► #Twitch. Minor API adjustments. Now correctly work out, for example, the label Number of subscribers according to the site. Game selection in renaming. Sub icon for some months, which may not be displayed correctly. Etc.
Main Upgraded to Unity 2019.2 Increased shadow distance in all quality levels Added new Lowest quality setting Added shadow cascades to options Improved Image effect quality Fixed music playing at start Added option to set Target Frame-rate, v-Sync will need to be Deactivated for it to work! Added new Player footstep sounds Removed unnecessary Shader keywords from Dissolve Shader Added AI Spawner to Flat Grounds map Remade Main Menu UI Fixed Hover over UI event from not setting defaults after exit Removed confusing and not needed loading screen Set reporting debug info to off Fixed very very hard mode not showing as an option to difficulty Other bug fixes and improvements
AI Fixed several AI movements Big improvements to AI Removed random health for AI Fixed AI spawning in the ocean on survival island Reworked AI attack ranges Added new AI footstep sounds New Alien-Assassin AI Animations and Model Added extra attack animations to Titan AI
Game-Modes Survival Island is now 4x bigger Improved survival island vegetation Survival island generation nodes have been improved Survival Island saves have been wiped as they will not be compatible with the new map Removed zombie island from Survival Island Lowered the crafting cost of several items, for survival mode Fixed Shadows on Building in Survival Mode Fixed Footsteps not playing on some Building parts in Survival Mode Added Sand Box Mode Added Flat Grounds Map for Sand Box Mode Fixed Placing and Destroying Building Parts sound FX New Build Part preview Shader, for place and can't place
Weapon Changes Fixed RPG clipping Fixed save bug with ADS Zooming Camera will follow player in 3rd person mode [Hold Left Alt to rotate camera] Fixed Explosions FX, removed heat distortion as it was blocking everything Removed damage based on range, (these changes are designed to speed up gameplay and are subject to change) Reworked damage amount on most weapons Added survival tools to test range Fixed Steel Axe and Hammer not showing the mesh model in third person mode Fixed bug being able to have infinite C4 New Revolver Fire sound Fixed Deagle Fire sound was set to half volume
Environment Sky clouds and fog are much better Added Aurora to sky Split up terrains on all maps New water and underwater fog Shaders Reworked vegetation on several maps Increased vegetation spawn range across quality settings
We're currently holding a crowdfunding campaign to fund the voice acting, as well as offer a bunch of merchandise for the game (most of it exclusive to the campaign). If it's successful, we'll be delivering the VA as a free update to the game, most likely early next year. Details and more can be found in the description for the Youtube video! We're also hoping to add a couple touch-ups to the game at the same time, like some minor art fixes and other stuff. We hope you like what you hear - we couldn't be happier with our cast!
More bug fixes and general updates. Big change this time is Northern Plains split up into smaller maps to reduce lag, and i've added crap balloons for items you can harvest.
Fixed:
Northern Plains map was enormous and caused the game to lag for some players. This map has been broken down (and altered) into smaller map sections. This will mean different routes to locations. Please note if you saved your game in the Northern Plains Map, please exit and re-enter to ensure you don't encounter any bugs.
Airship graphic glitch removed
Building house bug fixed
Save menu issues should be fixed (for new games)
Added:
More crafting flowers across all maps
Craft icons above items you can interact with (Harvest/chop/mine)
Reine Works has sent over a new build to us, which has the following fixes based on player feedback; - Name switch in some parts of Mayu's route fixed - Gallery achievement should be fixed - Auto-forward placed on what was previously the skip button - (one can still skip by holding CTRL)
They talked with us about an upcoming roadmap of features they're interested in implementing in game. Please note that we do not have a time frame in mind for most of these yet, as some things will depend on cumulative sales;
- toggle for R18 content when patch is installed + animation toggle - Underwear toggle (forces underwear on each sprite) - English VA - Japanese VA - Russian TL - Digital dakimakura DLC - additional CG animations, especially for adult CGs in the patch
We hope you've been enjoying the game. Is there a feature you'd like to see? You can let us know if the comments below.
On another note, it seems that Steam may have had errors sending out the wishlist notifications to those who had wishlisted the game. We were informed by some fans that they did not receive wishlist notification emails. As such, our visibility has been hurt a bit - if you're enjoying the game and feel kind, leaving reviews really helps out both us and the development team, especially as Steam continues to change their algorithms for visibility, compounded with unfortunate happenings such as this.
Thank you to everyone, we hope you've had fun with the game and will continue to.
Time to work out and get a sweat going with Workout Wednesdays!
The time has come to work out those Rumble Fighter muscles. Starting this Wednesday, participate in a weekly work out regiment to train your mind, body, and soul. Tasks will be listed out for the entire month, so make sure to stay updated with each task is that week. Just in case, a GM will post the task of the week in the reply.
Event Rules:
Participants must complete the entire workout in order to receive the prizes
Event will only count on Wednesdays from 00:00 PDT to 23:59 PDT
Special rules pertaining to the tasks will be listed along with the Regiment of that week
Completing both tasks will earn you both prizes.
NOTICE: Tasks will be relatively simple for now; they will gradually get more complex depending on feedback. Fisticuffs will now return back to Fridays only.
Workout Regiment
*Rooms must have 4 or more players in it to count.
Prize Distribution
1-3 business days
Get pumped and sharpen your skills well, Fighters!
- Added "Use Symmetry" for avatar calibration in the full body calibrator, which will move the feet and knee offsets symmetrically - Added skeleton visualization to the full body calibrator, for both reference and calibrated avatar - Added "UnparentEverythingOnDestroy" option to AvatarAnchor. This will unparent any objects in the user root when the anchor is destroyed. This prevents any items spawned or created while under avatar anchor from being destroyed along with it - Added "Generate Debug Visuals" to Rig and BipedRig in the inspector, which allows generating temporary skeleton visuals for debugging purposes
Tweaks:
- MultiUserAvatarAnchor will now filter out second pointer if one is already pointing at it, preventing the highlight point from jumping around - Automatic avatar hips/feet calibration will now replace old calibration in cases where the rotation is close enough, but the offset is too large - Improved automatic calibration of hips for avatars where the hip bone is too far up the spine - Added cross bar to avatar calibration references to better visualize their orientation - Added labels to avatar calibration references (tracker labels will be hidden when calibrating avatar)
Bugfixes:
- Fixed random bone drift for IK avatars, causing some parts of the body to randomly become elongated or shortened (reported by @RaccoonRezillo and @Reks ) - Fixed sent invite messages showing incorrect timestamp in the history (reported by @AlienInArea51 (MR-Alex) ) - Fixed spelling error on RandomObjectSpawner (reported by @NotMeCoffee ) - Fixed exception in UserDistanceValueDriver when user root is missing (e.g. on headless or when respawning) (discovered in log from @tehturk ) - Fixed MultiUserAvatarAnchor breaking when the anchors root has children that are not anchors - Fixed OverlayFresnel writing into ZBuffer when opaque, preventing it from functioning properly - Fixed GetChildrenWithTag() not searching children correctly - Fixed incorrect positioning by hips for full body avatars, which should fix pose problems with certain avatars when entering avatar anchor - Fixed full body calibrator not resetting reference visual correctly after avatar calibration is finished
Se realizará un mantenimiento del Servidor el Miércoles 2 de Octubre a las 03:00 AM BRT. La duración del mantenimiento será de aproximadamente 4 horas.
Mantenimiento:
Fecha: Miércoles 2 de Octubre, 2019
Horario: 03:00 AM – 7:00 AM BRT
Razones:
Mantenimiento de Rutina
Síguenos en Facebook y en el Foro para mantenerte al tanto de las novedades.
Gracias por su paciencia durante el mantenimiento.