Today we got some feedback about the Progress bug in the game. This bug is not occur to all players, but we made a little update about it. We are hoping this update fixes the bug. We will do more update to improve the game. If you have questions, please reach us on jeffanton78@gmail.com
To celebrate Halfquake Trilogy's one year anniversary on Steam, there was a Halfquake Art Contest from September 17th to October 1st. Here are the results!
Squidlit is now in development for the Nintendo Switch! Soon you will be able to enjoy your squidlity action on the go, at a friend's house, or from the comfort of your blanket fort.
AreaZ Early Access release date on Steam Oct 24th 2019
Alpha version will include: - first map with beach, jungle, bamboo forest, meadow and swamp - over 100 crafting recipes - 80 initial items - animals - shark, crocodile, several fish, octopus, bird. As items: crab, oyster, rabbit, bird eggs, ant larvae, Also bees, ants and flies. As ambient - small fish, dragonfly, butterflies and fireflies.
Available languages: - English - German - Slovak Coming soon: - Russian - Italian - Czech
I would like to thank you for your support. And will be happy if you decide to share this news.
We are very happy to announce that the new ManaRocks' update is online.
There are some major changes to the core of the game. Just to remember them:
- Focus on 2v2: All ranked games will be 2v2; Both players on team will play at the same time; Both enemy heroes must be destroyed to win the match. - New Creature's mechanic: Stamina, creatures will spend Stamina to Attack and Block. - Hero Powers will evolve as you play cards from their colors.
Besides that there are some minor changes, as card balance, new ways to add friends andΒ experience and chips rewards.
Added shadows in the settings, so now you can disable them
Added hook to trailers (now you can make a very buggy, unstable centipede)
Abandoned cars from now on may have fuel in them
Fixed being able to mount more stuff to the same place (this bug was born in the last update)
Fixed non-holster-able stuff not obeying gravity and maybe flying away to seek infinite freedom when switched to a different, occupied inventory slot while holding them.
Fixed being able to boost with ignition 'till 200 km/h
Fixed having to double click when setting the auto shift or clutch from the main menu settings
Before you have a factory you need a processing facility, and before you have a processing facility you need the raw product. TheTimeister explains how you can go from raw animal products to food ready to sell in your stores!
This tutorial uses no mods and is recorded on PC. It's applicable for Xbox, PS4, and Switch users.