Yes, okay, it’s a Pac-Man game. But there are more reasons why Eat Girl feels like a game out of time. Tesselode‘s latest is torn between two eras – deeply inspired by Namco’s arcade classic, sure, but equally so from the late-00s wave of strange browser games. It could easily be a forgotten gem of Terry Cavanagh‘s (of Dicey Dungeons fame), one particularly in conversation with his web platformer Don’t Look Back.
Like all the best curiosities on Itch.io, however, it does fulfil one expectation. It made me feel quite uneasy, in the best of ways.
Thanks to various life events, illnesses, and an awesome TV show called The Magicians, I ve barely played Borderlands 3. I m still in the opening area while my co-op buddy is off looting things I can only dream of. The real horror here isn t Bloody Harvest, the upcoming Haloween update that I’ve been tasked to write about. It’s the FOMO I m feeling as life goes on without me.
All my way through playing Jenny LeClue: Detectiv , and increasingly as the game went on, I was certain my overriding opinion of the game would be heavily influenced by how it ended. So much of what the game is about, in terms of its narrative, its meta-narrative and its meta-meta-narrative, leans on its potential resolutions, and your expectations about what those might be. So it is with absolute utter bewilderment that I report to you: it has no ending.
Despite lasting a hefty 12-15 hours, and despite not a single word of warning in any of the game s promotional material, its store page, nor its Kickstarter, it suddenly ends on a to be continued . And I now have the unenviable task of explaining to you why that undermines every positive aspect of this sweet, funny, and beautiful game, without spoiling it.
Tidy up the furniture, pick the throw pillows back up. Hot Lava has left open beta, letting you relive a misspent youth without getting mud all over gran’s nice sofa. What’s next, then? That’s the-floor-is-lava covered, and prop hunt’s been filling the hide ‘n’ seek niche for years. Hit me, games industry. When will you gamify the rest of our childhood? Triple-A tunnel tig, anyone?
Cube World s development has been its own epic quest. The voxel-based Minecraftbut was first written about in the vellum back pages of RPS in 2011, by the ancient and wise Rossignol. It’s a Zelda and Minecraft inspired RPG, where explorey quests are dropped into a procedurally generated blocky landscape. Since 2013 it has gone through some stuff. It was nearly published by Mojang, independently released, unreleased, attacked, presumed dead, and recently resurrected. It will be out on Steam on September 30th, though alpha backers can get it now. Here s how it all looks nowadays.

Teamfight Tactics has had its latest weekly update. It’s now up to patch 9.18 and while there haven’t been the big changes we were expecting, there were some big tweaks that changed up items, team comps, and much more. Since there have been so many changes since the game first came out, be sure to check out our guides to see what’s changed.

Teamfight Tactics had its 9.18 patch recently and Pantheon has made quite the impact. There are a wide variety of TFT comps out there, but the meta has been dominated by Void/Assassin and Shapeshifters. Jinx and Draven comps are still highly popular, but then again you also still see Volibear punching things occasionally. These are the best comps TFT has to offer that we have found as of the latest update.
Spacers these days, man. They’ve all got it too easy. As simulationist as Elite Dangerous is, it’s still all too simple to hop in a ship, point in a direction, and see some awfully pretty space guff. These kids don’t know how tough those early astronauts had it. To celebrate Elite’s 35th birthday, Frontier are giving away David Braben’s original 1984 space adventure for free. I hope you’ve done your homework, pilot, because this ain’t the space sim you’re used to.