Automachef - Jonno
Hey everyone,

Welcome to Automachef's 7th Kitchen Confidential!

This week the definitely human Robert Person has graced us with their presence! Robert shall be explaining how Mods work and how you can make your own to play and share on the Steam Workshop.

Let's get stuck in shall we?


Mod Creation

Hello fellow humans, welcome to yet another “Kitchen Confidential”. This time we are going to talk about one of the features that sets Automachef apart: the tools that allow players to create their very own recipes, ingredients, dishes and levels and then share them with the rest of the community!

In order to see some of the creations you could make using the Automachef Software Development Kit, check out the Steam Workshop, particularly the following mods, which are extremely fun to play:
  • Danish Food (frikadellesandwich, flæskesteg and other traditional Danish foods)
  • Delicious Desserts (ice cream, cakes, pancakes and more)
  • High Steaks (steaks of different types and different degrees of doneness)
Getting started with making your own mods is quite easy. We suggest that you check Automachef’s website and download the mod creation guide for more detail, but here are the basics:

1. Download and install Unity 2018.3.7f1. You can get it through the Unity Hub that you can download from Unity’s website for free.

2. Download the Automachef SDK from Automachef’s website.

3. Think about the recipes, ingredients and dishes you want to make.

4.Fire up your favourite 3D modelling software (like Blender) and start making the 3D models for your food. Don’t forget to prepare a square icon for each one of the ingredients and dishes you make!

5. Set up all the required data, like the recipes for your dishes, how the different cooking methods affect each ingredient, what recipes players need to prepare in each level, and so on and so forth.

6. Build the mod into a file from the SDK, copy it to the corresponding folder and start up Automachef to give it a try!

7. When you are happy with your creation you can post it to the Steam Workshop from within the Mods screen in the game.



We can’t wait to see the exciting and creative mods that our fellow humans are going to produce in the future!
Touhou Multi Scroll Shooting - sri_the_creater
Fixed bug wrong hit-box style display.
The Corridor: On Behalf Of The Dead - DesktopDaydreams


Hi Folks,

It's been just over a year since we released the first part of The Corridor: On Behalf Of The Dead. During that time we have been very busy updating and supporting the game, we have reworked a lot of the games lighting, fixed some bugs and hopefully improved on a few things thanks to your feedback. You can see more about those updates over on our steam page here: https://steamcommunity.com/games/340840/announcements

As most of you know along with the Xbox and VR versions we've been working on a huge update to finish the game and we wanted to give you guys an update. With an atmospheric story focused game like this one, it's hard to talk about what's in store without ruining the plot or dropping a spoiler so we’ve mainly avoided that and we hope you understand, but as we said, the new update includes 5 new memories that are inching ever closer to being finished!

These memories will delve deeper into the story and provide more clues to what is happening and we’re looking forward to seeing what you think!

Here are a few GIF’s showing some of the new memories.







We’ll be back soon with another update, thanks for reading!

The Team
Sep 3, 2019
Mighty Party - green4kest
Heroes!

New update is available!

Hero Skill Changes:

1) Ghosta;
2) Stormrage;
3) Shao Lin;
4) Tani Windrunner;
5) Olaf the Red;
6) Demon Huntress;
7) Drow.

From now on, instead of killing enemies instantly, Heroes will deal a significant amount of damage capable to decrease most heroes' HP down to ZERO. It applies to the heroes with the same rarity and level (including Reborn and Soulbound ones).

Reward Changes:

1) For the older players (playing experience is over 4 months) from League 30 to League 8 all the PvP rewards and goods from the season chests will be reduced.

2) For the newcomers (playing experience is less than 4 months) from League 7 to League GM these rewards and lots will be increased.

Friendship Gifts:

1) From now on you won't be able to send any epic heroes to your friends.

2) Instead, you'll be able to receive enough rare cards from your friends to Evolve them into some epic heroes all by yourself.

Gold-giving mechanics changes:

We've revised the gold-giving mechanics for PvP victories. This includes: Win Streak Bonuses, Guild Bonuses and VIP Bonuses.

Quest System Revised:

1) The Path of Hero was deleted from the game;

2) A new 10-part quest chain was added;

3) Daily Quests revised;

4) Weekly Quests added;

5) Epic Quests revised:

- Quests which involve collecting 2-, 3-, 5-star Heroes were deleted;
- Skin-related victories were deleted;
- Guild activity quests were added;
- The Hunt quests were added;
- The Pit victory quests were added;
- Evolve-related quests were fixed;
- Divine Arena victory quests were added;
- VIP-related quests were added;
- The Dark Tower victory quests were added;
- The Journey mode's quest balance was fixed.

Bugs fixing:

1) Prince Gleedy's third active skill has been fixed;

2) Sudden Death's bug fixing;

3) Immunity's bug fixing.
Sep 3, 2019
Hunt: Showdown - Cry_Ic3man2k


Hunters,

Here are the notes for update 1.0.1.Happy Hunting!



General

  • Italian, German, Simplified Chinese & Russian localization have been updated.
  • Turkish localization has been added (can be selected through game properties via Steam).

Tutorial

  • Tutorial has been streamlined and now offers 2 Hunters to select (1 male and 1 female Hunter).
  • Tutorial Hunter equipment has been optimized for a better on-boarding process.
  • Increased the number of ammunition boxes that spawn during the Tutorial.





  • Fixed a bug that resulted in the incorrect names being displayed for certain team members in a trio.
  • Fixed a bug that resulted in the auto slot selection for tools and consumables to not jump to the next free slot.
  • Fixed a bug that caused your position in the leaderboards to be incorrectly calculated when selecting the “friends only” filter.
  • Fixed a bug where clicking on the “show book entry” for an unlocked item in the store to not display the selected weapon.
  • Fixed a bug that caused the remove trait button not to function if attempting to remove a trait immediately after purchase.
  • Fixed a number of overlapping text/buttons.
  • Fixed a bug that caused the “Welcome to Tier 3” achievement not to complete/unlock.
  • Fixed a bug that caused the “distance to partner” to show an incorrect value for a split second when leaving spectator mode.
  • Fixed a bug that allowed players to duplicate lanterns by shooting them in mid air.
  • Fixed a bug that caused the flickering outline for boss health to not indicate when damage was being done.
  • Fixed a bug where double clicking the “free reshuffle” in the Hunter recruit screen would also perform a paid reshuffle without a confirmation prompt.
  • Fixed a bug where double clicking on a legendary weapon unlocked it without a confirmation prompt.
  • Fixed a bug that caused enemy players to not be highlighted correctly in certain instances (in darksight).
  • Fixed a bug that allowed players to run while in hip fire or ADS.
  • Fixed a bug that resulted in the 5th purchasable Hunter slot to show as costing 150 Blood Bonds instead of 100.
  • Fixed a bug that resulted in 2 Pass Lightning and 2 Pass scene Rendering advanced graphic options enabling themselves when the game is restarted even if they were previously disabled.



Stability / Performance

  • In some cases you may experience crashes during Gameplay. Please be sure to report any instances that you encounter.
  • In some instances, a crash can occur when leaving missions.
  • Window glass shader impacts performance significantly when 2 pass rendering options are disabled in the menu.
  • In some rare cases, after playing for extended periods of time, the client might crash. In these cases, the resolution will change and the game will be set to fullscreen so you will need to adjust these settings to your preferred choice.


Gameplay

  • The Butcher and The Spider may become stuck during their respective frenzy modes.
  • In some cases, players may experience rubberbanding/desyncs. We are actively investigating the cause of these issues.
  • In some rare cases, some missions will begin before all players have loaded which may result in the death of your hunter.
  • Tactical ping marker placed on water will disappear when aiming at it, or moving closer towards it.
  • Some audio traps may attract AI from a wider radius than intended.
  • AI do not react correctly to the audio of hanging chains.
  • Green window shutters cannot be destroyed.
  • Looting a small weapon while mid swap of the current equipped weapons will result in swapping the wrong weapon.
  • The Spider can on occasion clip through the walls when performing an attack.
  • Flash and concertina trip mine currently do not count towards the challenge progress for the Concertina Bomb in the “Book of Weapons”.
  • Players may hear a permanent fuse sound after use.
  • Some melee attacks may be duplicated (audio will play twice instead of once).
  • Switching between weapons may cause some minor animation issues to occur.
  • In some rare cases, Grunt bodies might not render correctly and only their heads will be visible.

UI

  • Consumables for the tutorial Hunters are not displayed correctly on the selection screen but the Hunters will have items during the mission.
  • Banishment counter in the tutorial will show as 100% immediately even thought banishing takes 10 seconds.
  • At rank 100, retiring a Hunter will no show the XP progress in the upper left progress bar.
  • After prestiging, the mastery progress in some cases may have some display issues. Progress is tracked as normal.
  • When poisoned, the map can be slightly visible on screen (shimmer effect)
  • Alt tabbing may cause the mouse cursor to be visible while in a mission.
  • Changing the resolution may cause the cursor to become stuck within its previous dimensions. In some other cases the resolution may not match the screen size when the game is launched.
  • Damage history shows tick for Hive damage and Fire damage.
  • While in a group, if the one of the party members leaves, the others members will be put in a ready state.
  • Rift counter only displays 3 closed rifts for a WellSpring target.
  • Death screen details may be incorrect in instances of death by barbed wire places in the level.
  • The icon when speaking through in-game voice will not appear in some rare cases but the voip will function correctly.
  • Incorrect player name may be displayed when highlighted in the leaderboard.
  • Leaderboard entries may look squashed, squeezed together.
  • Hunters will be displayed in the background if a steam invite is accepted while on the Last match or challenge screens.

~The Hunt team.
War Thunder - TheShaolinMonk


Mogami is the lead ship of her class of four Japanese heavy cruisers, initially designed as light cruisers around the limits set by naval armament treaties at the time. Docking at player ports with the release of the upcoming update 1.91, Mogami will soon become the new crowning jewel of the Japanese cruiser line in War Thunder!

Development of the Mogami-class cruiser dates back to the early 1930s, when the IJN launched its development as part of a naval rearmament program. Wishing to substantially strengthen their navy’s cruisers, the IJN high command ordered for a new design to be drawn up which would practically reach the very limits of the London Naval Treaty in effect at the time.





Despite its impressive displacement of over 14,100 tons, Mogami is still able to reach a very respectable top speed of 34.7 knots (64 km/h). The ship is able to achieve such speeds, despite its sizeable displacement, mainly thanks to the 152,000 horsepower generated by its four geared turbines, powered by 10 steam boilers.

For more information, read the full Dev Blog article here!
Sep 3, 2019
War Blade - Tvr Game

War Blade is full release now!Welcome to this exciting world!
Sep 3, 2019
Janga - MatLab@ConcreteGames


That's it, we're in!
We're starting to work on the new version of Janga!

This new version will take the basics of the current prototype you have already tested, but it will still be very, very different...

SPOIL 1
We have the intention to integrate some features from our latest game : Matter
https://store.steampowered.com/app/978250/Matter/
In particular:
- 360° gravity around planets
- bubbles to propel yourself around the world
- zero gravity zones
- other gravity-based surprises even crazier than in Matter!

SPOIL 2
There will also be some of our Garden Garden jam game...
Play Garden Garden for free!

We want to take up our concept of musical plants, in a more in-depth way and linked to the rotation of the sun... Maybe there will even be some procedural generation... but we prefer not to tell you too much!

SPOIL 3
We are fans of games such as Astroneer or Journey... Moreover, at the various shows where Janga presented us, many players shared with us their desire to create together in the same world. So we want to test some network features... you will know more very soon!

Anyway,
to find the inspiration we need to test many games that are close to Janga!

Here is a first list that we have started to look at:
  • Re:Legend
  • Stardew Valley
  • A Short Hike
  • Sphaera
  • Flowscape
  • Staxel
  • Garden Paws
  • Viridi
  • Yonder
  • Tidal Tribe
  • Garden of Mooj
  • Ooblets
  • Temtem
  • Stranded Sails
  • The Space Garden
  • The stillness of the wind
  • Farm Folks
  • WoMen in science
  • My Time At Portia
  • Cheeky Chooks
  • Pumpkin Days
  • Summer In Mara
  • Terraria
  • Portal Knights
  • Slime Rancher
  • Founders Fortune
  • Minekos Night Market
  • Dinkum
  • Kynseed
  • Windy Kingdom
  • Flotsam
  • Last Wood
  • Shus Garden
  • Outer Wilds
  • Fair Islands VR
  • Minecraft
  • Mr Tulip Head
  • Reap
  • Blomst
  • Cropshots
  • The Botanist
  • Voodoo Garden
  • Fantasy Farming : Orange Season
  • That Blooming Feeling
  • Mendel
  • Sky Farm
  • Space Gardener
  • A Good Gardener
  • Deep Rock Galactic
  • Home Grown
  • Succulent Drive
  • Eco
  • Niche
  • Subnautica
  • Mountain
  • Reus
  • AER
  • Meadow
  • Shape of the World
  • Playne
  • Eastshade
  • Eidolon
  • The First Tree
  • They Breathe
  • Birdgame
  • The Wild Eternal
  • Flower
  • Submerged
  • Fugl
  • Everything
  • Astroneer
  • Starseed Pilgrims
  • Forager
Maybe you have other nice references that you recommend we test? Feel free to talk to us about it in commentary!

See you soon ;)

Concrete Team

Follow Concrete Games:
Subscribe to the Concrete Games newsletter!
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Discord
Twitter
Instagram
Facebook
Website
Sep 3, 2019
Mighty Party - green4kest
⚡Heroes!⚡

New update is available!💥

Hero Skill Changes:

1) Ghosta;
2) Stormrage;
3) Shao Lin;
4) Tani Windrunner;
5) Olaf the Red;
6) Demon Huntress;
7) Drow.

From now on, instead of killing enemies instantly, Heroes will deal a significant amount of damage capable to decrease most heroes' HP down to ZERO. It applies to the heroes with the same rarity and level (including Reborn and Soulbound ones).

Reward Changes:

1) For the older players (playing experience is over 4 months) from League 30 to League 8 all the PvP rewards and goods from the season chests will be reduced.

2) For the newcomers (playing experience is less than 4 months) from League 7 to League GM these rewards and lots will be increased.

Friendship Gifts:

1) From now on you won't be able to send any epic heroes to your friends.

2) Instead, you'll be able to receive enough rare cards from your friends to Evolve them into some epic heroes all by yourself.

Gold-giving mechanics changes:

We've revised the gold-giving mechanics for PvP victories. This includes: Win Streak Bonuses, Guild Bonuses and VIP Bonuses.

Quest System Revised:

1) The Path of Hero was deleted from the game;

2) A new 10-part quest chain was added;

3) Daily Quests revised;

4) Weekly Quests added;

5) Epic Quests revised:

- Quests which involve collecting 2-, 3-, 5-star Heroes were deleted;
- Skin-related victories were deleted;
- Guild activity quests were added;
- The Hunt quests were added;
- The Pit victory quests were added;
- Evolve-related quests were fixed;
- Divine Arena victory quests were added;
- VIP-related quests were added;
- The Dark Tower victory quests were added;
- The Journey mode's quest balance was fixed.

Bugs fixing:

1) Prince Gleedy's third active skill has been fixed;

2) Sudden Death's bug fixing;

3) Immunity's bug fixing.
Conan Exiles - Ignasis (Community Team)
Greetings exiles!

We’re back with another free patch full of new and juicy mechanics and features including the new battle standards, a substantial rework and re-balancing of many weapon animations and combat mechanics as well as two new weapon types, modification oils and master level weapon fitting and kits! But that’s not all, as we’ve also worked on a ton of new bug and exploit fixes.

Last, but not least, with this new patch we’re releasing our newest DLC pack, “Blood and Sand”. For all the details including what’s in it, you can check out the announcement following this link!

Thank you once again to our incredible community for your amazing support with Conan Exiles.



Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.




Battle Standards

The new Battle Standard placeable will allow you to establish a PvP zone on PvE servers. This is perfect for players on passive servers who sometimes want to engage in combat without the risk of losing everything.

Anyone who steps inside a Battle Standard's area of effect will be eligible to engage in PvP combat. Activating PvP is completely optional, so people can’t grief you by suddenly plonking down a Battle Standard and gunning for a fight.

You’ll also get to keep your inventory if you die inside a Battle Standard’s area of influence, so the PvP combat is fairly risk free.



Short Swords and Two-handed Great Axes
With this update we’re introducing two new weapon types to Conan Exiles: Short Swords and Two-handed Great Axes. Of course, they come with their own combos and animations.

The axes work like a fusion between the warhammers and dual wielding axes. With this in your arsenal you can spin around like a top, causing a lot of damage over a large area. Be careful so you don’t run out of stamina though, which will leave you vulnerable.



Short swords are a faster alternative to regular broadswords and will let you perform simple stab and slash combos until you run out of stamina. They’re meant to be used against single enemies as the stab and swing have a very narrow radius.



Weapon Animation Changes

In Update 37, we’re changing the combat animations for the Longsword, Great Sword and Pike weapon types. They won’t behave radically different to how they used to, but you will notice a few differences.

Here are the changes we’ve made:

  • Longswords have been made more refined, by giving them a longer “linger window” between each attack, and a new finishing animation in the Heavy attack combo chain. Instead of a leap forward, the finishing move is now a simple horizontal forward slash. The new finisher has less range, but there’s less chance of overextending and going past your enemy.

  • Great Swords have been tuned to be more effective against crowds. The overhead smash attack can now be found on the CTRL key (meaning we’ve removed the kick for this weapon), and the opening of a Heavy attack combo is now a big, 180 degree, horizontal slash. The full set of heavy attacks damages a wide area and can be quite effective when surrounded by several enemies.

  • The two-handed Pikes are probably getting the biggest change of the bunch. It’s no longer a crowd control weapon and has been reworked into a weapon that’s more effective in close quarters against a single enemy. The light attack combo chain is now a series of poke attacks like the heavy attacks. The difference is that the light attacks will plant your feet instead of pushing you forward.

Test them out, see how you like it, and let us know how it works in the comments below!



New mod kits/upgrades

We are expanding the ways you can modify your weapons and armor with the addition of weapon oils. These are more powerful versions of the already existing mod kits, with the drawback that the boosts they provide are time limited. The oil will also severely drain the durability of whatever it’s applied to once the timer has run out.

The “Weapon Oils” feat can be purchased from the Archivist in the Unnamed City for 5 Fragments of Power. Oils are crafted at the Firebowl Cauldron. Only one can be active at a time and applying a new kit or oil will override the current effect.

  • Oil of Damage – Either increases weapon damage by 10% permanently or increases weapon damage by 25% temporarily
  • Oil of Penetration – Increases weapon armor penetration
  • Oil of Harvest – Increases amount of resources obtained per swing of a harvesting tool.
  • Oil of Concussion – Increases concussion damage on a weapon
  • Oil of Balance – Decreases a weapon’s Stamina cost per attack

We’re also introducing new Master level weapon fittings and kits, which come with great boons, but also severe drawbacks. These can be learned by unlocking the Grandmaster Armorsmith and Grandmaster Weaponsmith feats in a certain dungeon.

New DLC available for Purchase: Blood and Sand

Build arenas and vaults to rock it out with new building pieces and decorate them with new banner placeables. Gear up with new armor pieces and face your opponents with new weapons in this new DLC included in the Year 2 Season Pass. You can read the full announcement here.

https://www.youtube.com/watch?v=nYBtl6ARNGM



  • Battle Standards!
  • New weapons: 2h axes and short swords.
  • New animations.
  • Exploit fixing.
  • Combat balancing changes.
  • Balancing changes to several weapons, armor and items.
  • The Sword of Crom no longer makes thralls act unresponsively.
  • Altars placed on foundations should no longer disappear after upgrading them to higher Tier.
  • ...and many more fixes, balancing changes and QoL additions!

---




  • Fixed a number of game crashes.



  • Fixed a number of undermeshing locations.
  • Fixed a case where it was possible to loot corpses through walls.
  • Fixed a case where it was possible to loot corpses in PVE servers.
  • It is no longer possible to reach outside the boundaries of some dungeons and build in there.
  • Fixed a crash relating to exploiting.
  • Fixed an exploit that allowed players to gain infinite stamina.
  • Fixed an issue that allowed players to attack without using stamina.
  • Fixed an issue where it was possible to climb without using stamina.
  • Fixed an exploit allowing stunlocking enemies with daggers.



  • New Weapon Type: Two-Handed Axes (Great Axes). These axes allow for wide, powerful swings that will decimate your opponents en masse.
  • New Modkits and Weapon Oils are now available. New Modkits can be learned from inside the Warmaker's Sanctuary dungeon, while the Weapon Oils can be purchased from the Archivist in the Unnamed City.
  • New Weapon Type: Short Swords. These swords allow for accurate, forward-motion stabs as opposed to the wider swings from their larger cousins.
  • New Placeable: Battle Standard
    • The Battle Standard allows you to combat other players, even on PvE servers. The system is an OPT-IN system (meaning, you have to agree to the terms before it becomes active) that is not forced on you when entering the area and you can choose to ignore all PvP should you choose to.
    • Dying to PvP combat while in range of the Battle Standard also prevents you from dropping your loot, allowing you to create designated PvP areas. The Battle Standards can also be picked up by anyone as they disregard ownership.
    • New DLC available for purchase: Blood and Sand! You can read the announcement here.



  • Giant King Statuettes should no longer have 0 hitpoints when placed.
  • Altars placed on foundations should no longer disappear after upgrading them to higher Tier.
  • The Kiln should no longer display as having 0 hitpoints when placed.
  • Added thin lines inside the Yamatai and Pict foundations and ceilings in order to more easily show the direction of planks when placing these pieces.


  • Hyperborean Slaver Epic armor no longer requires double the amount of Hardened Steel bars.
  • Crafting cost for one of the Impaled Skulls was homogenized.
  • Turan Furniture-Maker recipes now correctly inform you about which crafting station is used for them.
  • Exceptional/Flawless items can no longer be crafted without having the required Feat unlocked.


  • Acid and Smoke arrows can now properly be dragged onto bows.
  • The Fluid Swings perk now correctly reduce stamina cost for heavy attacks.
  • The Shank now correctly applies Sunder on hit.
  • It's no longer possible to apply poisons to "The Festering One", since it has poison on it by default.
  • Doom and Shark Bite should now correctly (but rarely) hit for bonus damage.



  • The Sword of Crom no longer makes thralls act unresponsively.



  • Fixed an issue where the Rocknose purge would spawn too many Ice Rocknose Kings.



  • Children of Jhil now rarely drop Hollowbone arrows.
  • Bandages now get rid of bleeds immediately, applies healing but confers a strong cripple effect.
  • Stat buffs from various sources no longer stack. In addition, the bonuses granted from the Warmaker dungeon books have been reduced from +8 to +4.
  • The chest in Hanuman's Grotto will now grant pets 20% of the time instead of 100% of the time. If a pet is not given out, Hanuman's Gift (potion) will be granted instead.
  • The Sobek armor bonuses have been rebalanced.
  • Hunter's Potion now grants +5 Accuracy instead of +8.
  • The effect of the perk "Gluttonous Gains" has been reduced somewhat.
  • DLC Armors should no longer differ from basegame armors in terms of amount of temperature protection.
  • Claw weapons have had their stamina cost increased, damage lowered and it's no longer possible to poison them. In addition, the bosses "Claw" and "Rake" now drop the Bestial Claws more rarely.
  • Light armors have had their armor values reduced.
  • Heavy armors have had their armor values increased.
  • The Sunder effect no longer causes 20% armor removal per stack; this now reduces armor by 10% per stack instead, making armor more valuable.



  • Beds should no longer lose their binding after rejoining a singleplayer session.
  • Setite Cult Helmet should now provide the correct bonus.
  • Fixed an issue where Flawless and Exceptional Reptilian gauntlets would grant bonus points to two attributes.
  • Practice Swords now have correct blood-splatters on them.
  • Explosive Jars can no longer be suspended on walls.
  • Hanuman's Gift potion may now correctly grant bonus to Vitality.
  • Fixed an issue where it was not possible to interact with objects through open door.
  • Survival stat now correctly reduce the duration time for negative effects.
  • Gold-Vein Rocknoses now correctly drop Gold-vein carcasses when harvested instead of normal rocknose carcasses.
  • Fixed an issue where the Keystone would not be destroyed after it was used.
  • Fixed an issue where PvP servers are switched to PvE mode and lose their Region after entering admin mode.
  • Skeletal Serpentmen now correctly drop their heads when harvested with the correct tool.
  • Fixed an issue where it was possible to avoid fall damage by landing on an NPC.




  • Fixed a number of locations where it was possible to cheese boss-encounters. #grating
  • Fixed a number of stuck spots in the world.
  • It is no longer possible to climb inside the Warmaker's Sanctuary while playing the single-player mode.
  • Terrain/Environment Fix.
  • Tweaked some visual imperfections in the world.
  • Fixed an issue where the light from Furnaces would be extremely bright and flicker when reflected by wet surfaces.



  • Updated surface swim animations to fix issue with floating weapon if a weapon is equipped.
  • Added underwater swing animations for hatchet, pick and sickle.
  • Removed one of the ghost cinematics near the Shattered Basin.
  • 1H Sword animation changes: The One-Handed Sword has received new animations for some of the attacks in order to bring it more closely to the intended weapon profile.
  • Spear animation changes: The spear have received a number of new animations in order to bring it more in line with its intended weapon identity. The light attacks are now stationary and no longer have wide swings.
  • Two-Handed Sword animation changes: The Two-Handed swords have received a number of new animations in order to bring it more in line with its intended weapon identity, making it swing in wider arcs. The overhead smash has been moved from the first heavy combo-step into the alternate-attack button and replaced with a wider swing.



  • After a few days in the galleys, our #spellchekker has fixed a number of spelling and grammar errors in item names and descriptions as well as names for NPCs.
  • Fixed a number of keywords for weapons.
  • Fixed some descriptions for buffs, amongst others the buff granted by Riptide.
  • The Journey Step "Experience the heat of the volcano" has been renamed to "Survive scorching heat" as this more accurately reflects the unlock.
  • The Skeleton Warrior is now using the correct icon.
  • Health bar should no longer persist when a player dies from the Executioner's weapons.
  • Inspecting Wells with a repair hammer now correctly shows the structure information.
  • Fixed an inconsistency between Giant King Statuette icons and their in-game models.
  • Fixed an issue where Video settings Restore Defaults would not apply Windowed mode or resolution.
  • Rockslide now has the correct amount of skulls on its Health Bar.
  • Rake and Claw bosses now have the correct amount of skulls on their Health Bars.
  • Player List now updates correctly when any Player leaves the session.
  • Using multiple Vehemence Elixirs in short period of time should no longer duplicate buff prompts.
  • Player List in the Admin Panel can now be scrolled with a controller.
  • Changed the icon for "Thorgar's Recipe Fragment".

---


Trello Report Board
We have a public bug tracking board **here**! You can check this to track the issues that get brought up by the community the most. In the "For prioritization" column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post **here**.

Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called "Conan Exiles - Testlive Client" in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don't want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.
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