Black Ops troops return to New Earth this weekend! These troops will spawn on Dark Activity Sectors and carry Classified Documents; an essential component to upgrading your Situation Room and creating more powerful Rallies.
Dark Activity sectors will be spawning all over New Earth until Monday 30th September at 7AM (UTC). Have a great weekend, Commanders!
In today’s episode, we’ll be sharing with you some details about the new team Juggernaut mode. We’ll also be revealing a discount weekend, and… we won't be saying anything about HTML5.
Last month, Gamescom attendees got an opportunity to go hands-on with Sniper Ghost Warrior Contracts, experiencing the new Contracts system. Today, to give players at home a look behind the snowy veil, developer CI Games has released an uninterrupted walkthrough of the Gamescom gameplay demo. Additionally, the studio is sharing samples from the game’s soundtrack, which is being made by the award-winning composer that shaped the music of Sniper Ghost Warrior 3.
This walkthrough trailer focuses on Kolchak Harbor, one of five unique regions, each serving as a sniper’s tactical paradise where players can confront emergent combat encounters that will never be the same twice. Sniper Ghost Warrior Contracts is a return to form for the series and introduces the Dynamic Reticle System, empowering players as they adjust for ballistics and atmospheric conditions to line up crucial shots. A prime example of how Contracts will continue to provide the best-in-class sniping experience the series is known for.
This detailed walkthrough introduces players to the fresh gameplay rhythm and other new tools at their disposal, like Scout Drones and the Augmented Reality Mask. For those who weren’t able to attend Gamescom, this will be a strong introduction to Sniper Ghost Warrior Contracts’ new and more focused gameplay flow. It features over 20 contracts across the five regions, with those spaces acting as sandboxes filled with side-objectives and tasks to uncover.
When it comes to the music in Sniper Ghost Warrior Contracts, a familiar face will be crafting your sniper symphony. Mikolai Stroinski, the composer behind Sniper Ghost Warrior 3, The Vanishing of Ethan Carter, and The Witcher 3: Wild Hunt along with the Blood and Wine DLC is returning for Contracts. To celebrate this, CI Games is releasing a few snippets from the game’s official soundtrack. On the official YouTube channel, you can listen to bits of “Frost”, “Contracts Menu” and “I Look Forward To Working With You.”
“This is just a sample of Mikolai’s work,” says CI Games CEO Marek Tymiński. “Work that has earned him awards and nominations at The Game Awards, DICE Awards, GDC Awards, Hollywood Music in Media Awards, Digital Dragons, and more. We’re excited and honored to be working with Mikolai again as he brings the Sniper Ghost Warrior Contracts experience to life through his compelling compositions.”
Sniper Ghost Warrior Contracts will launch in November 22, 2019 on PS4, Xbox One and PC. For more information about the Sniper Ghost Warrior series, head to SGWContracts.com, follow the team on Facebook, or join the conversation on Twitter.
The first stretch goal has been reached, the Lawkeeper Background is now unlocked - and with it, a new stretch goal has now been revealed!
Stretch Goals will be gradually revealed as we reach them
Stretch Goal #3 - Community Voice Actor: Cohh Carnage!
That's right, Cohh Carnage will join us as a Guest Voice Actor! Cohh has always been a huge RPG fan and he's agreed to lend us a hand for the project!
Keep an ear out when exploring the World of Solasta, you might hear his voice somewhere during your travels. Will it be around a campfire? In a busy tavern will swapping tales with strangers? In the high spheres of nobility? That will be for you to discover.
Stretch Goal #4 - A familiar Face?
You'll know soon enough!
If you missed our "Ask us Anything" on Reddit, go give it a read there! There were plenty of good questions (and a couple of spoon-related ones), so you might find a few answers that you didn't hear before.
Today's featured fan art is from R0GUE, who's bringing us a bad-ass Vigdis!
We've also just reached another Social Reward! Before the game's launch, we will release a Short Story Prequel to the main campaign, available for everyone to read!
Next Goal: Adding the four Archetypes available in the Pre-Alpha Demo in the Homebrew Section of D&D Beyond!
There are 2updates for current version of the game in plans. 1. Big update of car development screen. The car will develop by update packs, not by single parts. This will decrease micromanagement and make every upgrade more. It will looks like this:
We just released an hotfix for the version 1.4 of Nantucket, it's a minor patch following the feedback received after the release of the DLC Masters of the Seven Seas.
Here is the change log:
* Mac version now supports both 32 and 64 bit CPUs * Fixed rare glitchy map * Fixed behaviour of Xenophobic and Xenophilous traits, giving the wrong morale bonus * Fixed occasional negative loot on combat in quests * Automatic combat option is no more available in events when there is only the captain in the crew * Fixed Knight's questline, mentioning the right location in the events * Fixed Journal hotkey not working * Fixed Options menu texts * Fixed placement of dollar sign in various interfaces * Fixed minor errors in events text