Everything - contact@rockpapershotgun.com (Katharine Castle)

>

In Everything you play as everything. A fleet of flying sofas, a tiny ant, a string of DNA floating on the wind. You can play as giant trees, erupting forth from the ground as you sprout and slither your way across the land, or perhaps you’d prefer to lead an entire orchestra’s worth of musical instruments through the purple, unending void inside an alien spacecraft. You can even do a little dance to spawn other trees or trumpets (or pebbles, or beetles or a drawer full of spoons) to grow your empire of assorted sentient objects until you can see nothing but> trees and trumpets (or rhinos, or giraffes or ten-pin bowling bowls). As that old-fashioned saying goes, the world is truly your oyster in Everything, and I absolutely love the idea of being able to see the world through a million different pairs of eyes. The only problem is that some of those eye sockets are more fun than others.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Sin Vega)

The up-to-four-friends scene is having a good time these days, with no end of brawlers gracing living rooms across the land. Should you tire of knocking each other about in arenas though, blocky co-op train-enabling sim Unrailed! might be a nice change now that it’s entered early access.

Players carve a path and build a track for their wee train as it chugs across a procedurally generated blockworld, ideally in that order. A trailer and thoughts lie below.

(more…)

Celeste - contact@rockpapershotgun.com (Natalie Clayton)

So long, Madeline. Celeste‘s final update, Farewell has arrived amid a busy week for Matt Makes Extremely OK Games. With a new studio name and a mysterious new game in the works, the future’s looking pretty interesting for the Vancouver team. But there’s still time for one last trip up Celeste Mountain, starting today.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Natalie Clayton)

An indie fusion band invites you to practice in the shallows of a lake. Two stoners ask for advice in a chess game. Partygoers deep in a cave believe they hear a ghost when you talk. I haven’t been hiking in a long, long time, but if this is what it involves these days then maybe it’s time to strap on those walking boots. If that all sounds like your jam, you might want to check out An Afternoon Rippling – hey, it’s free, what could possibly go wrong?

(more…)

Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

Exciting news! Steam Charts is proud to announce it’s to be an Epic exclusive! From now on you can read your favourite article about the top selling games on Steam exclusively on the Epic Store!

But don’t worry, long-term readers – you’ll still be able to read the articles right here on RPS, after just one year. Everyone’s a winner!

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

With Borderlands 3 arriving on Friday, 2K have tried to lay claim to this whole week by debuting the launch trailer today. It’s an audacious move but one I’ll allow because it digs up an early Queen banger and I’m grateful for the reminder.

I am also posting this to point out that one thing which won’t be early is our review. It seems only American media have received early access to the game, so at launch we’ll be swamped with reviews sorely deficient in the letter “U” and too abundant in “fanny packs”. Going on about “filling your fanny pack with colorful loot.” Don’t you dare write that, Americans.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

I’ve always thought Capcom displayed surprising restraint in not just making a Left 4 Dead rip-off when Valve’s game was tearing up the zombie game scene. It looks like their restraint may have run out, judging by today’s announcement trailer for the “team-based survival horror experience” they’re currently calling Project Resistance. The video shows Velma Dinkley from Scooby Doo and three other regular folks wandering together through a zombie lab, battering and blasting different classes of undeadniks unleashed upon them by some manner of director. How the actual game plays may be quite different but, for now, it’s looking potentially pretty L4D-y.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Katharine Castle)

Most gaming keyboards that clack their way onto my desk usually fall into one of two categories. They’re either great big hulking plastic things, or they’re equally large slabs of hard-edged metal. They do not make my fingers smell like a forest, nor do they double up as handy, alpine air fresheners. In these respects, Unick Invent’s new, ultra-compact Woo-dy keyboard is entirely unique.

(more…)

Noita - contact@rockpapershotgun.com (Natalie Clayton)

Oh man, how did I miss Noita? It looks like someone took that Powder Game everyone was well into back in school, gave it a colour palette and made a Spelunky out of it. Brilliant! There’s so much physical goodness going on, I’d love it if one of the developers, say, released a 10-and-a-bit minute YouTube video explaining how Noita’s meticulously simulated materials come together to create chaos.

Wait, they did what?

(more…)

Empire of Sin - contact@rockpapershotgun.com (Alice Bell)

In Romero Games’ Empire Of Sin, you play a prohibition era crime lord in Chicago, organising your rackets and engaging in turn-based combat with rivals. It’s an era developer Brenda Romero has always been fascinated by. She grew up in a town in New York state called Ogdensburg, which hadn’t, historically, had a lot going for it until US prohibition started in 1920, triggering 13 years in which getting hammered was basically illegal.

In a happenstance which perfectly demonstrates how ridiculous border control can be, Ogdensburg is right smack on one side of the St. Lawrence river. On the other side, is, um, Canada. Armed with the knowledge the river isn’t that deep and that it freezes over during the winter, a man could make thousands of dollars by getting the right cargo across it.

(more…)

...