Dream Of Mirror Online - Zen_Dragoon
Weekly Maintenance has concluded and players may now log back in.
AltspaceVR - patrick
  • Able to see HUDS and MainMenu thru geometry
  • Added confirmation dialog to teleporters
  • Added scrolling to browsers on quest
  • Improved error-handling on startup and inter-space travel
  • Misc bug fixes and performance improvements
  • Update to MRE v0.13.2
Stars End - Dev Konstantin
Hey Everyone,

This wasn`t an easy decision... but considering our tester feedback, and the current issues with the server lag - we have to postpone the release to Monday October 14th. We will be missing amazing launch spot that was opened for this Thursday, but we`d much rather have a better game launch, then take advantage of this extra visibility on Steam. Stars End really needs a few more days, and we`ll make good use of each and every extra day...

We`ll have a major update 0.63 tomorrow that should have majority, if not all of the server issues resolved. And we`ll continue pushing with daily updates all the way until launch. We are making giant progress with each passing day, and will have the game in the great shape for Monday.

Meanwhile - we plan to have a major testing event this weekend. With servers fixed, and main bugs resolved - we`ll be inviting more players, as well as all of our current testers to take part. No server resets, crashes, or lag - just pure gameplay weekend!

Really sorry for any inconvenience, but this is for the best - we really don`t want to disappoint anyone with a messy launch.
Oct 8, 2019
DRONE The Game - Sergiu The Penguin
Counter-Strike - mikela
An update for Counter-Strike is now available:

Changes and Additions
  • Prevent texgamma and lightgamma and brightness cvars from affecting lighting in multiplayer
  • Added support for player avatars in scoreboard for lower display resolutions
  • Added scoreboard cvar to show shortened, simple headers for columns: scoreboard_shortheaders, set to 0/1 to disable/enable
  • Added scoreboard cvar to enable/disable showing avatars: scoreboard_showavatars, set to 0/1 to disable/enable
  • Added new server cvar, mp_infinite_ammo, set to 0 to disable, 1 for infinite ammo in guns, 2 for infinite reload ammo
  • Added money and health columns to scoreboard and player/server cvars to control their display
    • Player cvars are: scoreboard_showhealth and scoreboard_showmoney, can be set to 0/1 to disable/enable the column from showing
    • Server cvars are: mp_scoreboard_showhealth and mp_scoreboard_showmoney, they can be set to the following values:
      Value
      Description
      0
      Disable showing health/money altogether
      1
      Show Terrorist health/money to all teams
      2
      Show CT health/money to all teams
      3 (default)
      Show CT health/money to teammates only and Terrorist health/money to teammates only
      4
      Show health/money for all players to all other players
      5
      Show CT and T health/money to teammates and to spectators

Fixes
  • Fixed shotgun shell reload delay when holding +attack while magazine is empty
  • Fixed non-translucent crosshair being slightly off-center
  • Fixed UMP45 +attack being canceled when +attack2 is pressed

General
  • Fixed setting monitor refresh rates through -freq when used with -nofbo
  • Fixed unnecessary texture rescaling with NPOT textures
  • Fixed slist command, will now show servers on the local network
  • Fixed progress bar for individual files in resource download always showing at 100%
  • Added auto-saving of several cvars (HL #2237)
  • Fixed missing localizations in spectator UI
  • Reordered columns in server browser to prevent game descriptions from being used to fake server player count
  • Fixed sv_cheats being settable by players in a multiplayer game (sv_cheats is now controlled by the server)
  • Security fixes to console commands
  • Security fixes to resource loading
Half-Life - mikela
An update for Half-Life is now available:

Fixes and Updates
  • Fixed setting monitor refresh rates through -freq when used with -nofbo
  • Fixed unnecessary texture rescaling with NPOT textures
  • Fixed slist command, will now show servers on the local network
  • Fixed erroneous return in SV_ClipToLinks (HL #1685)
  • Fixed inability to reload a partially empty weapon after reloading a save game
  • Fixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayer
  • Fixed progress bar for individual files in resource download always showing at 100%
  • Added auto-saving of several cvars (HL #2237)
  • Fixed missing localizations in spectator UI
  • Fixed NPC turn rate when running at >60FPS
  • Reordered columns in server browser to prevent game descriptions from being used to fake server player count
  • Fixed sv_cheats from being settable by players in a multiplayer game (sv_cheats is controllable by the server)
  • Added cl_autowepswitch cvar with values 0/1 to disable/enable auto weapon switching when a new weapon is picked up
  • Fix various weapon animation/sound issues
  • Security fixes to console commands
  • Security fixes to resource loading
  • Security fixes to saving/loading
Half-Life: Opposing Force - mikela
An update for Half-Life: Opposing Force is now available:

Fixes
  • Fixed end of game transition failing to run after defeating final boss
  • Fixed grapple sound effects and alternate fire
  • Fixed crash when target of a Gonome projectile is killed
  • Fixed sniper rifle using wrong animations
  • Fixed Desert Eagle laser disappearing when reload is triggered with a full magazine
  • Fixed displacer ammo HUD icon
  • Fixed Glock being reloadable while full

General
  • Fixed setting monitor refresh rates through -freq when used with -nofbo
  • Fixed unnecessary texture rescaling with NPOT textures
  • Fixed slist command, will now show servers on the local network
  • Fixed erroneous return in SV_ClipToLinks (HL #1685)
  • Fixed inability to reload a partially empty weapon after reloading a save game
  • Fixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayer
  • Fixed progress bar for individual files in resource download always showing at 100%
  • Added auto-saving of several cvars (HL #2237)
  • Fixed missing localizations in spectator UI
  • Fixed NPC turn rate when running at >60FPS
  • Reordered columns in server browser to prevent game descriptions from being used to fake server player count
  • Fixed sv_cheats from being settable by players in a multiplayer game (sv_cheats is controllable by the server)
  • Security fixes to console commands
  • Security fixes to resource loading
  • Security fixes to saving/loading
Team Fortress Classic - mikela
An update for TFC is now available:

Fixes and Updates
  • Fixed server crash when a medic heals a spy that was infected by an enemy medic while feigning death
  • Fixed holstered weapon incorrectly showing when using a func_tank
  • Fixed class/map configs sometimes failing to auto-load
  • Added support for civilian class config (named civilian.cfg)

General
  • Fixed setting monitor refresh rates through -freq when used with -nofbo
  • Fixed unnecessary texture rescaling with NPOT textures
  • Fixed slist command, will now show servers on the local network
  • Fixed progress bar for individual files in resource download always showing at 100%
  • Added auto-saving of several cvars (HL #2237)
  • Fixed missing localizations in spectator UI
  • Reordered columns in server browser to prevent game descriptions from being used to fake server player count
  • Fixed sv_cheats being settable by players in a multiplayer game (sv_cheats is now controlled by the server)
  • Security fixes to console commands
  • Security fixes to resource loading
Football, Tactics & Glory - KoS - Creoteam
Many people are aware that we are not in the business of making lots of discounts, we believe that the game is priced fairly. Football, Tactics & Glory is a deep strategy game capable of providing hundreds of hours of entertainment with the constant discovery of new tactical and strategic elements.

Moreover, there is no other game like it on the market. FTG’s turn-based gameplay allows the players to personally control the flow of each match, get closer to their footballers and achieve a better understanding of proper team-building. Meanwhile, the footballers gain specific experience depending on the position they play. • Just like in many RPGs where the more a player uses a bow, for example, the more their archery skill levels up.

Since we have been working on new content for the game for a whole year now, we are going to increase its price. Yet, before it happens, you have an entire week to purchase the game for the old price with a final discount.

Take advantage of the old price with a final discount!


Souls of Blades - 离忧先生
添加了gamma值的调整选项以及Sound Volume音量的调整选项
...