Enjoy the second trailer made specially for promoting the event on 12th of October be sure to check it 09-11AM - In this period of time the film will be screened at New York / Rochester 957 South Clinton Avenue, Rochester, NY 14620, United States Get your tickets now : CLICK HERE
During the lasts months, we've been working hard on Reversion The Return. Development is mostly finished now and we're focused on the final touches, that is marketing and putting all our efforts in the launch of the game.
Since we're reaching the end of 2019, we need to tell you that we're aiming to a Q1 2020 release! We're just a few months away and we're sure it will be worth the wait. We're making The Return the best Reversion game ever!
For the game's launch, we're partnering with Vicarious PR, who are helping us promoting the game worldwide, and with Game+ PR to promote the game in Latin America. We're thrilled for being working with them!
We'll be waiting for all of you in the streets of Buenos Aires. The adventure finishes with Reversion The Return, coming Q1 2020 to Steam.
The Lord of the Rings: Adventure Card Game - Definitive Edition - Tgerritsen
Cards of the Captain of Gondor
Today we're looking at the cards that will make up Boromir, the Captain of Gondor's Hero Pack. Boromir, one of the original Fellowship, is a Tactics Sphere hero that reflects his status as a champion of Gondor. As a reminder, all cards are subject to change before delivery subject to playtesting and licensor approval. Let's start with Boromir's Hero card and it's current state in development:
Boromir
Boromir is an 11 Threat Tactics Sphere Hero with the Gondor Trait. His stats are: Attack: 2 Willpower: 1 Health: 11 Boromir has a Vanquish ability that allows him to Grant a +1 Attack and Block to himself or another Character for the round. While the effects are only for the round, they are cumulative, so if you manage to get Boromir a second Vanquish in a single round, he will get to target an additional +1 attack as well as grant and additional block.
Let's take a look at Boromir's alternative art, which you can unlock using 1,000 Fellowship.
Since Boromir is a Tactics Hero, let's look at the Tactic's card from Boromir's pack first.
______________________________________________
Honor Guard
This is a Level 2 Tactics Ally with a Resource Cost of 2 and the following stats: Attack: 2 Willpower: 0 Health: 4 Trait: Gondor The Honor Guard grants Block to 1 Character during each Upkeep (at the beginning of a round).
Now, let's look at the Lore card for this pack...
______________________________________________
Heed The Dream
This 1 Resource Cost LoreEvent card Draws 3 cards from your deck, but at the cost of increased threat.
Next up, let's look at the Leadership card in this pack...
______________________________________________
Knight Of The White Tower
This is 1 Resource Cost Leadership Ally card comes with great power, but with great restrictions that will you will need to build around. He has the following stats: Attack: 3 Willpower: 2 Health: 6 Trait: Gondor With great stats, the Knight can add needed strength to just about any situation, but he may not use his Defense to activate Guard and grants you +1 Threat every time he attacks. You will need to be careful when and where you use him.
Finally, we wrap up with the Spirit Card from the pack.
______________________________________________
Spear Of The Citadel
This is a 1 Resource Cost Spirit Attachment that grants Counter to whoever wields it. Additionally, when a character equipped with the Spear defeats an enemy (Vanquish), they gain Guard (up to as many times within a round as they have Willpower).
This completes the list of cards available in Boromir's Hero Pack. We hope you enjoy these new cards in play when they are released.
Obtaining Technical Assistance
If you happen to experience any issues or need technical assistance for the game, please remember that if you don't see the answer within the forums or on discord, you can always file a Helpshift here:
For more info on the game, there is a fan set up and run discord channel where you can reach out and talk to fellow players and look for multiplayer friends to play with.
Friday, 2-3 p.m. PDT / 9-10 p.m. UTC Location: hifi://Maker
These open office hours are focused on helping you learn how to sell and submit items to High Fidelity’s marketplace. Bring all of your marketplace questions here.
Beginners and advanced users alike have the opportunity to learn more about creating 3D content, such as building avatars, environments, wearables, and other artistic assets.
Fixed bug allowing the Better Future license to be bought multiple times.
Fixed bug where splitting a large Tech using explosive bolts would incorrectly offset parts that would then fuse or fall apart.
Fixed bug causing players in a multiplayer game to sometimes not see weapon projectiles in the same positions.
In Co-op Campaign, fixed bug causing players to sometimes fall through the terrain.
In Co-op Campaign, fixed crash bug caused if the host selects to purchase the Better Future license for a second time.
In Co-op Campaign, fixed bug preventing players other than the host from using the terminal in the Rook Creek Bridge mission.
In Creative, fixed crash bug when clicking on the mission board of a Trading Station.
Known Major Issues:
Players may not be able to purchase Techs from HUBL for the Hover and Anti Grav race missions. The missions can still be completed by building your own Tech.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Translations for non-English language support is work-in-progress for most languages.
The SteamVR beta has been updated with the following changes.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
SteamVR:
Fix Dashboard not showing up on WMR and other non-Lighthouse non-Oculus headsets.
HMDs will prefer using proximity sensor state to determine their activity level (active, idle, standby), instead of motion, when a proximity sensor is provided. Standby behavior is unaffected.
Fix rare case where double debug command windows or pairing UI windows would show up.
Linux:
Fixed a memory leak that degraded performance for extended play sessions.
The Open Source Developer Discussion is a great place for developers to talk with High Fidelity's leadership team about how they can contribute to High Fidelity's open source codebase.
We encourage open source project proposals and PRs to be submitted prior to the monthly meeting so our team has time for consideration and preparation. Our leadership team will review the proposals thoroughly in the meeting, as time permits.