Oct 12, 2019
Touhou Blooming Chaos - SagaVic
# Main Updates

- Save & Load is now available. You can save when completed a stage. There are 12 available slots. After loaded a slot, the game starts at the beginning of the next stage.

- A minimap now appears on the top right, replacing the old map. Toggled in the ESC menu.

- When your character reaches the bottom of the screen, the item slot become translucent.

- A new power bar displays besides the health bar during the boss battle

- In sake of balance, Marisa's initial health is reset from 100HP to 60HP.

- Replace the sound played when hit.
Oct 12, 2019
Love Esquire - RPG/Dating Sim/Visual Novel - Yangyang Mobile
Hello Squires!

We just released a patch for v1.0.2. Please check our patch notes below:
  • Vel's endings are now attainable (fixed since v1.0.1a).
  • Expanded the save slots from 6 to 54. Players also now have the ability to save on a different slot.
  • Added the missing 31 Steam achievements. They should automatically unlock if you've already done them before.
  • Fixed a bug wherein the relationship penalty for a waifu's jealousy scene is much greater due to stat bonus and x2 easy mode multiplier.
  • Reduced the relationship penalty of the waifus' jealousy scenes from -1000 to -200.
  • Added a new tutorial scene (Day 2 Morning) to notify the players that the game could end prematurely once they've reached an ending, regardless of date.
  • Waifu events should not happen anymore on Day 30 of any month to give way for Hugh's checkup event.
  • Pamu's special scene will not trigger anymore when there's a birthday of a waifu.
  • A waifu's heart will only become red when you're on the path to romance ending.
  • Fixed a bug wherein the achievement notifications overlap each other.

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Thank you so much for your continued patience! We're constantly improving the game for better experience! Please look forward to our next patch! (◍•ᴗ•◍)❤
Unity of Command: Stalingrad Campaign - Ante[CT]

We have set a new build for Mac OS X as default. This new build is a 64-bit, signed app that should work on Macs that were upgraded to the new Catalina version of the OS.

If you are running an older Mac that does not support 64-bit apps, an older build is available in the following way: go to Library -> Unity of Command -> Properties -> BETA and opt into the beta named "beta".

If you are installing for the first time, and you're asked to enter a product key, CMD-TAB to Steam, then go to:
Library -> Unity of Command -> (right-click) View CD Key

Please copy/paste the keys from here. We apologize for this inconvenience, but this is an older piece of code and we are still working out how to remove this procedure.

https://store.steampowered.com/app/809230/Unity_of_Command_II/
Overgrowth - Jezzmoz

In this tutorial we show you how to play as any character in Overgrowth.

• Discord - https://discord.gg/Wolfire
• Reddit - http://www.reddit.com/r/Overgrowth
• Instagram - https://www.instagram.com/WolfireGram
• Twitter - http://www.twitter.com/Wolfire
• Facebook - https://www.facebook.com/WolfireGames
Tower Hunter: Erza's Trial - sitruunaice

The official version is released! Update the announcement.

After more than a year of content addition and modification, we decided to release the official version of v1.00. Thanks very much for the advice and help of enthusiastic players to enable us to complete the game.

After the release of the official version,we will continue to add new content,fix bugs and son on. So the follow-up is still worth looking forward to.

The following are the updates of the official version compared to the previous version:
1. Added a new basic weapon routine - Samurai sword, this is a very powerful weapon with two special weapon skills.
2. Re-do the guidance level for beginners, allowing the players to understand the game system more quickly.
3. Added a new set of clothes and hairstyles,which are designed for us by the enthusiastic player “Wu Jiang Lang Zi”.
4. Added the "Samurai sword" routine and the strengthen option for the chip of "Juhe Road".
5. Optimized the hitbox to improve the accuracy of the attack.
6. Fixed the bug with incorrect monster color of explosive ball in the second pass.
7. Fixed the bug that some skills might cause monsters to get stuck in the wall.
8. Fixed the bug that the last six STEAM achievements can not be achieved.
9. Fixed the bug of the license overlay.
10. Fixed the bug with the opposite setting of the handle RT and LT keys.
11. Fixed some text description errors on the interface.
12. Fixed the bug that could not be displayed and moved by certain probabilistic roles during transmission.
13. Fixed the bug that some skills could hit monsters but did not generate damage.
14. Fixed the bug that the number of items displayed in the scene was 0 after picking up.

Kind,
IceSitruuna
Oct 12, 2019
Bandit Point - teemu.siipola
Arrr, mateys...

Day one patch is here!

Changelog 1.0.2

+ Added volume sliders for sound effects and voices for increased adjustability
+ Fixed fatal errors causing player to get stuck
+ Improved credits
+ other minor fixes

Please join our Discord community for news and discussions about the game:
Oct 12, 2019
Big Pharma - Twice Circled
Changelog
  • Switch OSX version to 64bit-only rather than universal (32+64bit) to avoid warning on OSX Catalina.
  • Fixed bug which freezes game if you do a clinical trial on a drug with no cure (M&M DLC only)
Neos VR - Frooxius
More optimizations to the cloud infrastructure for better reponsiveness, faster syncing/uploads, better scalability and handling for really big worlds/items which would previously fail to sync. Also new feature to prevent running worlds from bloating.
Let me know how things run for you, I'll be monitoring the infrastructure for any issues!

New Features:
- Added periodic unused asset cleanup (default on)
-- This will periodically remove unused assets from under "Assets" in the world. This should help long-running worlds stay healthy and quick to load
-- You can enable/disable this and change the interval in the "Session" dialog
- Added diagnostic texture operation in inspector: Invalid floats (will visualize any pixels that are NaN or Infinity)

Optimizations:
- Reworked record synchronization to use background worker service on the cloud rather than being done within the request
-- This greatly improves API server resposivness and improves synchronization speed
-- This also fixes issue where worlds/objects with many assets (thousands) would fail to sync due to request timeout (previously reported by @Bom "Bitman" bomb (PolyLogiX) , @SHFR_H , @BIOHAZRED and others)
- Implemented a chunk based asset upload. This improves asset upload reliability (allowing much larger assets to be uploaded), server congestion and upload speed by uploading multiple chunks in parallel
- Offloaded asset hashing and verification to separate worker service. This will greatly improve API server responsiveness and improve synchronization speed (especially when object/world has many assets)
- Reworked asset and thumbnail data upload to decrease server load and improve upload speed
- Adjusted server and Neos configuration to optimize interaction with the REST API and asset uploads
- Added response compression for the cloud API
- Some security improvements for the cloud server
- Reworked internal JSON serializations in the cloud server to use the new .NET Core 3.0 high-performance JSON API
- Various async processing optimizations on both Neos client and cloud server
- Various resource leak fixes on the cloud server potentially causing degraded performance under load

Tweaks:
- The root of Audio Players is now marked as ObjectRoot
- Upgraded to Unity 2019.2.9 (from 2019.2.8)
- Upgraded to Oculus Plugin 1.41.0 (from 1.40.0)
-- Includes update for the Oculus Audio Spatializer & Lip Sync

Bugfixes:
- Fixed resource leak when uploading assets to the cloud during sync process
- Projection360 material will implicitly apply value clamping when using HDR textures.
-- This fixes certain HDR skyboxes from corrupting ambient lighting, turning everything black (reported by @pek in Nature Assets world)

A Bastard's Tale - Jahasajaju
Driven Out, the next game from us, is finally about to release. We took all the feedback from A Bastard's Tale and created Driven Out.


As before focus is on fun and challenging melee combat with varied enemies. But with the extra twist of a customizable checkpoint system.

https://store.steampowered.com/app/1054710/Driven_Out/

https://www.youtube.com/watch?v=-jYuaYamr1Y
Oct 12, 2019
Hentai Chicks - Anderson
- New girls added!

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