Legends of Amberland: The Forgotten Crown - Chris Koźmik
Enabled Cloud Saves for all Silver Lemur Games products (Stellar Monarch, Automobile Tycoon, Legends of Amberland: The Forgotten Crown). Also all future games will have Cloud Saves available from the start.
In case of problems:
Make sure you have "Enable Steam Cloud synchronization" checked for in the game's properties (by default it's checked)
Note that the savefiles will be updated when you close the Steam client.
The first time you run the game with cloud saves enabled you might need to wait a bit till Steam synchronizes all the existing files (depending on the number of save files you have already).
Reminders: Recently Steam introduced Steam Developer Page if you follow it you will be notified each time I release a new game/expansion/etc. I strongly recommend to follow it.
In addition, if you have a moment could you please leave a Steam review of the game? It does not need to be long. It makes a big difference for an indie developer like me and increases the chance I will be making games in that style in future.
Enabled Cloud Saves for all Silver Lemur Games products (Stellar Monarch, Automobile Tycoon, Legends of Amberland: The Forgotten Crown). Also all future games will have Cloud Saves available from the start.
In case of problems:
Make sure you have "Enable Steam Cloud synchronization" checked for in the game's properties (by default it's checked)
Note that the savefiles will be updated when you close the Steam client.
The first time you run the game with cloud saves enabled you might need to wait a bit till Steam synchronizes all the existing files (depending on the number of save files you have already).
Reminders: Recently Steam introduced Steam Developer Page if you follow it you will be notified each time I release a new game/expansion/etc. I strongly recommend to follow it.
In addition, if you have a moment could you please leave a Steam review of the game? It does not need to be long. It makes a big difference for an indie developer like me and increases the chance I will be making games in that style in future.
There he is, in shining armour: Jin, the hero of the darkest hour. But wait, what’s that? All the other SoulWorkers in full knightly gear, ready to face the most savage of foes!
For a limited time, the noble Silver Round costume complete with 2 special emotes and weapon skins is available for direct purchase!
Running: from 18th to 25th September 2019.
It’s not just your character you want to display as a knightly SoulWorker, but also your profile picture? Then the Silver Round Discount Pack, available 1x per account, is just what you need!
It has been a few weeks since our last development update, and we wanted to share a little more news from the studio. You can read the full post here.
The team here are still working intensely to address high-priority issues, as well as to improve the overall polish and quality of life of the game. Update 2.12 has been released today, with the long list of fixes and improvements available at the end of this post. However, we also have a larger feature to announce…
Community Research
Today, we will be launching a community event, with new content available to earn from the Space Anomaly. Each mission completed at the Nexus will contribute to a cross-reality target for all Travellers. Universal progress will unlock a series of exotic items synthesised by Polo’s robotic companion, available to purchase with Quicksilver.
As with every update, all this new content is completely free for all existing players – there are no microtransactions in No Man’s Sky.
The event commences today, and has no set deadline for completion. Progress may be tracked from the Galactic Atlas website, or from the Quicksilver Robot itself.
Nexus Mission Rewards
Quicksilver Reward Missions
Once each day, a mission rewarding Quicksilver will become available at the Nexus. These Quicksilver missions can queue up, to a maximum stack of 3 (so you won’t miss out even if you don’t have the opportunity to play every day).
Encrypted Missions
These rare, high-priority missions offer especially interesting and lucrative rewards. Mysterious in nature, their requirements are secret until the moment the mission commences.
From the Quicksilver Synthesis Bot
Specialist Polo’s robotic companion is busy developing a set of 5 new customisation items, which together form a complete armoured suit. This practical fashion choice is favoured by the Vy’keen, but is wearable by explorers of any race.
Each customisation item will become available for synthesis as all Traveller iterations complete missions at the Nexus.
Tier 1 – Armoured Boots
Reinforced foot protection system with integrated tread-balancing gyroscopes. Hundreds of years of high-tech research, as applied to footwear.
Tier 2 – Armoured ExoGloves
Armoured gloves, perfect for wielding weapons, impressing martial cultures, and picking really spiky plants.
Tier 3 – Armoured Leggings
Carefully woven nano-fibres make these leggings both flexible and resistant to small-arms fire. Washing requires specialist equipment.
Tier 4 – Armoured Chestpiece
Reinforced yet stylish, this Exosuit chest armour provides excellent abdominal protection without compromising on looks.
Tier 5 – Armoured Shoulderpads
Powerful shoulder armour, this Exosuit augmentation comes with high-voltage connections into the user’s skeletal system. This current jolts the user’s body as required, manipulating the muscles into their optimal defensive posture.
Development Update
Patch 2.12 is live today, with the notes available below. There is much more coming very soon. Thank you, so much, for playing.
Sean
2.12 Patch Notes
Added new events to the Nexus:
Occasionally, ‘Encrypted Missions’ will appear on the Nexus mission list. The objectives for these missions are hidden until the mission is in progress, but the rewards are far higher.
Each day, every player also has the chance to complete a Nexus mission to earn Quicksilver.
Added new customisation items to the Quicksilver shop: a full suit of Vy’keen-style armour.
Progress towards unlocking these items is achieved by community-wide completion of Nexus missions.
Fixed a number of mission flow issues in standard Nexus missions.
Increased the reward from standard Nexus missions.
Improved the visuals of the mission start UI in Nexus missions.
Introduced a number of PC VR rendering optimisations.
Introduced a number of general PC optimisations.
Introduced an optimisation to region decoration.
Increased the stack multiplier on a significant number of products.
Fixed an issue that prevented Larval Cores and Hypnotic Eyes from being used as cooking ingredients.
Fixed bad data in the Nutrient Refiner recipes for various cheeses and cheese-based products.
Fixed an issue that prevented ships/Multi-Tools/etc being rotated in the inventory.
Fixed an issue that caused the Blaze Javelin not to work in VR.
Fixed an issue that caused players with Rocket Boots to jump when selecting things in the Quick Menu.
Rebalanced NPC language encounters so that attempts at using alien words are viewed more positively.
Fixed an issue that caused creature bait stored in the cargo inventory to be unavailable.
Fixed an issue that caused double inputs on some UI screens.
Fixed an issue that caused incorrect unit costs to be used when purchasing Exosuit slot upgrades.
Improved the audio balance in a number of places, as well as fixing some missing sounds and some incorrectly looping sounds.
Fixed an issue that caused NPCs to sometimes face the wrong way on the Nexus.
Fixed a number of incorrect and missing control icons.
Fixed a number of control conflict issues when plugging multiple gamepads into one PC.
Added validation to prevent invalid actions being bound.
Fixed a number of stuttering issues when using mouselook on the Steam controller.
Fixed repeated triggering of a warning noise when registering specific actions with Steam.
Fixed a number of issues where weapons would interfere with Quick Menu use on PC.
Fixed a PC controller issue that caused Discovery Page subsections to be incorrectly closed.
Fixed a number of colour and texture issues in a specific exotic biome variant.
Fixed a number of collision issues on the Space Anomaly.
Added audio to Cronos’ barbeque on the Space Anomaly.
Made landing bay seats sittable on the Space Anomaly.
Fixed some specific LODing issues on the Space Anomaly.
Fixed a number of LODing issues with specific fighter-style starship variants.
Fixed a number of collision and visual issues with freighter hangers.
Fixed an issue that caused faecium deposits to have an incorrect icon when viewed through the Analysis Visor.
Fixed a number of issues with the graphics settings descriptions in the PC options pages.
Improved the visuals of a number of mission icons.
Removed some erroneous automatic chat messages.
Added automatic chat messages when transferring items to players not in your current group.
Added automatic chat messages when starting missions.
Added automatic chat messages when short of ingredients to build a pinned item.
Fixed a soft lock that could occur when answering the Communicator after swapping ships or summoning ships.
Fixed a camera issue that could occur when answering the Communicator when playing in third person.
Added a workaround to prevent a permanent black screen when using older AMD drivers.
Added a workaround to prevent a crash bug in older AMD drivers.
Added a workaround for driver issues with AMD laptops.
Fixed a number of rare crashes when testing collision.
Fixed a number of inventory-related crashes.
Fixed a rare threading crash.
Fixed a softlock that could occur when opening the Nexus mission list with the chat window open.
Fixed a crash that could occur when loading very large bases.
Enabled Cloud Saves for all Silver Lemur Games products (Stellar Monarch, Automobile Tycoon, Legends of Amberland: The Forgotten Crown). Also all future games will have Cloud Saves available from the start.
In case of problems:
Make sure you have "Enable Steam Cloud synchronization" checked for in the game's properties (by default it's checked)
Note that the savefiles will be updated when you close the Steam client.
The first time you run the game with cloud saves enabled you might need to wait a bit till Steam synchronizes all the existing files (depending on the number of save files you have already).
Reminders: Recently Steam introduced Steam Developer Page if you follow it you will be notified each time I release a new game/expansion/etc. I strongly recommend to follow it.
In addition, if you have a moment could you please leave a Steam review of the game? It does not need to be long. It makes a big difference for an indie developer like me and increases the chance I will be making games in that style in future.
Today is the one-year anniversary of Shooting Hurts!
I just wanted to take a sec to thank everyone who’s given my little game a try! Seeing your reactions though reviews, posts and videos has been a fantastic experience. It’s genuinely amazing to think that so many people have tried out and had fun playing through something I spent so long bringing to life. Developing and releasing Shooting Hurts has been such a ride, and I’m excited to see where game development takes me in the future!
I had wanted to have a new project ready for the anniversary, but what with college heating up and the general craziness life can throw, I’m afraid to say I don’t have anything substantial for you all yet. BUT, if you want to take a peek into the kind of things I’ve been working on, you should go ahead and follow me on twitter here!
I’m planning to start regularly posting small videos and screenshots to show off whatever little projects or mechanics I’m currently tinkering with. Hope to see you all there!
Once again, thank you all for trying out this game, and special shout-out to everyone who’s taken the time to see the true ending! Your dedication means the world to me!
There’s more to come in the future, but for now, I wish you all Good Luck in all you try to do!
Nihaz's Army of Demons is ready to come down on Aelion! We must rally together and push the enemy back. Fight with all your might!
The demonic spawns are stronger and more stubborn than ever! Prove your mastery, complete new challenges, and earn unique rewards!
Seasonal Challenges
The demonic invasion has brought us new seasonal challenges. All previously earned points have been reset. You will have to prove that you're worthy of the new reward! This time more challenges will be available for all characters, but you will face the most difficult ones, too. We still think that the more effort a player invests into a challenge, the more valuable it becomes.
Some of the challenges of this season were submitted by players! A recent contest has yielded challenges that are already in the game. We hope authors and other players will find them challenging to earn.
Remember, the challenges are unlocked in stages—in the first, third, and fifth weeks of the season. Some of the challenges will come as a surprise. They will be revealed only on day one of every new stage. Keep in mind that in the first days of each stage, some challenges will grant an increased number of points. We recommend you start with those, because the bonus is temporary, and completing these challenges will get you to the final reward sooner.
Aside from game currency, Premium subscription, and chests with equipment, completing the challenges of the current invasion will bring you a unique Divine Aspect Khelb-tal, Astral Star Wings, a demonic Trewang, a Conqueror of Darkness bracelet, and a Hero Armor of a demonic color.
Accumulate the maximum number of points to earn an Invasion Fighter's Bonus. You will receive the Conqueror of Darkness title, a portrait frame, the Conqueror of Darkness Halo, 5,000 Argents, and 3 million Credits.
Players have access to eleven basic rewards, plus another nine extra rewards for purchasing a seasonal subscription. Upon purchasing it, you'll receive Astral Conqueror's Halo and the Portrait Element right away! You can purchase the seasonal subscription in the game.
Challenges await the immortals! Prove you are worthy of the reward!
Alright so let me start by saying, this week has been interesting and troublesome to say the least. I have come into multiple problems and setbacks with my laptop and I'm awaiting a new keyboard after some keys got accidentally destroyed, there have also been some other issues I'm trying to solve so the workpace hasn't been where I've wanted it to be...
...However, I'm still super excited to bring this update which breathes a bit of life into an area that was flat and devoid of any depth for so long, it wasn't planned but after visiting the minor bandit code to put in the ability to hire the groups directly as a bandit king (thanks to a suggestion by Defender) I saw just how shallow the whole system was and decided to put and end to it.
MINOR BANDIT OVERHAUL
New kinds of bandit leaders
So this system was somewhat modelled on how the Goblin Slaver update was done, meaning there are numerous different traits available each having a different effect on how the leader acts. There are 10 different personalities total, some are similar like recruiter and expert recruiter, and some allow for special abilities like Mercenary captain or Land merchant.
* Recruiter (Double units each year) * Hordevassal (Supports Phenor's Bandit Horde if it's active) * Brutal Trainer (Half recruits, Men have +60% stats (120 battlescore bandits and 200 battlescore Warlords) * Expert Robbers (Take more gold) * Honest Men (No robbery) * Expert Recruiter (Triple units each year) (option to sell them your bandits, at 10 gold each) * Merry Men (Doesn't rob as much gold, and never robs you if it means you have nothing) * Moneygrubber (+20% Gold gain from rents and robberies) * Mercenary Captain (Option to buy bandits from him, Occasionally runs merc contract events) * Land Merchant (Sells any lands above the one they have, if they have only one land he invades automatically)
So you'll now see a group a honest men who won't rob anyone, right next to a bandit group with an expert recruiter growing in number fast only to be replaced by a brutal trainer who turns that large army into a feared unit where a warlord could kill one of your knights with ease.
* Added expert robbers take twice the gold * Added moneygrubber leaders gain 20% extra rental gold each turn * Added honest men don't rob anyone * Added land grab factions always invade when attacking and on only one land * Added updated battlescore for brutal trainer units (125 and 200) * Added merry men dont' rob you if it would leave you broke * Added moneygrubbers gain +20% of normal stolen gold * Added recruiter leaders get double units each turn * Added brutal trainers get half units each turn * Added expert recruiters get triple units each turn
New stuff you can do with minor bandit groups
This update hasn't just changed what they can do, but also what you can do with them. Now you can view additional stats, you can talk to the leader directly, you can speak to random local bandits and if you have the 'Bandit King' backstory you can actually attempt to hire the group with a chance of gaining it's leader as a personal champion whom you can send to the Arena/to run a fort/etc. It's also now possible for you to try and have your diplomat broker a truce with a group instead of just paying gold, but there are risks!
* Added ability to buy land from land merchant bandit leader (if truced) * Added ability to buy men from merc captain leaders (if truced) * Added ability to sell men to expert recruiter leaders (if truced) * Added ability to view all stats for bandit leaders * Added ability to hire bandit group if you are the bandit king and (public op lower than 20 or group is merry men or honest men) (credit Defender) * Added ability to speak to random bandit (25 dialogues) * Added 36 unique dialogues (4 for each bandit leader type) * Added ability for bandit group leader to join you as a knight if his group is assimilated with you * Added ability for bandit group leader to head off into the world if his group is assimilated with you * Added ability for bandit group leader to join you as a champion if his group is assimilated with you * Added dynamic refusal from bandit group leader if you ask them to join * Added ability for diplomat to broker truce with the bandits * Added ability for diplomat to be killed brokering truce with bandits
New bandit leader random events
Now there are several events with at least one for each trait that can happen at the end of a turn, and some pre-existing bandit events have been improved upon.
* Added rival group join event for recruiter bandit leaders * Added successful robberies event for expert robbery bandits * Added new potion merchant raid event * Added new old artifact seller raid event * Added robbed nobles for village event for merry men bandit leaders * Added defend village and gain recruits for honest men bandit leaders * Added impassioned speech event for expert recruiter bandit leaders * Added call for the bandit horde event for hordevassal bandit leaders * Added half men to horde event for hordevassal bandit leaders * Added brutal training regime event for brutal trainer leaders * Added land capture event for land merchant leaders * Added merc contract event for merc leaders * Added 1 in 3 chance event for successful scam to double gold for moneygrubber bandit leaders
Minor bandit bugs and tweaks
A couple of bugs and tweaks done during the development, also a little cheat code for testing different types of bandit leader!
* Reworked the hire attack screen * Fixed bandit group 5 giving all of their end of turn gold to bandit group 1 * Fixed capitalisation bug in minor bandit group screen * Reworked layout of minor bandit screen * Merged minor bandit code and made it 5x more efficient * Added secret code 69 in bandit group choice screen which spawns a random set of bandit leaders
UNRELATED BUGFIXES
Some bug fixes suggested by you guys! and one I found
* Fixed Flag of Aslona reference (credit u/Dargonsploof) * Fixed broken bluetrii screen (credit HisShadow) * Fixed hirelings unable to be ignored or trap doored (credit HisSHadow) * Fixed hiring more units than intended (credit HisShadow) * Fixed niklas text line bug
SCREENSHOTS
- New screen with a hostile group - Diplomat convinces bandits to a truce - New menu for a truced group - Viewing the troop tree - Talking to a minor bandit leader - Selling units to an expert recruiter leader
This update brings new ways to show who you truly are. Season 4 continues in Update 4.3 with a new progression system to improve your non-lethal play skills, Survival Mastery. The Shotgun family got some special attention this patch with a slight rebalance and Care Packages are now dropping a new bundle of joy, the DBS. Be warned, waking this baby will result in more than just sleepless nights.
New Feature: Survival Mastery
"Develop your not-so-killer instincts."
We are excited to introduce the Survival Mastery system, where players can develop their less-than-lethal aspects of PUBG gameplay. This companion system to Weapon Mastery, which allows players to progress their skill in gunplay, will also introduce new ways for players to express their personalities on the Battlegrounds with new rewards and PUBG ID.
Survival Mastery is a new progression system where players increase levels by gaining XP based on the players' survival patterns
The system operates all the time without being affected by seasons. The Level cap for Survival Mastery is 500
Players can earn XP in the following situations:
Looting
Using items during combat
Combat
Reviving a teammate
Match summary timeline
The match summary timeline recaps all survival actions performed in a match
Players can check survival actions they have performed in their previous match in a timeline sequence from Mastery > Last Match Tab
The activities below will be shown in the timeline, along with other XP earning activities
Landing point
Location where players perform certain actions
Damage dealt and received
Distance a player travels using vehicles
Surviving Blue Zone phases
Survival style showing players' playstyle
In Mastery > Survival tab, players can check their recent survival playstyle from the analysis of all players' data
Survival style tracks your recent playstyle by analyzing data of all the players playing PUBG. It includes the following information:
Average engagement length
Average engagement distance
Items looted per game
Distance traveled per game
Hot drop rate
Damage taken per game
The 3 most prominent of these traits will be displayed
Players can express themselves through their PUBG ID
Survival Mastery - PUBG ID
A new system where players can express themselves while show their progression and Survival Mastery rewards
PUBG ID includes Survival Mastery Level, Player ID, Emblem, Background, and Poses
A summary and detailed recap are available
Players can view and change from Mastery > Survival tab
Players are able to view other player's PUBG ID in the following case
Teammate from the previous match
Player you killed and the player who killed you
Emblems
For every 10 levels (5, 15, 25…), players are rewarded an emblem
Players can express themselves with various emblems on their PUBG ID
Backgrounds
For every 10 levels (10, 20, 30...), players are rewarded a background
Players can express their identity with different backgrounds on their PUBG ID
Poses
For every 100 levels (100, 200, 300...), players are rewarded a pose
Poses are the highest reward in the system and players can change their pose using the Survivor tab and PUBG ID
Player poses utilize the player's equipped clothing
Other skins such as vehicles and weapons aren't currently utilized for poses
BP Rewards
BP will be granted for levels without other rewards
New Weapon: DBS
"The DPS on the DBS is OMG!"
The DBS is a double barrel pump-action bullpup shotgun that can only be initially obtained from Care Packages
DBS has two internal magazine tubes that allow the user to load up to fourteen 12-gauge rounds
Thanks to those combined firing mechanics, DBS can produce massive bursts of damage in a short time span
Upper rail of the gun allows a Holographic, Red Dot Sight, and 2x to 6x Scopes
Maximum effective range to deal damage with the DBS is 100 m
Gameplay
"Two in the front, two in the back, and we don't look back."
Improved shotgun consistency
Hit probability increased, especially in medium shotgun range
Damage drop-off over distance increased
Minimum per pellet damage within effective range of each shotgun increased to 4
Except the Sawed-Off, which is 3
All shotguns fire 9 pellets total per round
Adjusted shotgun balance
All shotgun pellets now use more realistic ballistic curves (speed decrease over time)
All shotguns had their recoil effects updated
Damage multiplier changes
Headshot: From 1.5 to 1.2
Torso: From 1.0 to 0.9
S686
Maximum effective range set to 80 m
Increased reload speed by 20%
S1897
Maximum effective range set to 80 m
Pump action speed increased by 20%
Pump action will no longer temporarily un-ADS the player
Sawed-Off
Maximum effective range set to 80 m
Maximum increased probability range set to 50 m
Increased number of pellets fired to 9
Decreased damage per pellet from 22 to 20
Duckbill attachment: Pellet spread multiplier increased from 0.8 to 1.0
Updated weapon impact effects
Both decals and particle effects are now more directional allowing players to better understand the direction shots are coming from
Size and characteristics of the effect depend on both the surface being hit and the class of the weapon being fired
QoL improvement for healing items while walking
Healing items can now be activated while moving and your player will be reduced to walking speed and continue using the item while you move at walking pace
Previously, you had to come to a complete stop to start healing
Canted Sight reticle type can now be adjusted, along with brightness, similar to the Red Dot
Sound
Reduced the volume of the Red Zone
Footstep sounds volume and attenuation have been re-balanced
Footstep sounds will be more drastically reduced when players move to the outer limit of footstep audible range
Different sound effects are played when landing from falling, dependent to the surface material type
The current season of both the Survivor Pass and Survivor Title System will end on October 16th KST
Survivor Pass: Starting October 2nd, two weeks before the end period of Aftermath, there will be an on-screen message, pop-up and countdown on the Survivor Pass banner in the lobby to notify players of the pass end timing
A pop-up message displayed will be displayed to users purchasing Premium Pass and Level-up items, alerting them of the time left until pass end
Premium Pass and Level-up items can be purchased until the Pass period ends
UI/UX
Added background blur effects to make the duo/squad team UI have better readability
Improved visibility of the fire mode indicator on the HUD to further differentiate firing modes
Decreased brightness of equipment icons
Added headphone icon to the UI right of the health HUD to indicate when the Instant Volume Reducer (F7) is enabled
A system message at the bottom of the screen has also been added when activating/deactivating this function
Performance
Minor performance optimizations that will improve FPS in areas where many players are in close proximity to one another
Made visual improvements to shadows and enhanced rendering performance
Deployed change to live servers which mitigates an issue which can cause loot to appear late, mainly after landing from your parachute.
Dev Note: As this change increases server load, we will closely monitor any potential negative impact this may have to the player experience. Please share feedback on your experience with us through official platforms.
Custom Match
Improved Zombie Mode
The days of slow, weak zombies are over! Custom match Zombie modes are getting the following improvements:
Zombies now have stronger physical capabilities
Zombies can run faster, jump higher, and attack much faster
Increased the running speed by 1.5 times
Increased the jumping height by 2 times
Increased the speed of attacks by 1.5 times
Zombies now have much more health and stronger healing power
Increased strength by more than 2 times
Can recover health automatically when they are not engaged in combat
No fall damage when falling from high locations
Receive less damage from guns, except for headshots
Zombies can now drive vehicles
Zombies can now move around using vehicles instead of simply running on foot
Moreover, we are developing a virus infection feature, which is one of the core elements of PUBG Zombie (PUBZ) content. Internal tests are ongoing for various features to make the zombie mode matches more diverse and exciting. We look forward to your feedback on the improved zombie mode
PUBG Partner Icon
In Custom Matches, an icon will be displayed in front PUBG Partner's nicknames. This icon will only be shown in the match information section and waiting room
Matchmaking
Implemented a system to prioritize matching players who speak the same language together in Duo and Squad mode
Due to this change, it may be more likely to occasionally be placed on a team of only 2 or 3 players when playing Squads.
Dev Note: We're making this change in response to player feedback and frustration to being placed in a Squad with players who speak a different language, making it difficult to communicate properly. For many players, this change will not be noticeable, but in regions such as Europe, with multiple countries in close proximity speaking many different languages, we expect ease of communication to be noticeably improved. As the goal of this change is to improve your gameplay experience, please share your feedback and let us know your thoughts. We will actively monitor player feedback and make additional changes if required.
Skins & Items
The following items are now available in the store:
Halloween themed items
Sales Period: 9/25 ~ 11/13
12 new Twitch Broadcast Royale items
Sales Period: 9/25 ~ 10/15
3 Pan skins and 1 set celebrating the PUBG Classic
Sales Period: 10/2 ~ 10/23
New BP purchasable items
Beryl & S12K BattleStat skins
2 Madsy shoes
New BattleStat skin
SCAR-L BattleStat skin
Reduced the probability of receiving a locked crate from the random crate purchase by 50%
Replay System
The replay system has been updated. Replay files from previous updates are now unavailable for use
Bug Fixes
Fixed an issue where character footsteps cannot be heard when walking backwards against corners of objects
Fixed an issue where the smoke UI timer doesn't sync correctly when the replay is skipped in replay mode
Fixed an issue where the Flare Gun firing animation is obscured when in the prone position
Fixed an issue where grenade damage in rare situations could be received through objects
Fixed an issue where an incorrect kill distance was shown when a disconnected player is killed
Fixed an issue where UAZ wheels wouldn't get destroyed after being punched multiple times
Fixed an issue where skull icons are incorrectly displayed on the minimap in Simplified Chinese language version
Fixed an issue which caused an excessively bright light effect in the side mirror of motorcycles
Fixed an issue where players could not be damaged by other players punching them inside vehicles
Fixed an issue where parachutes were not displayed in training mode with a fully equipped bag
Fixed an issue where players are forcibly removed from training mode when vaulting over a certain wall
Fixed an issue where zombie players occasionally appear to be human in zombie mode
Fixed an issue where the lung capacity icon does wouldn't display correctly when holding breath while swimming
Fixed an issue which prevented footstep sounds from playing in specific situations when running through certain puddles