The Lord of the Rings: Adventure Card Game - Definitive Edition - Tgerritsen

Hail and Well Met!

We released the Steam version of the game into Full Release on Thursday and there are a number of new players in the game. Welcome new players and welcome back if you haven't played for a while.

Videos Community Hub
If you are looking for tips and pointers on the game, last week we mentioned the online databases and the guides page right here on Steam. One are we didn't mention is the fantastic videos section on Steam as well. Here you will see a great collection of videos on how to play crafted by fellow players. We highly recommend you check out this content, as it will teach you some of the subtle nuances of the game if you are a new player, but you can also get a feel for the game if you thinking of picking it up.
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The Shadow's Fall on Sale Until September 9th


Just a reminder that in honor of Full Release we've placed the first expansion, The Shadow's Fall, on sale until September 9th for 50% of the regular price!

Each expansion includes 4 new heroes, 32 new player cards (2 of each of the 16 different cards), a full new campaign with 5 quests and a host of Sauron cards to encounter. Not to mention 5 quest challenge cards, 4 hero challenge cards and a campaign completion reward.

In this direct sequel to the events of The Shadow's Reach, your fellowship will delve deeper into Southern Mirkwood as you face off against wolves, orcs and the horrors that await you within Dol Guldur.

This is your chance to add the new expansion to your collection for half the price!

https://steamcommunity.com/games/509580/announcements/detail/1583500109320818792


What's Next?


The Witch Kings' Grasp Expansion

Now that we're in Full Release, what's next? Next up is our very next campaign, The Witch King's Grasp, an entirely new set of quests in which we take you west of The Misty Mountains to Bree-land and the Barrow-Downs to face all new foes and overcome all new challenges.

There will be familiar faces, famous locations and a mystery or two for you to uncover in this new expansion, due this Autumn.

Starting next week we'll begin to give more sneak peeks as to what is in store for your fellowships in this all new narrative adventure. which will feature four new heroes that we covered in a previous news update including:

Boromir


Frodo


Rossiel


Sam


(Please note that these cards are subject to change until release.)

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More!
Beyond the next Campaign we're working on a lot more. We'll unveil the full roadmap in the weeks to come, but we're working on new cards, new cosmetics, new emotes, new encounters and new challenge rewards which we will sneak peek here and on our Twitch stream.

We've just released and we're just getting started.


Updates
We will be releasing a few quick updates in the next two weeks and will notify players when this happens and what's changed. These will be small updates and shouldn't keep you out of the game for more than a few minutes when they happen.

You can check the latest changes in the meantime in the release notes topic.

Our next major update will be the release of Campaign 3 later this Autumn.


Obtaining Technical Assistance
If you happen to experience any issues or need technical assistance for the game, please remember that if you don't see the answer within the forums or on discord, you can always file a Helpshift here:

https://asmodee.helpshift.com/a/lord-of-the-rings-acg/


Discord
For more info on the game, there is a fan set up and run discord channel where you can reach out and talk to fellow players and look for multiplayer friends to play with.

You can check it out here.


Twitch Stream

Don't forget that you can check out our Twitch channel at https://www.twitch.tv/ffigames every two weeks at 1pm Central US time / 6:00pm UTC.

Our next regular stream will be Wednesday, September 10th.


Next Update
That's all we have this week. Until we meet again, may the stars shine ever on your adventures!

-FFI and Asmodee Digital
Sep 3, 2019
Spark Five - techbridgeinteractive
Version 1.2.0 Update

It has been a year since I started developing Spark Five. The game has received a major update. Whats new then? A lot has changed actually. Following are the major changes to the game.

GENERAL
  • Shader updated.
  • General theme shading of the game has been changed from orange-yellow to blue-cyan. Game icon hue has been adjusted accordingly.
  • Post-Processing re-adjusted. Colored atmospheric ambience has been removed entirely.
  • Tutorial updated. Text-to-Speech functionality removed from all levels.
  • In-game achievement icons updated.
  • Steam store page updated. New trailer and screenshots added.
  • All game elements (models, particle effects, etc.) have been updated, excluding cargo boxes and loot boxes. The basic map arrangement, overall objectives, item pick-ups, turret positions and number of enemy guards for all levels remain the same.



AUDIO
  • Ambient music for all levels including main menu updated.
  • New explosion sounds added.
  • Footstep sound corresponds to walking on metal as opposed to walking on grass.
  • Added new sound effects associated with various actions in the game.

UI/UX
  • Main Menu updated. Settings panel is permanently visible. Option to enable/disable post-processing has been added to the settings panel.
  • UI elements like boxes, buttons, text, fonts, etc have been updated.
  • Minimap support removed entirely from the game.
  • Perspective camera field of view increased from 50 to 60.
  • Minor script adjustments made related to GUI.



GAME ELEMENTS
  • Character models re-worked (main player and guards). Animations remain the same.
  • Spark form updated. Spark form is no longer a ball of lightning, rather a transparent glowing specter of the original character.
  • Rooms have been updated with new models and textures.
  • 4 types of turrets and associated bullets added. Type of turret has no impact on game-play.
  • Laser machine comes with a radar. A rotating radar indicates that the associated laser is on and vice-versa.

GAME MECHANICS
  • Movement speed of main player increased from 3.85 to 4.
  • You gain +30% bonus movement speed when in Spark form. The bonus is lost when you are reborn.
  • Enemy guards navigation agent radius reduced from 0.5 to 0.2.
  • Chase distance threshold of all enemy guards increased from 6 to 7, i.e. they will cease their pursuit if the distance between you and the guard is 7 units or more. (For reference, a room is 10 units X 10 units)
  • Re-adjusted detection boxes of enemy guards.
  • Time gained from picking up a Time Capsule increased from 23 seconds to 30 seconds.
  • Minimum fire rate of all turrets has been increased from 1 second to 2 seconds.
  • Turrets have limiters for bullets instead of time constraint. Bullets get de-spawned whenever they collide with the associated limiter or any other collider.
  • Speed of bullet varies randomly between 300 and 350 instead of a 300 flat value. Speed is calculated before bullet leaves the turret.
  • Spark Replicas can stop bullets.
  • All Nemesis Campaign levels have +60 seconds added to the starting timer and start with +1 bomb.
  • All Spark Campaign and Mercenarium levels start with +1 bombs and +1 replica.
  • Time required to achieve stars increased by 30 seconds for all Spark Campaign levels.

PARTICLES
  • New explosion effects added.
  • New effects corresponding to item pick-ups added.
  • Relevant objects colliding laser produces sparks.
  • New particle effect for circular laser defense system.
Marble Odyssey - Marbalista
We will launch Marble Odyssey on Early Access on Monday 9th September, at 10AM PST. The price will be $29.99 (or equivalent in your local currency).

What will you get for this?

  • 20 initial levels (in various states of completion).
  • Access to our Beta programme.
  • Exclusive access to Early Access chat channels.
  • Access to new levels and features, as they are developed.
  • Talk directly to the game devs.
  • Your feedback and bug reports will be listened to and great ideas WILL make it into the game.
  • Post-release, the first FOUR (yes 4!) level expansion packs are free, with 20 levels in each pack!

You'll join us on the final journey to the games full release in the Holiday Season 2019. We want to hear your ideas about the current gameplay, levels you love. Tweaks you would like made, new hazards and bad guys for you to pit yourself against. We can't promise to put every idea in, but we will certainly listen and we hope our community of Early Access players will help us take Marble Odyssey to another level of quality and of course, fun!

The focus will be completing the current 20 levels, squashing bugs, buffing all of the gameplay elements used to a high sheen, tweaking the UI and so on, until the game is ready for its full release.

Post-release, you will be invited to submit ideas on new levels, bad guys, marble designs and so on. And as soon as those new levels are ready for testing, you will get on-going early access to these levels and features.

The first four packs of levels, featuring 20 levels each, are yours for free. We plan to sell these for approximately $7 each when they are released. Which means your effectively getting the game for $2.99! by buying in the Early Access phase. PLUS all the exclusive Early Access features listed above.

Game Features
  • 20 Levels of action in the initial release
  • Each level needs a combination of speed, marble rescue and gem collection to win.
  • Cunning AI-driven enemies will try to thwart your progress!
  • Special powers allow your marble to Jump, Brake and Turbo speed.
  • Pit yourself against a range of challenges, including perilous ledges, jumps and pinball table elements (Plus more!).
  • Unlockable Marble Skins, achieved by rescuing your marble comrades, try to collect them all across your adventures.
  • Unique Marble skins, some unlocked in-game, others available from the Steam store, will allow you to expand your Marble collection and express your individuality.
  • DLC Level packs, will offer further tests of dexterity, quick-thinking and speed.
Corona MotorSport - Luke
https://youtu.be/3nlc9sKPxs4
Hey Guys!
Here's a little preview of what's to come for Beta 1.0.0, this just showcases the new HD render pipeline and a refreshed design for the VX Storm, I'll post some actual gameplay footage shortly, I'm currently busy optimizing performance with a goal of having a minimum of 50-60fps running at 1080p, more on this shortly.
Anyway, Enjoy this 4k 60fps preview!

Luke Japaridze
LucasGame Studios
Marshin - pawelori


Hello, world!

We wanted to let you know that you can follow along with us on our development journey via the Marshin Discord server (linked below).

Whether you take an active interest in gaming, game development, art, science fiction, etc- this is a safe space to discuss such things. We look forward to meeting you!

Click here to join us on Discord

~2210.io (Pawelori)
Overcrowd: A Commute 'Em Up - pH_101
Hi all,

More beta branch updates for you today.

-Staff portraits at the top of the screen now also show what tools staff are carrying. A handy little QOL fix so you can see what everyone is up to easily.
-fixed bug in which cell in front of vent was incorrectly reserved for access.
-preventing possible crash if chair not present on loading seating staff.

More to come. Thanks everyone!
Love is Dead - Conspiracy


We're pleased to announce that Love is Dead now supports Steam Trading Cards and all of the associated swag!

Emotes!

Backgrounds!

Badges!

All of it is now available :)

Enjoy!
Color Slayer - the domaginarium
Quick question. Have you unlocked all costumes already?



And now, the reason for this post:

There was a small bug that happened sometimes when you selected "try again" after losing. The bug is now fixed. Sorry for the inconvenience.
Heavy Metal Machines - Hoplon.Community

Hello, Metal Gladiators

A new patch has been released today, bringing an interface hotfix to the Metal League and Ranked mode menu.

Interface
  • The social menu buttons are now working properly within the Metal League menu.
  • The social menu that is opened to add members to your group, at the upper right side of the screen, is now closing properly.

To share your feedback, please post in the General Discussion forum.

Heavy Metal Machines Team
Warhead Destined - Gibi
If you watched my latest stream, which you probably didn't due to lag, I can not stream because I don't have enough upload bandwidth.

I am looking for someone to stream this game and I will grant the user access to stream it for everyone.

Please contact us at miblient@gmail.com for privilege to stream it on Steam.
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