Sep 16, 2019
Mini Metro - Robert
We’re thrilled to announce our new title: Mini Motorways! The team has been hard at work on this game since early 2018 and we’re so happy that we can share the news with you all after so many months.



The success of our debut title, Mini Metro, took us all by surprise. As you know, we have spent time since its inception supporting it by adding more content, bringing it to new platforms, and improving the core systems (a fancy way of saying “fixing bugs”). It’s also been a hard title to follow up. We have spent a lot of time deciding what to base our next game on, and we decided on something else that a lot of people use every day – road maps.



We did a lot of work on Mini Metro in 2018, such as adding Creative Mode, the interactive game guide, and new maps. In between these updates we set aside time for members of the team to prototype ideas for how an interactive road map would work. In some concepts the roads drew themselves automatically and you carved arterial routes through them, in others you painted roads across the city and they “sprouted” small streets. We experimented with systems such as modelling the waves of commuters throughout the day, intelligent spline editing, and threading together interchanges. In the end we kept coming back to one of the concepts, Tiny Tileways, that our programmers Tana and Tom had put together. It was a neat and minimal design, fun to watch and interact with, and had a lot of potential for expansion.



We want Mini Motorways to be as good as it can be by the time we launch on Steam, and instead of rushing the integration, we’re taking the time to do it right and deliver a great game first time to you all. This time around, there will be no Early Access period as it should be pretty rounded out by then. You can check out our Coming Soon page and if you like the look of it, please add Mini Motorways to your Wishlist!
Night Lights - Meridian4

  • Cosmetic improvements all over the game
  • Added a delay to light enabled powerbricks on loading, to prevent timing issues
https://store.steampowered.com/app/590850/Night_Lights/
Dr. Trolley's Problem - WeroCreative


LOTS OF NEW STUFF!

The Dr.'s been hard at work over the summer crafting even more trolley problems for all you patients. While you were out enjoying the sun and hanging out with friends Dr. Trolley was hard at work on the meta-VR device to improve your game experience.

The end of summer (or is it the start of fall?) update adds more play time and stressful situations. There have been changes behind the scenes which hopefully don't cause more bugs.

There's an upcoming game mode that will hopefully blow your collective minds. It'll come out just before the 1.0 release. Stay tuned!

The highlights from the update:

  • Randomly generated situations!
  • 25 new situations!
  • There are more actors in the game for the trolley to run over (or not).




More on the random situations:
The current rollout of the random situations displays actors on the tracks. Choices are only influenced by what you see - who's on the track - without any additional notes. In a future update it is planned to also generate random information about each actor to influence what people decided to do.

If you have any feedback on the random situations (or anything else about our trolley problem game) please let us know!



An incomplete list of changes:

  • New situation category
  • Ghosts have a bit more randomness
  • Rebuilt menu system
  • Inorganic actors to run over
  • Analytics update
  • Loading screen (you know you love it)
  • More variety in ghosts
RhythmSnake - bolotogame
Sep 16, 2019
Wave Beta - Natti_Lin
Join us every two weeksfor the Psytrance Festival with TOTC!



Don't have the Wave yet? It's available for PC VR and Desktop

Don't forget to check out our website and calendar for more shows!

We're on Discord! Come get involved with our community to never miss updates and shows.
The Church in the Darkness ™ - Richard Paranoid


Hello everyone,

We've just posted our latest update, v1.0.8!

Here's what's included:

  • Fixed ending logic problem where if you had non-lethally subdued Isaac or Rebecca, the game would sometimes think you had killed them. This ended up being fairly involved to fix, but I also tuned some other aspects of the endings and I think the logic is a lot tighter now overall.
  • Fixed a few more cases where dialog from the PA would repeat dialog where it shouldn't.
  • Searched around our archives and found a small group of Isaac and Rebecca Walker lines that weren't in the game before, which are now added to the PA system in various places.
  • Added the ability to skip note-related voice over. If you pick up one of the documents that has narration (or for the ones you start the game with), you can now hit a key/button to get it to stop.
  • By popular demand, added a confirmation dialog to quitting a game without saving.
To play with these changes, confirm that you have the latest build by seeing the version # Sv1.0.8 in the upper left corner of the Settings screen.

Next, we'll be looking at some core control tweaks and other ways to vary up each playthrough. We're also going to investigate some adjustments to the save system and we still plan on getting to some colorblind support. Your patience is appreciated, and we haven't forgotten! Check out the Features thread if you have more requests:
https://steamcommunity.com/app/339830/discussions/0/1643170269575444394/

As always, we value your input, so let us know what you think.

- Richard
Misfire - Noodle
This update adds the brand new practice mode, as well as fixing a few bugs!
  • Added the Practice Mode, accessible from the Main Menu's "Play" tab
  • Practice consists of the Target Mode only for the time being. Bot's, programming AI, and offline matches are much bigger tasks for another time
  • Practice isn't timed and will continue for as long as you like, and provides you with an infinite amount of lives
  • Fixed the Scattergun colliding with the owning player's shield
Wave Beta - Natti_Lin
Every Saturday! Live from London UK - Playing the biggest sounds in House, Future House & Electro.



Come Ride the Wave - It's available for PC VR and Desktop.

Don't forget to check out our website and calendar for more shows!

We're on Discord! Come get involved with our community to never miss updates and shows.
Les 4 Alice: Lorange Journey - Dev Mia
I'm working on a update for Les 4 Alice, to change the UI to adv-style, like I did with most of my other games.

Preview:


I intent to do the same with Entre-Deux Cursed, Hir Corruption and VKT Prime System Crash.
I also *might* update ChatAid + the DLCs as well. (wait and see for that one)
Sep 16, 2019
Time Warpers - Kenzie

Halloween Event
Starting on October 1st, Zones 1-100 will be filled with candy & pumpkins.
Collect Candy, launch it at Pumpkins to upgrade & unlock permanent Halloween costumes for the Soldier, Drone & Turret.
The Halloween Event will start at 12:00 am MST, and run through October 31.


Candy Pickups
There are 9 candies per Zone.
Collected candies respawn every minute.
Collect candies by actively running around, using the Free Roam Camera, or idly sitting on one.

Or unlock the Candy Magnet and let the candies come to you.


Candy Launcher
Once unlocked, the Candy Launcher can be used to blast candies at Pumpkins for rewards.
The Candy Launcher is exclusively for the Soldier (Drone or Turret can't equip it).
You'll definitely want to use your Automatic Fire & Dual Wield Abilities, but just a heads up, Perks & Critical shots are disabled on the Candy Launcher.
To equip it, hover over the Soldier & select it from the Weapon Types.


Candy Launcher UI
When the Candy Launcher is equipped the Soldier info changes to show all the important Halloween event stats.


Candy Per Click Pumpkin
This pumpkin increases how many candies the Candy Launcher fires with one click.
Find the Candy Per Click Pumpkin in Zones 10, 40 & 70.


Candy Per Pickup Pumpkin
This pumpkin increases how many candies you get with each piece of candy you collect.
Find the Candy Per Pickup Pumpkin in Zones 20, 50 & 80.


Candy Magnet Pumpkin
This pumpkin increases how quickly candy is pulled towards you.
Find the Candy Magnet Pumpkin in Zones 30, 60 & 90.

Public World Pumpkins
If there are multiple people in a Pumpkin Zone, everyone in that Zone will be credited for the candies other players feed to the Pumpkins (using your Candy Per Click stat).
Other player's candy bullets are never hidden, so you'll always know when someone is launching candy at a pumpkin.

Halloween Costumes
The Soldier, Drone & Turret are getting into the Halloween spirit with unlockable permanent costumes.
Complete Missions to unlock the….

Soldier's Frankenstein & Skeleton Outfits

Drone's Mummy & Green Dragon Outfits

Turret's Turtle & Red Dragon Outfits


Halloween Missions
All of the Halloween Missions can be found in the Holiday Achievements screen.
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