XBox 360 controllers are now supported for up to 4 players. Keyboard controls are still working, you can still cram 4 pairs of hands on 1 keyboard like it's primary school again. Minor changes: - Mouse cursor will auto hide after not being moved for 2s; - Pressing the XBox button will pause game during battles.
Also some smaller updates will come in later in the week!
As you work your way through Citadel and through SHODAN's creations, don't forget that you are in Saturn's orbit. Outside you will be able to view Saturn with real-time lighting within an unlit shader, so you will be able to see the Sun's rotation and the lighting changes.
Character Art
On the character art front, we have some more examples of low-poly models textured in the chunky, low-res style we demonstrated last month. Here’s a few shots of each in Substance Painter along with their UV layouts.
The upgraded male Humanoid Mutant in his natural state. Most Humanoids will be encountered wearing ruined crew uniforms, but there will be rare instances of naked specimens for added visual variety.
Here is the female Humanoid Mutant, who is apparently a bit more modest than her male counterpart.
The Invisomutant! Much of this creature’s look will be dependent on in-engine shaders and effects, but here is a glimpse of its raw textured state with some simple emissive and opacity maps applied.
Robb Waters’s concept work for the Invisomutant, who now combines elements of the original Invisomutant and the Zero-G mutant into one enemy type.
The Autobomb, now redesigned as a sleek and glossy delivery system of death.
Next, revised and tweaked version of the Cyborg Drone we showed a few months ago, with an improved UV layout that better supports our visual style.
Lastly, the Cyborg Surgeon, here to assist Citadel crewmembers on their SHODAN-mandated Transhumanist journey!
Concept Art
Ready for some sick jumps to impress SHODAN? Well here is a first look at the Turbo Boots and Jump Jets!
Maybe the X Games will make a BIG come back in the future.
Above we have Robb's concept on the Data Reader, while below we have it in action.
1 Add a custom weapon accessory system (all accessories can be used for all weapons, and an accessory can be used on all available weapons) 2 modify some other map bugs 3 optimize game performance and reduce performance consumption 4 optimize weapon operations and parameters 5 optimized scene air wall settings 6 adjust the parameters of the weapon aiming 7 adjust some weapons default equipment sights 8 modify the server automatically select the area 9 Optimize video incentive advertising issues The accessory system is the first version, the latter version will add more accessories, and the barrel, etc.
We are pleased to inform that the price change has been approved and taken effect as of now, October 7th 2019. The price for the following currencies have been amended as follows: USD: $59.99 to $39.99 MXN: 1,099p to 780p
The price change is to reflect price parity between all platforms concerned. Thank you for your cooperation and kind understanding.
Ver. 151.1 -Changed a bunch of global sync values to player sync -Added more efficient Tween pooling -Improved the display and lighting a bit -Fixed skills not being added to skill bar -Fixed some skills not stacking properly -Fixed another desync bug -Fixed mobs stacking on each other -Fixed Skill bar Cool-down overlay not clearing when moving skill -Fixed Crystals in other dungeons being synced with client -Fixed a case where mobs were not being deactivated once a dungeon de-spawns -Fixed a few boss name / HP bar positions -Changed Green Crystal Drop rate to +-3 RNG +1 per Cavern Floor so floor 1-2500 can drop between 1-3, Floor 2501-5000 drops between 1-4... you get the idea.(Green Crystals are capped to 25k til Rune system is fully released) -Increased Max packet size
ClickRaid2 Rune Beta v148 -Fixed Rune level highlight bug -Fixed Normal's looking bad in the gray dungeon -Fixed Error when hovering over server buffs
Ver. 147 -Fixed Boss Battle stage going negative -Updated Chat to using UDP transport instead of TCP(like it was last build) -Fixed a Char load in bug that was sending way more kill data than it should have been -Fixed Class icon not changing when changing characters -Fixed Target UI getting stuck on respawn in -Fixed a new player getting stuck bug where Treasure locations didn't reset when failing boss