I am currently working hard for the implementation of the beta! I will put it online on Tuesday, 1st, October and I will explain the few changes that will take place.
Edit: I'm late on the current version of the beta, I'm still working on it but it will come out slightly later, in the next few days.
I reworked the entire structure of the game,so the game will be reset. This will be the only reset of the game.
Here are the changes you will see directly
Improvements in graphics and especially lights
Animation improvements
Best loading time.
The minimal configuration increase to 20 to 30 FPS with the best graphics settings, and 60+ for the minimal settings. only for areas that pose problems of course.
Battle enhancements are no longer removed when loading a new scene.
Cast a simple spell can now creates several Buff/Debuff and DoT ( damage over times).
improving the design of the world and the design of each level, so less going back unnecessary.
2 new lands and 3 indoor areas
Here is what will come during the beta
Epic gear with new bonuses.
Legendary equipment with bonuses that will completely change the way you play.
These epic and legendary equipment can be part of a set. These sets allow to have bonuses on some very particular characteristic.
New gems that can be put in equipment.
Improved user interface and accessibility
The improvement of the classes will also be modified but I would make an article for.
New runes, they will be able to improve spells which have their rank already improved
These runes could also be used as a material to create new epic and legendary spells.
There will be other changes but the goal was to talk about the big improvements.
I look forward to your return, do not hesitate to contact me on facebook.
1.3.2 is up and adds new story elements, new introductions and power upgrades. Yes, your character will gain certain abilities in the story of the game, and they are gained by finding and collecting certain very special treasure. You'll know them when you see them.
New treasure and treasure room revisions.
New cutscenes and story elements are coming in (WIP visually)
Power upgrades. Certain treasure will give you new powers, story bits and related things.
Improved map generation, layout revisions.
Bug fixes and performance tweaks.
Have fun! Much more coming very soon. These updates are very small downloads, and focused on gameplay and/or story that get the game closer to final. Any feedback you have, of course post it here or in the forums.
Previously if you had unlocked a few achievements, quit and started a new game, then triggered the conditions for a previously unlocked achievement, future achievements would't unlock during your new run.
Our weekly news blast is back, bringing you all the latest from the world of Broken Lines!
The Dev Diaries
As we enter the final stages of our game's development we decided that it would be a great time to launch a series of Developer Diaries!
Check out our first entry where we give you a brief overview of the core game features!
Voice Acting with Cissy Jones
Continuing with our look on the Voice Acting, we’ve got the next clip taken from our recording session with Cissy Jones.
Broken Lines Community and Beta
We are looking for beta testers to play through the game, find bugs and tell us what you feel needs improving.
If you think you are up to the task, sign up here for a chance to get into the beta program! Please note, signing up does not guarantee a beta position as the spaces are limited.
Furthermore, if you want to talk to the developers, get to know the other people playing Broken Lines, or simply want to leave more about the game, join us on Discord today!
Looking back at early Development
For this segment, we’re looking back at some of our earlier work.
Take this screenshot for example! Though it is almost unrecognizable, this actually was what the game used to look like!
We also have this screenshot, it’s a very nostalgic one as this was the very first level that we developed that had some actual gameplay, along with some of the game’s core mechanics.
And that’s it for this week’s news blast, we hope that you’ve enjoyed it! If you have, please consider following us on our Social Media platforms for more Broken Lines content:
GrowRilla has been out for one week and we are overwhelmed by the great reception. Thank you all for your feedback and please keep it coming. This is a teaser for our first big update. Let’s have a look at what you can expect for the future of GrowRilla:
Thank you for your great reviews on steam, on youtube and on twitch. It’s a lot of fun (and useful) to see how you’re playing GrowRilla, which surprises you’re enjoying, what is too challenging or too easy, what is broken and what do you want to see more of.
We are hard at work on our next update which will feature bug fixes, new features and a lot of new content! Let’s take a brief look at what’s ahead.
The City District: A New Area to Explore
Our first update will feature a whole new area, the City District. You may have already seen hints of it in our trailer. We’ve been working on this new area for a while now, adding new content, new buildings (to climb?), new characters and behaviors (hello police officer!) and new secrets. We can’t wait to unveil this new section of the game. We think it’s going to add a lot to the overall experience of the game with a more compact area full of little surprises.
The city district also offers us new opportunities to expand the game’s world. There are a lot more ideas down the pipeline to make this area even more interesting. It’s clear you want to see more content. We’re really looking forward to this update and your reactions.
Bug Fixes and Requests
We’ve already received some great feedback for our game. As a reminder, if you have feedback you want to share with us, please post in the Steam Forums or jump into our discord: https://discord.gg/salmigames
We’ve noticed a few issues some players have experienced and we are going to make sure the most annoying ones are going to get squashed ASAP. We’ve also constantly refining our roadmap based on your suggestions and how we see you play our game.
Harder Difficulties, Progression
We thought we had made the game hard enough but with our first wave of reviews, it’s clear that there are certain situations where the game gets surprisingly easy if you learn a few tricks. We’ve also identified a few issues that make the gorilla super OP (like indestructible large structures you can use to “sweep” up an entire military base.
We are working on difficulty balance and adding new content and challenges to keep things interesting for even the most seasoned GrowRilla masters.
We’ve also been giving our whole progression and unlock system a lot of thought. Our maps are procedurally-generated but the diversity of each play through is not coming across effectively. We’re working on a number of ways to surface the depth of content in the game (and the content we’ll be adding). We are considering adding more varied missions, a campaign progression and a whole bunch of challenges.
For this update, you’ll see mainly the new content above and some difficulty balancing. But for future updates, you can expect bigger changes. Here’s a little tease of what’s to come.
You can expect the update to go live in the next two weeks. Also if you haven’t done so yet, we would humbly ask you to leave us a review. Even a short review help us out so much to get the word out. Your honest opinion on the game let’s us better gauge what we should focus on for future updates.
This patch introduces the Player effects log panel. It sits on top of the healt panel and will display all effects activating or disactivating. Easy enough. It's meant to have a way to get an overall idea of whats going on. I am planning on expanding this feature in the future. Who knows? The logging can be turned off and on in the options panel.
I made some adjustments at some props overlapping buildings and similar issues. I fix them as I notice them. If you happen to stumble upon some please tell me, i will be grateful.
I created proper effects, and descriptions, for the washing and berry harvesting activities. Before they shared a generic effect. The descriptions went also in the hints, so you can read more about in fortune cookies found around.
"FountainFurniture" furnitures now have a new moddable extra property called: "timedActionEffect". It points to an effect to be applied to the player as he uses the secondary action (in this case to assign a new effect to the washing action).
This is all, for now! As always thanks for your support, and for playing the game and having fun! Happy Hard Times everybody!
The following Champions will get a buff this weekend starting from today until 12:00pm Pacific on Monday, September 23rd: Regis, Paultin, Krond, Hitch, and Tyril.