This version of the game adds Outpost Attacks! Each outpost will be attacked once per day randomly in either of these time slots: 12pm UTC, 9pm UTC or 1am UTC. When an outpost is under attack you'll hear a siren and looking at the map will highlight the relevant outpost in Orange. The attack lasts for 30 minutes, and during that time everyone online will need to work together to keep the main doors from being broken down by the infected. If the battle is lost, that outpost will be overrun for one hour and handing in missions will not be possible. If the doors are properly defended, then everybody who took part will get a 2 hour boost to EXP and loot rates. Note that zombies killed during an OA grant more EXP than they normally would.
It's important to stress that the outcome of the battle is global, which means the result is the same for everyone regardless of whether you play solo, lobbies, MMO mode, or which server you play on. You will notice the doors sometimes taking damage even when you do not see zombies hitting it in your game, this is because other players in other instances are not doing their job!
Unfortunately I ran out of time, and did not manage to implement rooftops as I had planned (although I am still aiming to add them in a future update). I should also note that this system has only had light testing with a few people and the balance may be totally off. The first few OAs are likely to be either way too hard, or way too easy. It will no doubt take several days/weeks of fine tuning based on your feedback to get right =)
Other changes:
The auto-map now has an arrow to mark your exact position and rotation!
Fixed headless zombies getting back up bug
Fixed some multiplayer sync bugs
Fixed a memory leak in multiplayer
A bug was fixed that made shotgun users do exponential damage during PvP
Damage vs Human now correctly affects headshots
Fixed a bug that caused newly created characters to crash on their first death
Fixed a bug that caused Fingers boss to stand still too much
There will now always be at least 2 zones of every level bracket (except level 1)
Outposts are now marked on the map
You can now see details of the area you are currently in on the map
Fixed a bug that allowed you to die whilst loading a new area
NOTE: You may need to exit out of Steam and log back in to get this update.
P.S The first OA happens just under 3 hours from now at 1pm UTC. I don't know which outpost it will be :)
## [1.0.4] ### Changes - Performance upgrades across the board! - Level streaming, loads areas as you enter them (the city may cause the game to take a second to load as its so big, working on reducing that in the next update!) - enemies now have patrol routes, the will follow and walk in groups / paths - player footsteps, now there is not so much silence all the time - Enemies grunt when taking damage sometimes - Enemies no longer instantly ragdoll on ANY punch type, any hit that connects with the legs, body, or head should tumble them instead - Better enemy pathing, they react to doors and geometry better
Hey everyone, hope you enjoyed the last patch. This one doubles down on all the good stuff I added :)
After this I wanna focus more on performance (its a VR game! :D) then back onto dungeons and more skills / abilities!
As always I love hearing your comments and feedback! Please continue to chat with my through the forums here or on our discord!