Hello and welcome to another development diary for Imperator:Rome!
Most of us are hard at work finishing up the 1.2 Cicero update, fixing things found in the open beta as well as in our internal testing. Others have now moved on to the future Livy Update, which I cannot talk too much about right now.
With the release of the final 1.2 approaching I thought I’d take the opportunity to introduce some of those who are part of the Imperator:Rome team and what they do. :)
Name & Nickname: Johan Role: Creative Director What I do: Whatever is needed to make a game.. Mostly design and coding these days. Favorite Feature: Mana! j/k I really like how the dynamic pop mechanic worked out in Cicero. Favorite Nation: I love playing Tartessos
Nickname: Arheo What I do: Content Designer! Skilled in being bald, musicology, and battering rams. I have a hand in miscellaneous parts of Imperator. I'm always happy to discuss balance, design, or accidental features on the forums. Favorite Creation: The Olympics Least Favourite Creation: The Olympics
Nickname: Trin Tragula Name: Henrik Role: Game Designer What I do: My job is to come up with and document design as well as tweaking and adjusting the balance of the game. I have been working on Imperator since the project started but for a long time I also used to be the single Content Designer on EU4. Like many other Paradox employees I was also once a modder of these games before becoming a developer. Favorite Thing: I have always been in love with the maps of paradox games and I think Imperator has one of our best maps so far. From the Cicero Update I really enjoy how the dynamic between Food, Cities and Settlements turned out.
Name: Joachim Forum Name: Snow Crystal Role: Content Designer What I do: So I pretty much work with everything that isn't Art, Sound nor Code. Be that map changes or fixes, events, decisions, or whatever else needs Script work. Similarly to my time on CK2, I prefer working on the map or formables. Personally I always love starting with the smallest nations on the map, so I have a lot of playthroughs with Gadir, the Phoenician nations etc, and I secretly have a goal to give them all something special so I'll have even more fun playing them. Fun fact: I once paid 16 euros for a tiny ice-cream I didn't even get to eat.
Nickname: Katz Name: Sebastian What I do: Embedded QA on the project and have been along since the start. I try to keep a good overview of the project to do what I can to have good releases reaching you all. Outside of games I tend to try to be out with my camera. Favorite Bug: Demon Ghost Cassander haunting the Mac.
Forum name: Gorion3 Reddit name: u/Gorbear Role: Tech Lead What I do: A tech lead is part of the leadership team that is making decisions. Specifically a tech lead is responsible for the technical delivery of a game, setting up workflows & processes within the team together with the producer. Besides that talk with design about what is feasible and what is not. Besides that I do some programming, mainly working tasks that are not set 'features'. These are bug fixes, optimizations, but sometimes a new feature :) Favorite feature: I love army automation!
Nickname: Egladil What I do: Programmer. I joined both Paradox and this project about 1.5 years ago. Before that I worked as a software engineering consultant at Sweden's oldest consultancy agency, doing all kinds of different things. Since I started I've touched basically every part of the projects code, adding new features and fixing things that broke. In addition to programming, I also made the flag for Celticia. Outside of work I do larping, play colony management games, and most importantly pet my cats Trivia: Was once a developer for OpenTTD
Name: Evan Wu Role: Programmer What I do: I’ve been a huge fan of Paradox since Crusader Kings (the first one) and recently joined the company. Currently proud to be part of the Imperator team programming gameplay features and AI. Outside of games I’m either looking to fly my drone or scuba dive into the sea. Fun fact: When I was a kid, I made a strategy game in school which other kids paid to play.
Name & Nickname: Timor Role: 2D/UI Artist What I do: As long as it exists in the game, my job is to make it look as nice and appealing as I can in the time given to me. Favorite Feature: Events. In particular, the event images. These were a real joy to make and to set the art style for. Favorite Nation: Yamato... now we just need to get it on the map and travel into the future by a few hundred years.
Name: Joacim Forum name: Carlberg Role: Art Lead What I do: I'm the person who's in charge of the visual parts of Imperator. With my background in 3D I've been a part in setting the visual style for the units of the world, as well as the painting of the world itself with my colleagues. I'm always keen to make Imperator looking better, and work to make the map and world feel even more alive. Trivia: Used to fight a bit of Longword HEMA before moving to Stockholm, and have always been a history nut when it comes to armor and uniforms.
Name: Hörður Handle: Aule_the_creator Role: (Freelance) Content Designer What I do: I have only recently started at Paradox, so I make whatever they tell me to make. So far I've mostly been doing historical flavor events, which works well for me as a historian. Trivia: I do historical high-medieval and viking-age reenactment in my spare time: hit and stab friends with blunt metal weapons, always aim for the crotch. That sort of thing.
Upcoming Cicero Q&A
That was all for this week! There will be more information about the patch and the game as soon as tomorrow (10th Sept 19) as @Arheo will host a Q&A at 14:00 where he will be answering questions from the community. This will be available through our Twitch Channel.
To discuss today's diary feel free to head over to our forums here!
I got some good news over this weekend that Steam has approved the build for Eternal Concord, so everything is now ready for Thursday's release! I look forward to all of you playing my game and letting me know what you think!
I hope your week goes well. Take care and I will see you back here on Thursday!
Friends, we are pleased to inform you that Space Ops VR got it first grand update. We've added a survival mode with two new maps, several types of enemies, better optimization and much more.
We decided to celebrate the beginning of the content transfer from Farhome to Space Ops VR by launching a 30% weeklong discount starting today!
Thank you for all your support of our game. We have released first big content update, but stay tuned, more to come! To celebrate grand update we've launched 30% weeklong discount.
Needless to say that it's the best time to join Space Ops since it's initial release. See you in the next battle!
Happy September! Get a 80% off on selected items - clothes, accessories and body type items - from September 10 @10PM (after a maintenance) to September 25 @10PM (before a maintenance) (Pacific Time)!! ːJoyfulLalabitː
Just follow us on Steam to win a prize - 100% Discount Coupon (1 person only) - from September 10 @10PM to September 18 (Pacific Time)!
- Click here to check our followers. You're qualified if you're in the list before we announce the winner. - We will announce the winner on September 19 (Pacific Time).
Nightork Adventures 2 - Legacy of Chaos - Warptear Entertainment
Hello Adventurers,
we decided to make Nightork Adventures 2 free-to-play in Orktober (Harr harr!) 2019. Microtransactions are not planned - so you will have everything for free! We hope that this will lead to more players and some more levels in the workshop.
Hello everyone, so as I was saying the addition of the 6 warrior Zoonimals pack, will definitely happen...but as for the alternate projectile addition...it's not working out. Another thing would be the bonus rounds...do we really need them. So, ahem. The major update will still be significant but not as major. I will probably add 8 warriors though...and I would probably creat the update a lot quicker. We will see.
Have fun guys and girls... John P. Red Moon Studio
Last week we deploy our new update and now our founders and backers can enjoy adventures in Relic Hunters Legend with a Full Party!
It was time for Raff, the Party Engineer, show up with all her skills implemented and now she is able to support her teammates through jammin’ tunes and pump out some damage with her trusty Keytar.
Raff's Skills
THE WRENCH: The Wrench is Raff's Melee skill. It deals a lot of area damage, but can also hit allies to recover their Shields (blue lifebar) or Armor (yellow lifebar). Pretty handy!
SOUNDSCAPE: Raff's Utility skill. It projects a constant aura of music around Raff that can buff her and nearby allies. By actively using the skill, you can switch between two songs: Soothing Song, which regenerates Life over time, and Battle Song, which grants +20% Weapon Damage.
SHIFTING MOODS: Her Passive skill. Raff's humor is constantly changing, which affects her skills: every 7 seconds she switches between two stances: Good Vibes and Bad Vibes. If you switch to Battle Song while in Bad Vibes, you deal Magnetic damage in an area around Raff. On the other hand, if you switch to Soothing Song while in Good Vibes, you will instantly heal Raff and nearby allies for a good amount.
KEYTAR BLAST: Raff's signature skill! By holding down the Charge skill, you can wind up a devastating attack with the Keytar that will hit everything in a large cone in front of Raff! Enemies will take a lot of Magnetic damage (which is effective against Shields in particular), and allies will be healed instantly!
UP THE TEMPO: Last but certainly not least, if your party wants to slip away in style, Raff has her super cool Mobility skill called Up The Tempo. It gives a huge speed buff to Raff and all nearby allies, allowing you to sprint and zip around the battlefield!
And there are more things to come for Relic Hunters Legend! Participate in our Community at Discord, give us your feedback and ask us any question you want!
Don't forget to follow our media to not lose any news about the game.
Nightork Adventures - Beyond the Moons of Shadalee - Warptear Entertainment
Hello Adventurers,
we decided to make Nightork Adventures 1 free-to-play in Orktober (Harr harr!) 2019. Microtransactions are not planned - so you will have everything for free! We hope that this will lead to more players and some more levels in the workshop.