In pretty much every way that matters, the Borderlands 3 weapons are utterly insane. Blasting far beyond the standard set by the previous games in the series, Borderlands 3 throws gun after gun after gun at you throughout its lengthy campaign, each with a multitude of attributes and effects that can completely change how the gun is used and how effective it can be in the right hands.
There’s a lot to know about the weapons of the Borderlands, which is why we’ve put together this here Borderlands 3 weapons guide, complete with a fully detailed weapons cheat sheet available in up to 2k resolution for your second monitor! Have a scroll below and we’ll also go over various aspects of gunplay and weaponry in Borderlands 3 in more detail, from Anointed weapons to rarities, elemental damage, and much more.
If you’re wondering why everyone’s talking about Borderlands 3 Shift Codes, VIP Codes, Golden Keys, and all these other bizarre terms – give yourself a pat on the back, because you’ve found exactly the right little corner of the Internet that’ll give you all the answers you need.
In our Borderlands 3 Shift Codes and VIP Codes guide, we’ll walk you through what each code does for you (spoiler: they all give you free in-game stuff) and how to redeem them. We’ve also compiled what’s possibly the biggest and most up-to-date list of all Shift Codes and VIP Codes on offer, so you can earn around 20,000 VIP Points and 10 Golden Keys just from reading this guide!
The above quartet of Borderlands 3 characters are pretty much everything Borderlands players could have asked for. They’re colourful, they’re varied, and they’re larger-than-life gun-toting terminators with oodles of customisation options thanks to their intricate Skill Trees and Action Skills. With Amara the Siren, FL4K the Beastmaster, Moze the Gunner, and Zane the Operative, you’ll have your hands full from the very start of the game just deciding who to pick and how to play them.
Our Borderlands 3 characters & skill trees guide will walk you through each Vault Hunter’s skills, stats, strengths, weaknesses, backstories, and much more. There are no wrong choices with these characters, but we’ll make sure you have the best possible experience during your time with whoever you pick.
Game development is kinda like owning a dog. No, really, hear me out. Kicking off a new game is like your first day with a pup, a boundless ball of excitement and possibilities you can’t pull yourself away from. Then, it grows up, and you have to deal with the realities of owning a pet project. You still love it, but bloody hell, it’s only gone and tracked mud all over the nice carpet and crashed to desktop again. It takes particular grit to get a mutt through early access.
But free-to-play monster-hunter Dauntless has only gone and done it, becoming a full-grown beast at last and leaving early access with a mighty roar.
Hang on, stop reading, give me a minute to wipe all this egg off my face. Last week I dismissed a conspiracy theory about Apex Legends getting a new map. Tomorrow, that is in fact happening. I am overjoyed. Just let me remove this last bit of yolk.
We already knew Season 3 was due to kick off on Tuesday, but it wasn’t until Saturday that developers Respawn dropped the cinematic trailer for World’s Edge. It’s all ice and fire and high speed trains, and I am legitimately excited. EA Korea have gone and leaked the gameplay trailer too, so we can look directly at the new geezer and geysers. He has a drone.
Sundays are for questioning the fundamental tenets of reality, thanks to a real good book called Schlid’s Ladder by Greg Egan. Here’s the best writing about videogames from the past week.
Daniel Mallory Ortberg’s marvellous embodiment of gooseness is required reading.
Yet another economy cycle of time has passed, leaving us all washed-out and limp in the laundry basket of life. What better way to bring some faded colour back to the coarse fabric of your delicate body than to play a videogame with friends. Or even without friends. These two days of precious freedom are yours, weird clothes-person. I won’t tell you what to do.
But here’s what we’re clicking on.
I hadn’t actually considered Kenshi would be getting a sequel. After six years in Steam Early Access, I imagined developers Lo-Fi Games would look at doing anything but reliving that process all over again. But working on the strange sandbox RPG must be quite fun, because they’ve got themselves in something of a jam. Lo-Fi Games want Kenshi to be the best it can be, porting it over to Unreal Engine 4. At the same time, they’re prepping a sequel.
Worried that the update will significantly stall work on Kenshi 2, the devs are asking: do you want a brand new game, or a better version of what you’ve got?
The office is eerily empty tonight, as RPS has vanquished another foe, and been locked out in turn by my guerrilla forces. I am alone in the building. There is only me, Candide the rainbow llama, and the endless invisible stream of code I must consume to sustain my terrible power.
It is time, my friends, for Unknown Pleasures, our regular delivery of the best lesser-known games on Steam, direct to your eyeballs, or possibly your earcubes. Installing malware on every PC I find left on overnight this week: island escapes, imperial collapses, and forbidden studies.