Opening the attack menu on Orc or Outlaw owned lands will now give the option to (auto attack)
The attack will be automatically simulated based on the troops you attack with and how well defended the area is, you have a chance to completely lose the battle if you do not send enough troops.
Your technology levels and generals level play a role in allowing you to attack with fewer troops and take less loses.
Only resource rewards can be gained through auto attacking.
General experience gain is lower when auto attacking.
Only shields are drop-able during auto attacking, plains drop lizards, forest drop vengance and so on right up to outlaw fortresses dropping the shields required to be promoted to emperor.
You will always lose a percent of attacking troops, it is up to the players to work out how to use auto attack with the lowest possible losses.
This system was requested by some people as a means to farm for shields without playing out every single battle, instead of time the cost will be troop loses. Manually attacking is still the best way to obtain shields and other items.
Power Levels
Each player has been assigned a 'power level' based on their current prestige, this level will raise as your prestige does.
By default you can only attack (and be attacked) by people the same power level as your, or one lower/above.
You can always scout anyone, regardless of power level.
If you want to attack a player who is much higher than you, you can turn your power level off, this will however enable them (and anybody else) to attack you.
While your power level is off you can only attack people in the higher direction.
You can not turn your power level back on for 3 days after turning it off.
This system has been added to give smaller and newer players more of a chance to grow and build up. People in the higher tiers who lack targets can rest assured that smaller people will eventually be in range to battle.
Drop Rate & Shields
locations no longer drop one of two different types of shields, instead each location has it's own designated shield that can drop. This will strongly increase the chances of getting the exact shield you need, so long as you are attacking the correct locations.
More random items have also been added to possible drops
It is now possible to win random items when attacking player cities also, so long as you kill troops, more troops killed equals a higher tier item could drop.
Same as above but you can also get shields when attacking a player, if you do it will be whatever shield you currently need for a promotion.
Items won from players do not come from them (they don't lose items).
This change is due to feedback about the current shield drop rate.
Changes
Troop reinforcement packs have been removed from the shop, they can now only be obtained as drops in battles (due to player feedback).
When attacking a player city (level 2 townhall) you can now only use a max of 80 troops, to make defending a player city more of a possibility.
When attacking a player village (level 1 townhall) you can now only use a max of 60 troops, to make defending a player city more of a possibility.
The range of defensive traps and abatis has been lowered.
General experience gain in all battles has been increased (Including famous cities).
Cities will no longer produce points when its at zero loyalty, to prevent repetitive farming of inactive cities. If the players account goes into inactive mode their city will go back to 100 loyalty so they don't rejoin with nothing.
Added a 'mark all as read' button in the reports list so you don't need to go through each page of rewards.
Fixes
Fixed a bug where when you would get a mail it would say '0' instead of '1'
I'm still hard at work on the massive update, these smaller ones will still occur when issues come up or new content is needed to correct unfair play
I am here to present the skills of one of our new characters: Nadine!
Nadine's skills are related to hunting wild animals. The more you hunt wild animals the more your skills will be efficient and the more Nadine gets stronger. Hunt a lot of wild animals and try to overpower the other players!
Wild (passive)
This is her passive skill. Nadine gets a stack of Wild for every wild animal she slays. Wild animals located inside a certain range also appear on the minimap, so it makes it easier to find them for Nadine.
Bull's Eye (Q)
Nadine gathers her strength for a certain time, reducing her movement speed and gradually increasing her skill range. If she has more than a certain amount of Wild stacks, her maximum attack range increases. If she uses the skill again, she shots an arrow, dealing damage.
When you have a lot of Wild stacks, Nadine's Q skill can be used on a rather long distance. You can surprise enemies by shooting an arrow from where they cannot see!
Squirrel Trap (W)
Nadine throws a Squirrel Trap at the designated location, dealing damage to any enemies it hits and arming itself after it lands. You can throw another trap within a certain time. If the distance between the traps is less than a certain distance they get connected. Enemies that get caught in the connected traps have their movement speed reduced, and Nadine can see them for a certain time. The connected traps disappear after a certain time.
Nadine's Squirrel Trap skill is good when in a pursuit as a way to escape. But as the traps disappear after some time, you have to calculate well the distance between you and your enemies.
Monkey Wire (E)
Nadine throws a wire at the designated location. The installed wire stays for a certain time. While it's installed, her attack speed increases. If you use it once more, the wire returns to its anchor point.
You can use Nadine's Monkey Wire skill to go through walls. When you attack enemies or wild animals, try to set a Monkey Wire before. Not only your attack speed increase, but you can also use it to escape.
Wolf Assault (R)
For some time, a wolf gets summoned every few normal attacks. The wolf attacks the enemy and deals damage, in addition to slowing them down. (Nadine deals more damage the more Wild stacks she has)
I will see you tomorrow for Fiora's skill spotlight. Please, 'survive' until then.
Let there be despair to the pawns who reached the end of despair.
Beta 3.5.3 includes a fix to slow down the base attack for most monsters. Right now they are playing too fast, making blocking difficult. The new attack animation speed should make it a bit easier to block incoming attacks.
This build also includes a lot of logging to help track down that nasty stuck keys bug where certain keys, like V to open the town manager or ESC to open the options menu, don't work.
if you encounter anything like this, please send me your output_log file and I can hopefully finally nail this darn bug down! To send me the file, follow these instructions:
Thank you for the support all! I'm focusing on this bug above all other things, so not much work on the Halloween event. Hope to get back to that soon!
Fixed that nasty bug preventing Operations from granting rewards. The reason I couldn't reproduce it is because the first time you complete one, it works fine, but subsequent operations within the same session are bugged. Special thanks to codell1 who was able to dig up this key bit of info.
Fixed a bug/exploit allowing players to 'clone' the display chip by picking it up before placing the selected chip.
Fixed a bug with Oracle not calculating the discount from your rig's processing power.
Fixed a bug that caused you to "rest" whenever time is fast-forwarded, if you had rested previously.
Fixed a bug with new games causing "dead" sockets in the rig that you couldn't place chips into without swapping the motherboard.
Fixed a bug with Code Tagger IC not providing combat XP
Fixed a bug where you weren't given the subroutines for Shield, Stun, and Datamine if you started with those programs. This affects new games only.
Fixed a bug with the starting Shield, Stun, and Datamine programs not being executable with the hotkeys. This affects new games only.
Changed the starting salary from $400 to $300 daily, and increased starting comission from 20% to 30%. This is as it was intended, and what you would be set to if you got demoted back down to neophyte. The base values were never updated in a previous patch.
Start the halloween event, this update brings new improvements for version 1.0.0.7 of Unity 3d.
For a limited time and until October 31 you can get:
The achievement of Halloween.
The golden sword, of the forge of light.
An improvement is introduced in the main menu, you can continue with your game or go straight to the Colosseum. Fix the error to get achievements in the colosseum, now you can get the achievements you need.
The forge of light is introduced, which brings the golden sword, and for a limited time you can get it for 0 crystals.
I will be announcing advances of version 1.0.0.0 of UE4 in the coming days.
The beta event starting. Anyone interested should join our official Discord server at https://discord.gg/szrv9Zz. The beta test will be coordinated from there and a limited number of Steam keys will be given out for testing purposes. This event will only last between one and two weeks so if you’re interested, act fast.
This beta will serve as a multiplayer stress test, a preview to potential fans, and will be the last chance for players to give feedback and make suggestions before the game ships. We will be closely watching the results of the beta as it happens.
In addition we will also be working on completing the manual on the official website as the beta test runs. It’s difficult to approach a game like this without a solid quickstart guide, despite our efforts to make the game easier to approach, so that’s a high priority. Before that is done, any questions can be quickly addressed in the Discord server.
Finally, this beta test is likely to undergo rapid revisions as early bugs are found and fixed and are expected to quickly stabilize soon after. This is a good time to slip in minor tweaks and enhancements so it’s all the more reason to join in on the event.