Weâve been working on Cat Lady for about a year now, and are excited to tell you that the mansion doors are open. Weâve been hard at work updating the game since Beta (you can check out some of the updates weâve made in our last devlog) and weâve even released a roadmap for you all to check out so you know what kind of content weâll be adding to the game prior to its official release in Spring 2020.
Needless to say, weâre most excited to be able to open the doors to our process and take this journey with you all: since this game is in Early Access, it means weâll be looking to your feedback to help inform those tweaks and adjustments that we make as we prepare the final version.
If you want to join our community of folks playing Early Access, join our Discord! Through the next two weeks (the end of October) weâll be holding weekly fan creation contests for folks to win Cat Lady prizes (as well as the opportunity to win keys to the game)!
Fun tangent before signing off: If youâre in the Portland area this weekend, and want to meet the devs of Rose City Games and play lots of fun indies, stop by the Portland Retro Game Expo! Weâll be showing off Cat Lady AND Garden Story there Friday through Sunday, alongside lots of other incredible Portland indie games.
The game is now released and available across the world!
Our official live stream together with HandyGames is also up and running, so feel free to hop in if you want to check out the game or shoot us any questions. You'll find the stream on: Twitch, YouTube, Mixer, Facebook, or our Steam Broadcast
It hasn't been long since our last update, but we've been able to implement several features and new content in these past few weeks and we'd like to keep you in the loop.
Two bigger changes have made it in - first, as promised we're expanding the variance on world map types and introducing the Crypt variant. The Crypt is now available for Skirmish mode runs and you're welcome to jump right in and give it a go!
Secondly, we finally got to replace the human faction models and portraits - the placeholder assets were a long way from our own hand-crafted ones, and we've been wanting to get to it for a LONG time.
Thank you for providing constant feedback and being a part of our journey, multiple aspects of this update have been guided by our fantastic Discord and Steam communities.
Major Changes (0.13.0.1, 0.13.1)
New Crypt strategic map variant for Skirmish mode.
Placeholder human faction models and portraits finally replaced.
Implemented full descriptions for traits to clarify their effects.
Balance & AI
Party creation cost reduced from 400 to 200 Beetcoins.
All plot costs now start at 200 Beetcoins, and increase by 50 for every plot excavated.
Savage's Claws now hit twice causing low damage when attacking, rather than once for high damage.
The bleed effect caused by Claws now requires level 6 instead of level 4 and is twice as strong.
'The Skull Key' difficulty balanced by making the second group of enemies stay in place before being discovered.
Building and guild upgrade effects now included in AI calculations.
Strategic AI aggressiveness lowered in low difficulties, including early aggression on Normal difficulty.
Strategic AI will play less defensively and leave fewer guards back home.
Strategic AI will prioritize preserving its heroes and will avoid fights in which they are likely to perish except against player factions.
Strategic AI now understands it should farm XP in easier fights even if they aren't guarding map rewards.
Health increased by 1 for human, skeleton and goblin mages in Normal Difficulty.
Adjusted low difficulty stats for enemy heroes and player creatures to make enemy heroes less potent.
The Terrible trait will now cause the unit to push targets in a direction 45 degrees clockwise from the original path.
Fixed an issue causing performance drops in strategic AI.
AI party size is now properly affected by purchased upgrades, except for the initial party on game start which is decided by difficulty level (replenishing lost units will be capped by upgrades).
Tester Access - Removed the Stun mutator.
Visuals & UI
Ability icons will now gray out while units move to prevent misclicks or mid-action clicks that aren't properly registered.
Added a 'Purged' status icon to make it easier to understand why a unit isn't stunned or otherwise debuffed.
Whirlwind has a new visual effect.
Electrocute visual effect cleaned up and improved.
Fixed some broken tree models to fit better within tiles.
Bug Squashing
Evasive Instincts bug causing Savages using it to become invisible to direct attacks fixed.
World map camera will no longer get locked to the bottom of the map when returning from combat after casting Fireball as the last action.
Mission stats will now properly change the amount of renown received, which didn't work in some cases. AI will also now properly get renown when fighting against the player.
Taunt now works as intended after being broken.
Fixed unwalkable tiles in forest and village maps.
Passive abilities gained by leveling up will now apply immediately when chosen.
Plank wall health adjusted, and they are no longer toppleable (as they weren't meant to be).
Sight calculation is now symmetrical to prevent battles from starting with undiscovered (but activated) enemies. Also fixed an issue causing a gap between sight calculation and displayed range outlines when using ranged abilities.
the 'Construction Available' info button is fixed and will open the town screen as intended.
AI can no longer mistakenly interact with story missions.
Leap, Lift and Telekinesis can now properly work for tiles that were previously mistakenly marked as unavailable.
Standing in Shallow Waters will properly override Stun Protection.
Sight behavior around doors improved to be more intuitive.
Fixed a bug causing units that are pushed onto stairs in Village maps to sometimes drown and insta-die.
Purge now properly removes all debuffs.
Dodge Stance effect now properly lasts 1 turn.
Fixed some Cave and Crypt walls.
Fixed multiple tooltips, enemy cards and status effect descriptions.
That's it for today, on our plate for the next updates - local multiplayer and multiple enemy factions in Skirmish mode!
Hope you're having a great time and please, keep the feedback coming! The suggestions and thoughts we've been getting over at Discord and in our forums have been and are extremely useful, we'd love to hear yours :)
Everyone loves some good ol' spooky pumpkins! đ Now, you have the chance to get your own pumpkin design into House Flipper! How?
đ Here are the rules:
1. Get busy with some creative pumpkin carving... your pumpkin must be carved, but you can also use paint and accessories! 2. Send us a photo of your works to our e-mail address: recz@frozendistrict.com, and remember that only one pumpkin per person can be entered! 3. In order to get into the contest you have to upload your entry until the 24th of October (23:59 UTC +1:00) 4. The best carved pumpkins (3 of them) are going to make it into House Flipper as an in-game Halloween item, with the name/nickname of it's creator visible in the shop!
Also: Respect the copyright of others. This means you must not upload or contribute any Content not originally created by you, or any Content which is not properly licensed to you by someone else for uploading or contributing. In order for us to make the User Content you create and contribute, available in the game, we need the right to make use of such User Content in accordance with and subject to this Agreement. Therefore, by contributing User Content to recz@frozendistrict.com you automatically grant to us an irrevocable and perpetual, non-exclusive, transferable, fully paid, royalty-free, worldwide licence, to use, copy, distribute, publicly perform, publicly display, print, revise and incorporate into other works, that User Content and any works derived from that User Content, in any form of media or expression.
In celebration of the new DeLorean 2650 DLC, racers can play GRIP: Combat Racing for FREE starting now through Monday at 10AM Pacific Time.
We've also dropped a new skate park inspired arena map into the game called "Park Date"! It's packed with stunt ramps and other obstacles ripe for creating cool tricks. There's also a few physics based balls in there for bumping around ;)
Russian, Dutch and Hungarian language localization for dialogues and interface added.
Pripyat Port Hospital lighting and arrangements re-worked - it should look much better now
When starting New Game youâre prompted about confirmation. This prevents you from losing game progress by mistake.
Fixes:
Many smaller and bigger optimization fixes. Please keep reporting any remaining ones.
French keyboard remapping issues fixed. Should work properly now.
Underground player start bug fixed (it was related to the speed of hard drives on some computer) - needs to check and confirm by people who experience it: let us know if itâs working good now, we donât have such fast hard drives.
Base building tutorial should be much clearer now and work more efficiently.
Rain should stop from falling under the ground anymore.
Tons of tiny things reported on Discord and Steam forum. Thanks for letting us know and helping to investigate, stalkers. Youâre the best!
Building on yesterdays Staff AI patch, here are some more updates on the beta branch.
Beta 132:
-Air con checks space available to place -Staff now correctly save/load in order -No erroneous fuel messages when staff do tasks -Removed 2 floor distance limit for doing tasks as not clear
Would love to hear your thoughts on this beta testers!
- Fixed Demon Slayer's Gun being 1 handed to 2 handed - Fixed Mystery Chest cap amount - Corrected the color of some newer runes on the ground - Fixed Life per Hit and Mana per Hit drawing in statistics - Fixed exploit of resetting a zone with a special dungeon using mapscreen - Added extra safety layer to vote reset exploits, after reset you cannot enter anywhere - Fixed Dodge runes not working at all - Fixed Demonspawn set effect duration - Fixed overlapping ranking texts - Fixed new runes not being drawn in stats - Fixed a crash with palette system when shaders are turned off - Fixed an inventory crash - Fixed necro minions "stuck" in combat thus not regening - Fixed movement speed drawing for Amazon being different in tab menu and talent screen - Fixed Satan and Mevius Masks (player can no longer go inside them) - Fixed special effects like [Flight] [Hellfire] etc not working if more than one item has them - Fixed Crit on spells affecting every single ability's numbers, now only works for damaging abilities (not crit etc) - Fixed Shaman root not dissapearing from enemies - Fixed PD Leeches exploding and taking stacks to 10 from 20 if set used. Now sets the plague stacks to maximum always when exploded on an enemy with crematus - Fixed a bug with Viking Berserk and Marksman Multishot where you need no base points to proc these - Fixed Nomad Eye of RA hitting one target multiple times
General
- Increased Coin & Ruby pickup range - Re-made options - Added an option to make keys and runes autopicked - Added support for 21:9 resolution ingame - Added Quality in the inventory list - Added audio sliders for Master, Music and Item drops - Lowered Boss death time by 2 seconds - Reset vote now destroys any items on the ground, so don't leave stuff on ground when resetting - Mobile to PC trade has been enabled again - Exitting the game or kicking a player now requires a few seconds after a trade - Added a slider for minimap scale + opacity in the options - Added support for 144hz monitors - Rename now costs 100k instead of 5k - Spell crits now show as red text too - Less gold drops (gold is now stacked into 1 object) - Hero talent magic damage increase replaced with increased ruby drops - Hero talent physical damage replaced with overall damage increase
Balance
- Explosions from enemies are no longer deadly after 6 frames (animation is 12 frames) - Max base talents is now 25 instead of 30 - Wormhole now scales 8 monster level per wh - Spell elements now start from 50% scaling, and when maxed an ability it reaches 100% - Crit chance is now capped at 75% - Arcana & Electrified are now regular damage sources - Wormholes up to 200 increase drop chance of satanics (maximum gain capped to 200) - Wormholes increase the chance of getting a pristine drop - Mercenaries no longer can be one hit like the player, a killing blow at full hp will take the mercenary to 5% hp - Increased Satanic drop rates and nerfed Magic Find (decrease the cap between these) - Relic MS gains can now surpas the cap. - Class basic attack damage now scales according to their elements - Wormhole Bosses are now ACT Boss multiplier
Items
- Hel runes now give 2.5% all stats instead of 25 flat - Crit Damage scaling lowered from .7 to .25 from levels on satanics - All Talents per level on satanic reduced by 50% - Gems now give 10, 25, 75, 150 and 250 for perfect gem - Added 4 new satanic Amulets - Added 1 new satanic Gloves - Added 2 new runes for % mana and HP replenish - Nerfed Tomahawk and Darts flying range - Dodge runes now give 1% dodge instead of 0.25% - Removed Magic Damage from Necro set - Pristine roll is now 1 out of 1000 instead of 1 out of 100 - Nerfed AS runes from 10% to 5% - Nerfed MF rune from 35% to 10% - Nerfed MF and EXP Gain scaling per level on all items - Buffed Life rep & Mana rep scaling per level on all items - Added [Ruby Key] item which can be used to enter Ruby Gardens - Major overhaul on item balance - White Runes no longer show up in the mapscreen (less clutter) - Nerfed Rotten Apple range to 240 pixels from the player - Changed Keygen to slow enemies instead of stun them - Multishot affix is now actually multishot (4 bullets) - Reduced MF% & Exp gain on items drastically - Reduced all talents on items & scaling when leveling an item - Adjusted damage types on some set items to work with the class(IE Paladin/lightning) - Movement speed buffed on most boots - Added Block to most staves - Buffed stats & damage on staves - Buffed non set 2-handers damage & stats - Added block or dodge on most claws - Adjusted sockets on 2-handers vs 1-handers - Added defensive stats on some sets that were really lacking them - Added new stat to items "Elemental" which increases any damage type spells and attacks, even physical
Crafting
- Added Random Satanic crafting - Added Specific Slot random satanic crafting - Added Random relic crafting - Added Mining profession (Similar to WoW) (more professions will be added later on) - Added Re-Roll tokens crafted from Mining materials or obtained as rare drops from bosses - Added Offensive Effect tokens crafted from Mining materials or obtained as rare drops from bosses - Added Satanic Dice which can be rolled on your item. * 40% chance the item gets rolled to 50% quality and cannot be rolled again with any item. * 75% chance to: - +15% quality - Make item into a pristine - Make item into a pristine+ (110% quality) - Added Black Market auctioneer that can be found in maps where you can buy specific satanics that are randomized on the shop keeper for high amounts of rubies (quality is rolled when item is bought) - Added Shards you can buy from the Black Market or obtains as a rare drop from inferno enemies, combining these shards will take you to a place similar to fallen inoya where rewards await
Classes
- Significant balancing on all classes damage scalings from abilities - Physical on phys classes now only increases elemental damage by 75% - Magic on mage classes now only increases elemental damage by 75% - Paladin now scales with pure Lightning - Removed cast point from most abilities
Marksman
- Multishot now increases arrow count every 3 levels and is capped to 7 - Agility lasts 6 seconds instead of 2
Lancer
- Counter scaling buffed from 0.5% to 2% per level - Debilitating Shout buffed from 0.75% to 2% per level - Taunt now increases range by 5 per level instead of 1
Shaman
- Shaman is now [Elemental] so he scales from all damage sources - Lava Spill now moves faster - Set bonus proc chance increased from 8% to 40% but decreased its damage by 15%
Marauder
- Marauder set now also affects the hooks in the set effect - Increased Crazy Grapple speed
Paladin
- Set bonus now always spawns an additional hammer - Improved Righteous Fury
White Mage
- Changed all spells to [Magic]
Plague Doctor
- Crematus is now a poison flame and scales with [Poison]
Pyromancer
- Meteor now moves faster
Amazon
- Made rebound projectiles spawn further from the enemy first impacted
Demon Slayer
- Changed set effect + now each stance has its own - Demon Slayer's Talent tree is now determined by his weapon, either melee or a gun. - All talents have been re-designed
Demonspawn
- Gutspread now procs every 5th attack instead of every 10