Patch 1.12 is now out on PC. You may notice that this is patch 1.12 – we’ve combined patch 1.11 with patch 1.12, so that we can give you as many fixes as we possible and to ensure that the F2 2019 content is the best that it can be before you take to the track.
F2 2019 Season added
2019 McLaren updated to Monza livery
Various texture fixes for 2019 McLaren and Ferrari cars
AI rebalanced in wet conditions
Addressed a crash occurring after Q3 within leagues
Ability to disable voting in private leagues has been added
Addressed an issue where the Reach Level 50 achievement would not unlock for some users
Various Ranked Skill rating improvements
Various other fixes and stability improvements
We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon - if you notice anything about these notes that aren't right, or you think don't work as they should, please let us know in our discussion thread right here on Steam.
Welcome to yet another Kitchen Confidential, my good old carbon-based friends!
Today I am going to be sharing some of my top tips so you can be successful entrepreneurs, taking over the world of fast food, just like me.
Things can get very tricky under certain conditions, so it’s important to pay attention and make an effort to increase the efficiency of your kitchen in order to deliver food to your beloved customers as quickly as possible. Here are some of the common pitfalls and some thoughts on how to get them sorted out, so machines will continue serving us, humans, in a predictable and non-world-conquering way.
Adjusting the time between ingredients in your dispensers can be an easy way to get the ingredient ratios right and avoid the use of expensive order readers. If your recipe, for example, requires two patties but only one bun, make sure that the time between ingredients in the bun dispenser is set to twice the one in the patty dispenser. You can also adjust the timing based on the number of customers that you are expecting.
Restaurants with more than one type of customer (like drive-thru and take-out) can get tricky sometimes. In those cases, it might be a good idea to have a constant flow of dishes being stored in a storage unit. Then you can use order readers to control a robotic arm to take the food from the storage unit and redirect it to the proper conveyor belt to be delivered to the correct section of the restaurant.
A good way to handle rush hours is to have a small buffer of production in a storage unit. You can even use a counting machine to turn dispensers on or off depending on the number of dishes you have in your storage unit, so you won’t overproduce.
If used properly, programmable computers can end up replacing up to four different order readers. They are particularly good if you combine them with repeaters in order to increase the number of effective outputs. Remember you can find the reference guide for computers on our website.
Are you experiencing frequent blackouts because you exceed the limit of power consumption? Besides setting machines so they use the power saving mode, you could also use a computer to turn assemblers, grills and other high power usage machines on and off alternately, so they are not all on at the same time.
You cannot deliver dishes quick enough because your good old assembler is taking a long time to make them? Consider replacing it with an advanced assembler, which is significantly faster!
Now go forth my fellow organic lifeforms and become the automated kitchen entrepreneur you've always dreamed of being!
Green Man Gaming Publishing announces new “crowd scoring” reward demo coming soon for Skybolt Zack
Hot on the heels of a hugely successful showing at Gamescom 2019, Green Man Gaming Publishing and DEVS MUST DIE today revealed plans for a unique take on launch discounts and community engagement in the lead up to the launch of Skybolt Zack for PC and Nintendo Switch.
Designed to reward the entire community and encourage sharing of the demo, every player score will contribute to a running total which will unlock a tiered reward scheme including 5% to 15% launch week discounts and free soundtrack download for everyone.
Launching on Friday 4th October, the demo will be available from Steam with scores contributing to the running total, with registered players notified when milestones are met.
The demo challenge will run for two weeks leading up to the game’s launch on 24th October.
Full details of the Crowd Scored Demo Challenge and tiers can be found on the Steam community page.
Skybolt Zack; an all new take on high speed, reflex testing, platform action born out of ISART Digital, the Parisian video game school; marks Green Man Gaming Publishing’s first ever console release launching simultaneously for Nintendo Switch and Steam for PC ($19.99, £15.49, €16,79) on 24th October.
Due to the easier save not working. I will have to use other ways to save the game. That means that your save file will not be damaged when you load the game again. YES! Just like the original Warhead you can load up the game and continue from where you left off while I update the game!
But, you will load up from the entrance for that room. Still with everything attached though, like items.
- Vive Tracker mode compatible with lefties. - Vive cosmos integration. - Rear camera in non VR. - Improvements in some tutorials / help screens. - Bug fixes and improvements.
Vienna/Austria and Munich/Germany, September 26th, 2019 – One crisp fall morning, General Aerev received an urgent letter from Queen Ayelith. It reads as follows:
General,
Reports have informed us of a barbaric ceremony taking place in the distant land of Bavaria: the „Oktoberfest.“
While no one knows the exact nature of the dark transgressions transpiring there, scouts report blasphemy and debauchery of unparalleled dimensions. Intoxicated by excessive amounts of alcohol and hypnotized by unholy tunes called “Blasmusik,” the Oktoberfest is said to break even the most virtuous spirits — prompting men and women alike to break into salacious dance and mindlessly roar along to music of questionable taste.
For the sake of morality and all that’s good and holy, Your Queen commands you to foray into Bavaria, seize control of the ceremonial grounds, and put an end to this debauchery. A specialized general from Bavaria with knowledge of native battle tactics shall aid you in your endeavors.
If possible, do return a barrel of “Wiesnbier” to Nortander upon emerging victorious. Or two. For, uhm, research.
Signed, Queen Ayelith
As Munich-based developers with a weakness for good beer and Lederhosen, Grimlore Games couldn’t resist the opportunity to prepare a little something to mark the occasion. Enjoy this free Oktoberfest DLC for SpellForce 3: Soul Harvest. Have fun – or, as they say in Munich: Hobts a mords Gaudi! The DLC is available now, every owner of SpellForce 3: Soul Harvest can add it to his or her library free of charge via the product page.
New Features added: • A new skirmish map, “Battle for the Theresa’s Meadow,” set in the fabled land of Bavaria, known for its lush meadows, cantankerous peasants, and luscious liquors: stand your ground against a friend and battle for dominion over the legendary Oktoberfest grounds • New Human multiplayer-hero Alois Bierdimpl for the Oktoberfest map, a Bavarian brew master with two new skill trees guaranteed to raise your spirits • New Bavarian outpost commander voice-over, which can also be used in regular skirmish matches (German voices only) • New Oktoberfest-themed music
Hi beautiful people! Here we are from the Pride Run Radio! (yes, it is only a post, not a podcast. But we like it to call it 'Radio'!)
As told in the title (and in the subtitle, and in the brief description), we are near the release!!!
We can say that the version 1.0 is ALMOST finished :)
Giacomo the art director, Ilaria and Elena are working to additional animated supercool videosequence for the game ending cut scene;
Mauro the musician is postproducing the Hard Ton soundtrack and Max the singer is warming his voice for the last minute choruses;
Ivan the game director talks continuously at the phone while writing emails while drawing additional pixel-art for some OMG-we-forgot-this-icon-for-that-feedback;
Massimo the producer is doing 23353 things in the same time; Davide the programmer is writing code with 12 fingers;
testers Kyle and Simone are playing 24hours per day and balancing data structures;
Marianna is normalizing the last audio effects;
Daniele is finishing last objects for the London Scenario;
Alessia just finished Johannesburg (2 weeks ago, to say the truth) Maria Luisa is already working (and almost finishing) the Sao Paulo scenario, which will be added in one next update;
Marco is working on the release trailer;
...everyone who pass in our office is gently forced to play Pride Run, to have as much feedbacks as possible! Hunting & mashing bugs, refining graphics and parameters, balancing audio levels here and there... and adding some we-absolutely-have-to-add-this-feature-NOW! On the other side of Europe (at least for now! If Boris won't create more trouble) in London our colleagues of Green Man Gaming are preparing store assets, managing last localizations, starting some external QA process, signing last agreements... and preparing to party in the GaymingMag.com event in Soho!
Although most of the team members are working hard on finishing the implementation of freebuilding for Guild Castles, along with the Guild Castles balance update, mounts and horseback combat, we have another weekly update for you! This week we focused on the balance between factions.
We’re focusing on it because it’s a crucial aspect of the game. Any long-term issues with the open PVP balance hurt all players – both the ones of outplayed nations, who might find it difficult to grow in numbers and strength, and the others from currently dominating nations, as the lack of challenge can lead to boredom, even if the players from leading nations can switch to the outplayed factions for free.
For this reason, most of the recent updates included improvements to the open PVP balance. This week’s update adds more of them, intended to give more space for smaller guilds to grow and eventually lead their nations in war, which will only add to the fun of epic open-world battles and massive castle sieges.
#NoMoreStagnation!
Changelog v.0.8.9.9
Open PVP Balance:
– From now on, if one nation heavily outbalances both of the other factions, guilds from this nation won’t receive the money spent by enemy guilds to prepare a siege on their guild provinces in case of a successful defense – The buff “Bonus for controlled locations” (which increases the looting chance, crafting chance and earned experience) is not applied now for a nation which heavily outbalances both of the other factions at the same time, domination over one of the nations won't trigger this effect. – The effect strength of the buff “Bonus for controlled locations” is now doubled if the nation controls at least 1 Guild Castle – the max value is still gained for controlling just a few locations closest to the nation’s capital city – From now on, guilds owning the Guild Castles don’t earn money from automatically starter Open State of Wars which end in successful defense – still, if any player-run guild will join the attack and pay the cost of joining a siege on such Guild Castle, the defenders will get back part of this cost if they’ll defend the province – Added a weekly gain of Guild Points, for players with the rank of officer and above, for all of the guild’s victorious Saturday’s Open State of War – the number of points assigned is 2x higher than the daily gain for controlled Guild Castles and, as well as the latter, added directly to the player’s contribution to the guild
Quality of Life:
– Added a new group event taking place in the Otton the Raubritter’s hideout between Rodrock Fort and Tenebrok which offers precious rewards for the level 60+ players – Improved snapping the Barricade’s preview object to other existing Barricades – Minor server-side optimization to the NPCs pathfinding – Introduced 2 remaining skins for 1-handed hammers which can be applied to the Karleonian Pick: Sons of War Hammer and Imperial Champion’s Hammer
Fixes:
– Fixed a bug causing that the burning oil could be visually used twice in a row and fixed the oil’s respawn time – if there would be any further issues, please report them and attach a video showing the problem – Fixed a bug causing that the guild’s recruitment offer was automatically removed from the recruitment board if the guild reached its maximum number of members – Fixed a bug causing that a player at Arena level 10 used to lose the Arena Points for lost ranked duels – Fixed completing the locations capturing Daily Challenge – Fixed a bug preventing the player from spawning new objects in the place of a previously destroyed Siege Engines Workshop – Fixed placement of the reported floating resources and interactive objects