reset time is now 10s instead of 9s; base damage is increased (e.g. 289 damage is now 401 damage); Power cost is increased (e.g. 47 instead of 33); all treasure rebalanced.
  • Smouldering Gaze became an Epic Attack named Deathscream, which involved stat-changes: base damage is increased (827 instead of 588); Power cost is increased (87 instead of 68); all treasure rebalanced. Damage type is now Nature instead of Electricity.
Treasure Changes
  • "Drink Blood deals 96 damage over 12 seconds, and 50% of the damage becomes health for you" => all of the damage becomes health for you. This is now Darkness damage (not Trauma).
  • "Drink Blood restores 19 Power and 19 Armor" => "Drink Blood costs -27 Power"
  • "Screech Deals 127 armor damage" => "Screech Damage +122"
  • "Screech Damage +47%" => +41%
  • "Screech has a 60% chance to deal +108% damage" => 60% damage to deal +90% damage
  • "Tear deals +70 damage and restores 20 Armor to you" => "Tear and Virulent Boost deal +85 damage"
  • "Rip damage +27" => "Rip deals +34 damage and restores 11 Power"
  • "Rip has a 50% chance to deal +68 damage" => " Rip has a 50% chance to restore
  • "Rip has a 50% chance to restore 20 Power" => "Rip restores 20 Armor"
  • "Bat Stability restores 100 Armor and 16 Power" => "Bat Stability restores 145 Armor"
  • "Confusing Double Reset Time -11 seconds" -> -13 seconds, and is available on a second slot (necklace).
  • "Confusing Double restores 71 Power after a 10-second delay" => 112 Power after a 10-second delay
  • "Confusing Double restores 90 Health" => 123 Health
  • "Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 384 additional damage" => "Deathscream deals an additional 594 Trauma damage over 12 seconds"
  • "Sonic Burst has a 60% chance to deal +60% damage to all targets" => "60% chance to deal +100% damage"
  • "Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +85 damage" => Combo is now Rip+Any Melee+Any Giant Bat Attack+Tear. Also, this effect was previously found on both Feet and Necklace gear. It is now only found on Feet gear; necklaces with this effect have become Legacy.
  • "Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage" => Combo is now Screech+Any Giant Bat Attack+Any Melee+Virulent Bite.
New Treasure
  • Legs, Ring: "Your Confusing Double deals +55% damage with each attack"
  • Main-Hand, Necklace: "Confusing Double summons an additional figment. Each figment deals +61 damage with each attack"
  • Hands: "Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second"
  • Chest: "Deathscream deals +45% damage and Power cost is -32, but the ability's range is reduced to 12m"
  • Main-Hand, Off-Hand: "Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds"
  • Off-Hand, Ring: "Sonic Burst deals 210 Trauma damage over 12 seconds"
  • Main-Hand, Off-Hand: "Screech deals 240 Trauma damage over 12 seconds"
  • Chest, Necklace: "Indirect Trauma Damage +57% when Giant Bat skill active"
  • Off-Hand: "If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick"
Flex - Figure Reference - The Dada Factory
Greetings all! As you may have noticed, I just pushed the latest update to Flex. There are some neat updates in this release, both big and small. In this post I want go over these changes as well as give you a heads up on what I’ll be working on next!

TL:DR version: Made some nifty updates like character save/load, more body morphs and eye control, as well as smaller updates and fixes… and even more exciting features coming in the December build!

Character Saving & Loading
The ability to save and load is pretty important if you plan on using the app for any ongoing project. I’ve been building the infrastructure for this feature as the app has developed, but there has been a bunch of testing and bug fixing over the last couple of months. Tying in the save infrastructure to the operating system’s file management has been the biggest hurdle. The good news is that it seems to be working well! However, this feature was always a big red flag for me as it could easily introduce bugs, so if you find any issues please let me know!

Additional Body Morphs



More morphs! There are now more fine tune controls for adjusting the character's body giving you more ability to make the character as you envision it. There are also more “toon” options, which push body parts beyond what is natural.

Eye Control



The eye control feature was on the backlog but I decided to throw it in for this build. I’m pretty happy with how it turned out, but let me know what you think of the control, and if you think it could be improved!


Housekeeping & Bug Fixes

Apple Notarization - This one took me a little by surprise (as it has done with a lot of developers I think). Apple is now requiring apps run on its platform to be “notarized”. This is basically a certification that your app doesn’t contain malicious content. Of course, if you’re developing for the App Store it’s an automatic process, but for Steam it’s a real pain of setting up developer certificates and command line tools to upload your build to the notarization service and “staple” your certificate to the final app, ugh. I THINK I did it right, but if you are a Mac user and have any issues please let me know!

Bug Fixes
- Having a controller connected no longer makes the UI freak out.
- Overlay Grid feature is now rendered to the camera… like it’s supposed to be.
- Naming cleanup in facial expressions for better usability? … I think so.
- Clicking on a lighting preset now doesn’t randomly open one of the lighting adjustment drop-downs.

Unity Engine Update - In this release I pushed up the build version of the game to Unity 2018. I was super hesitant to do this and originally didn’t plan to, but there were a couple of features in 2018 that I really wanted, so I made the leap to update. In my experience a big engine update plays havoc with 3rd party plugins and can unexpectedly break parts of your game. However, this update was relatively painless, requiring only minimal cleanup.

Unity 2018 has some nice features behind the scenes, but most notably it opens the door for more extreme morphing of the character. In previous versions the min/max of each morph was clamped. Unity 2018 removes that restriction. This segues nicely into …




Upcoming features in the next build! (planned for Mid-December)

Extreme Morphs - This idea was originally mentioned in the discussions and I had assumed it was a limitation of the engine. But after some research I found that Unity 2018 removes blendshape clamping, allowing for extreme morphs (both over 100% and below 0%). This is already working as a proof of concept. However, I want to develop an interface that makes the sliders still easy to adjust for most cases (not super sensitive), but allows for the extreme modification if you need it.

// I actually forgot to remove the extreme morph I was testing, so if you want to see how it looks (spoiler: it looks amazing) simply crank up the overweight body morph :D

Undo/Redo - This is another system that is partially built, but needs a whole bunch of testing and fixing. There are some weird corner cases that I need to account for (such as what happens when you click “reset” on a panel, or use a lighting preset that adjusts multiple UI elements).

Hotkeys - I’m probably going to do a poll or something to get your feedback on this. I have some ideas for how simple hotkeys can speed up the process, but I’m curious to hear your ideas!

Composition & Camera Framing Guides - Much like the Grid Overlay feature I want to add composition guides to help you tune your shot for composition & balance, and also letter box to certain aspect ratios. Along with this I’m going to adjust the camera zoom interaction to make it respond more like a traditional camera (ie. display the mm of the lens).


SO! Lots to work on in the coming weeks. I’m going to be keeping an eye on the discussions so if you have any quick fixes or improvements please let me know. I do keep track of everything that’s mentioned. While I can’t implement every idea I’ll definitely consider it!

Thanks for your support on the project so far, stay tuned for more Flex updates in the coming months!
FOR HONOR™ - [UBI]Insulin
Starting today, Fangs of the Otherworld, For Honor’s limited-time Halloween event, is available to all players. The event features a fang-tastic new game mode, spooky Halloween-themed loot, and even more ghastly goods. Fangs of the Otherworld comes to an end on November 1, so don’t hesitate to jump in if you want in on the most hair-raising event of the year.



The new mode, Spooky Slashers, is a variation on Dominion mode. Here, players capture zones to gain special boosts, which they can use to slay the frightening demons lurking throughout the map. Players will need to keep their wits about them, as danger lurks around every corner, and dying means losing any boosts.



Players can earn Halloween-themed loot through random drops at the end of all matches until the event ends. Loot takes the form of themed Battle Outfits, terrifying effects, and haunting weapons. Additionally, players can purchase yikes-inducing executions and jack-o’-lantern inspired effects. The Apotropaic outfit, as well as two new chilling illustrious outfits, are available for all Heroes. All event-themed loot can be unlocked for each Hero by purchasing their corresponding Fangs of the Otherworld item bundle until November 4.

Sunrise: survival - KorsaiR
- from scratch rewritten the network code synchronization equipment;
- Network code optimization;
- Improved anti-cheat: replacing equipment, increasing the maximum weight will no longer work;
- Improved network reload code;
- The calculation of the current and maximum weight has been completely rewritten. Now all this is controlled by the server. Now the player can’t take more than the maximum weight and number of cells in the inventory allow him to.
- Cartridges for automatic weapons and sniper rifles no longer appear in regular respawns.
- Added a new NPC that sells cartridges in a bar;
- Prices for artifacts increased several times;
- Added artifacts of a new type;
- Improved mechanics of electrical and fire anomalies;
- Added a new voice acting for anomalies;
- Completely updated mechanics of artifacts in anomalies. If the artifact is located inside the anomaly, it must be sought using an artifact detector. When you start the detector, the artifact becomes visible. Also, the detector can "capture" the artifact (literally - pull it to yourself).
- Added mechanics for synchronizing the position of objects (loot). Now it’s possible to write new mechanics that will move objects (capturing artifacts is a good example of this mechanics).
- Added new visual and audio effects for artifacts (appearance, etc.).
- If you have extra in slots. modules, they can be used on quick access buttons (7,8,9,0);
- Now, to shoot in a peace zone, you need to hold down the RIGHT MOUSE BUTTON (Enter the aiming mode).
- In the inventory you can now see which artifacts affect your character;
Oct 17, 2019
Executive Assault 2 - Firestorm_one
Just a small patch to supplement the last one, fixed the following:
  • Tutorial updated so you can build a corvette
  • Mechanoid factory animation error has been fixed
  • Multiple gateway probes in multiplayer has been fixed
  • A slowdown which occurred if your carrier ship was destroyed while the fighters were docking.

Cheers,
Rob
Inside The Park VR - Intelimmerse LLC
Home Run Derby mode has launched. Select it from the intro or in general settings to try it out. You have 4 minutes to hit as many home runs as possible, and the bat is juiced so it is much easier to crush the ball out of the park. Compare your score with friends (leaderboard coming soon) and have fun!
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