Encased: A Sci-Fi Post-Apocalyptic RPG - contact@rockpapershotgun.com (John Walker)

I have a healthy hesitation when it comes to Early Access RPGs. It almost never seems like the right method to deliver the genre. And then along comes Fallout tribute, Encased, and I m pretty well converted. While this first playable release of the game certainly has bugs and issues, it offers a hefty chunk of a completely absorbing and intriguing RPG world, that is quite astonishingly deep. And while future updates promise to maintain your progress, I ve finished the ten or so hours of game on offer here with a desire to start it over anyway, to see how else it could all play out.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Dave Irwin)

Standard weapons won’t cut it after a certain point in Ghost Recon Breakpoint. Eventually, you’ll want to nab the most powerful forms of weapons in the game. I don’t blame you, after all, they are “signature” for a reason. We’ve begun the hunt for the signature weapons in the game and will be giving some hints on where else we thing the signature weapons might be. (more…)

Close Combat: The Bloody First - contact@rockpapershotgun.com (Natalie Clayton)

What time do you call this, soldier? It’s been over a year since Fraser Brown bothered some Nazis in Normandy, and Close Combat: The Bloody First was already four years past its due date by then. Ah, well, I suppose it takes time to put together the perfect battle-plan. Developers Slitherine are finally ready to give Axis forces a bloody nose, marching The Bloody First into release today.

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Destiny 2 - contact@rockpapershotgun.com (Alice O'Connor)

Moon’s haunted, you’ve likely heard, and in Destiny 2‘s Shadowkeep expansion we’re sent to bust those ghosts. I adore the tools we wield to do that. A new set of Shadowkeep weapons salvages chunky vintage lunar hardware from the golden age of humanity and purifies it with magic rituals, leaving weapons bristling with magical talismans. These are the guns I need to pop phantoms and steal their treasure. I am delighted.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Dave Irwin)

With Ghost Recon Breakpoint, weapons and armour now have levels, rarities, and other RPG-like things, bringing it more in line with The Division. But that’s not the only thing you need to keep an eye on as there are plenty of upgrades for the guns in the game, as there are attachments and even upgraded versions of the main weapons in the game. We’ve now included some sniping tips into the guide for you to look through.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Dave Irwin)

For some reason, there seems to be a lot of attention surrounding night vision goggles in Ghost Recon Breakpoint. I mean I guess it’s understandable if you want to look the part of a spec ops soldier, but they don’t do anything other than make you stand out a little more than normal. But who are we to judge.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Dave Irwin)

If you’re specialising in sniping in Ghost Recon Breakpoint, you’ll likely want to have an attachment that increases your range and stability. So what if the Ghost Recon Breakpoint bipod also reduces your time to aim, it’s still a very good attachment that deserves its own special feature.

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Disco Elysium - The Final Cut - contact@rockpapershotgun.com (Alice O'Connor)

While the fascinating surreal detective RPG, Disco Elysium should come to a tidy conclusion when it launches this month, developer ZA/UM say that should they get the possibility to make a sequel… well, they have some ideas. Chief among these is the option for a pregnant woman as a second protagonist, which sounds potentially wild in a wordy RPG where your inner thoughts and physical body claim a presence far greater than numbers on a character sheet. Our Alice Bee chatted with with ZA/UM about that and more when she recently visited them, and has oh so much to tell us about that soon. For now, have a snippet of sequel chat.

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Alien Squatter - contact@rockpapershotgun.com (Sin Vega)

What’s worse than being stuck on an alien planet? Being stuck on an alien planet under capitalism.

That’s your plight in Alien Squatter, a new survival RPG by A. Hagen and Shea Kennedy. You’re an alien trying to make it on the streets of Earth. It’s out now and I like it.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alex Wiltshire)

If there s anything that can bring a dose of certainty to a dark night in the Polish countryside, it s that voice. Flat left over jump, extra extra long keep middle 170, it says as we speed by trees and hedgerows and fields and barns. I can t see the world outside the glare of my headlights, but that voice knows everything. Into six right, opens over crest, it says. Gentle and precise, it s entirely unflustered as we catch air at 140 km/h above a rutted Polish farm track, my heart ricocheting around my upper trachea.

Here s to Phil Mills. He s my Dirt Rally 2.0 co-driver, my companion through victory and defeat, my rock during a hundred terrible crashes, and my videogame dad, if he ll have me. (more…)

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