In a similar fashion to our Lavecon 2019 reveals, we wanted to give all of you who couldn't join us at our Gamescom Frontier Community Meet a rundown of all the details that just dropped... or should we say hauled in here by the aid of... a Fleet Carrier!
Take a peek below at the initial details about Fleet Carriers, coming as the December Update.
Ownership
Purchasable with a large amount of credits.
One Fleet Carrier per Commander. Available for base game and Horizons players.
Capacity
Fleet Carriers have a total of 16 Landing Pads, composed of:
8 Large
4 Medium
4 Small
Set permissions to allow others to dock at your Fleet Carrier.
Operations
All Fleet Carriers feature rearm, refuel and repair services.
Commanders can choose a number of loadouts for their Fleet Carrier, governing services/module and ship availability to support a number of different activities, such as:
Bounty Hunter
Mercenary
Pirate
Trader
Smuggler
Miner
Explorer
Search and Rescue
Travel
500 LY jump range (per jump)
Schedule jumps from the Galaxy Map when you want and from wherever you are in the galaxy.
Commanders require a unique resource to fuel the Fleet Carrier in order for it to jump.
We'll be delving deeper into Fleet Carriers and all they can do in upcoming livestreams and forum posts later this year!
This year's updates are focused on improving the starter experience for new commanders. We're adding a fully-voiced, in-game, in-ship tutorial, covering the basics of space flight, combat, traveling and scanning. Also, this experience is available in all of our in-game supported languages! Speaking of you veterans, you'll be able to access this from your right-hand panel at any time so you won't even need to wipe your save!
In addition, we'll be reworking and rebranding what some of you might know as Frontier Points, introducing them as Arx. These Arx will be purchasable and used to buy Game Extras such as Paint Jobs, Ship Kits, Bobbleheads and more. What's great about Arx is that you will be able to earn them in-game by... simply playing the game!
The September Update will be launched 18 September for PC, PlayStation 4 and Xbox One!
Easy difficulty: longer pause before a goblin with a spear starts attack; more duration before clouds disappear;much more quick appearance of invisible platforms when you don't move. And a beautiful fan art of Denis Popyvanov
+Made Meegah Mem not flinch when touching ball after Allen is defeated +Made enemies not leak into Are Mem's boss room +Made Meegah Mem not obtain orbital velocity in Wud Mem's stage
With just one more week left in August, it’s hard to believe the summer’s going by so fast. (Or maybe not fast enough, if you’re in the other hemisphere!) What’s not hard to believe is that we’ve got some action-packed Squad events for the weekend ahead!
Thanks for the valueable feedback during the open beta! I've addressed some issues and made some improvements here and there;
You can now always spawn in zombie survival mode - no need to buy new spawns. You don't lose money yet when you die - as the zombies coming at you might be a challenge.. We'll see how this goes.
Also prevented issues where you'd be able to buy things that didn't help (e.g. didn't fit, or already full health). Thats fixed!
I've improved a bit on the drawing pipelines regarding lights and walls - there's still some more optimisations to be done, but this should help out a bit already.
Added [BOT] name to bots
Changed spawning options in zombie survival mode
Improved chat sound effects
Improved car sounds effects
Improved some performance by batching light draw calls together, should improve performance on older machines.
Improved wall rendering by a lot, lowering VRAM usage, loading times and wall rendering times.
Fixed wall rendering issue in linux
Fixed issue when hitting "reload" while holding grenade
Fixed error in main menu on specific occasions
Fixed losing money by being able to buy more deployables than you can carry, heal when full health, or repair with 100% base.
Dear Bests, We are hyperexcited to share with you the big news!
It's is about the time for a bigger chunk of The Beast Inside - the not-published-before gameplay video!
Here is a link where the brand new material from the Preview Version of The Beast Inside will be released on August 23th at 20:00 CET: https://youtu.be/1fjfwOpzZXU
And remember, the game is still in progress so there is always a room for improvement for us here!
Save the date and be with us in this big moment!
All The Be(a)sts, Illusion Ray Studio & Movie Games
Are you heading to Insomnia 65 this weekend? We are!
You'll be able to find Party Llama Games over at the Indie section (Green Tentacle Zone) were we will have a playable build of Pandora: Chains of Chaos.
You'll also be able to meet some of the developers currently working on the game, so come and have a chat to us and feel free to give us feedback or ideas :)
Shiver me timbers; the Play Wild Pirate Cove Den is now on sale! This jaunty den is perfect for all sorts of swashbucklin' fun. Hoist yer sail matey and set course for the Sapphire Shop today!