STAR WARS™ Battlefront II (Classic, 2005)

Star Wars: Battlefront 2 is still getting significant updates two years after its embattled launch - and it'll get another big one in December to tie in with movie The Rise of Skywalker.

DICE outlined a new roadmap for the game, detailing new maps and modes.

In September Battlefront 2 gets a new large-scape map called Felucia. Here's the official blurb:

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Destiny 2

Destiny 2 cross saves allows you to carry your progression between multiple platforms - whether it's PS4, Xbox One, PC and eventually, Google Stadia.

Performing cross save is also a required step in order to transition your account from Blizzard's Battle.net service to Steam when Shadowkeep and free-to-play version of Destiny 2 New Light launches on October 1st, 2019.

Following a launch on August 21st, 2019, cross saves are now live. How to cross save in Destiny 2 is relatively straightforward, though there are some cross save details - including various restrictions - you should be aware of when you make the leap.

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Mortal Kombat 11

UPDATE: Warner Bros. has released the trailer for the Mortal Kombat 11 Kombat Pack and, as expected, it confirmed today's leak about which characters will hit the game.

Here's the trailer:

ORIGINAL STORY: We now know all of the details of Mortal Kombat 11's Kombat Pack.

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Eurogamer

Scourgebringer's Gamescom demo is about twenty minutes long. This doesn't explain why I've put about five hours into it so far. I'm intoxicated. This game is intoxicating. And it's so simple. And so direct. I love it already. I want more.

How simple is it? Scourgebringer is movement and connection. You zip around pixelly 2D dungeons, moving from one procedurally scrambled room to the next, waiting for the doors to lock you in and the enemies to spawn. Some enemies stick to the walls and fire bullets as they race back and forth. Others hover and take their time before striking. Some are swarms of bees. Some are pink slugs with teeth. It's all very unfriendly.

But you may be the unfriendliest of the lot. Light attack, heavy attack, gun that recharges as you do melee damage: it's quite a lot to take in at first. But there's also a dash attack that combines with wall-running and a generous in-air time to make movement as much a part of your arsenal as the weapons you're using. And there's a screen-finishing mega attack for when you're really screwed.

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Eurogamer


When Cyberpunk 2077 arrives next year, it will be a single-player game - on that, developer CD Projekt Red has been clear. But what happens after that? The studio has said it has a team messing around with a multiplayer portion, after all.

With CD Projekt bringing back this year's E3 single-player demo at Gamescom (enjoyable to watch a second time, but not new), my thoughts turned to what else the studio was up to - especially after the recent comments by CD Projekt Red exec Adam Kiciński confirming 40 people were working on multiplayer, not to mention some kind of early focus already on the next big Cyberpunk game, due after that.

Speaking today at Gamescom, CD Projekt Red senior concept artist Marthe Jonkers told me Cyberpunk 2077's multiplayer still wasn't nailed on. The small team building it is still in R&D - and there was no pressure to force something which did not feel right.

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Eurogamer

I don't know anything about One Punch Man, but I'm going to play his new video game because it's got a brilliant and hilarious mechanic I can't wait to try.

One Punch Man: A Hero Nobody Known is a video game, I have discovered, that is coming out for PC, PlayStation 4 and Xbox One soon. I wouldn't normally care. It looks like standard Bandai Namco anime character beat 'em up fare. I mean, it's not a fighting game, is it?

But wait! A hero always arrives late, the trailer declares. What's this? A Hero Arrival System! Okay... this is awesome.

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Mortal Kombat 11

One of the cool things about Mortal Kombat 11 - and indeed previous versions of the famous fighting game series - is that it's packed with secrets.

There are loads of things to unlock in the game. Some of this stuff is pretty straightforward - in fact the game will tell you where to find certain items, such as specific cosmetics. Some of this stuff is not straightforward. How to unlock brutalities, for example.

Brutalities are particularly brutal round enders (the round-ending blow must involve the special brutality input command) that are typically shorter than a fatality. They must be unlocked by finding them somewhere in the game, for example the Krypt or in a Tower of Time. Once you've unlocked a brutality, you can use it in a match. But even then you have to meet certain conditions during the match before they can be used to end a round.

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Eurogamer

Final Fantasy 8 Remastered comes out 3rd September on PlayStation 4, Xbox One, Switch and PC, Square Enix has announced.

Revealed during E3 earlier this year, the return of Final Fantasy 8 provides some visual improvements over the original - including higher resolution character models, as recently demonstrated with a remastered take on a fan favourite meme - as well the several gameplay enhancements.

This includes the battle assist, 3x Speed Boost and no encounter modes as seen in other recent Final Fantasy remasters, as well as others exclusive to the Steam version - such as the ability to max out your Gil, magic, items, abilities and unlock all limit breaks - perfect if you want to circumvent the grind.

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Eurogamer


There's no particular reason Minecraft Dungeons needs to be a Minecraft game. Its dungeon-crawling gameplay could fit any fantasy setting, its enemies could be baddies from any monster hack-and-slash. There's no mining or crafting. And yet the Minecraft theme makes a lot of sense: it's a friendly aesthetic for a different genre, its enemies are instantly recognisable, and while you won't spend your time knocking down any walls, there's plenty of character building to get to grips with.

Due to launch in summer 2020 for PC, PlayStation 4, Nintendo Switch and Xbox One, Minecraft Dungeons is a friendly RPG dungeon-crawler. Either alone or with a party of friends, you traverse its procedurally-generated hallways and caverns swiping down monsters and picking up loot. The better loot you acquire, the faster the enemies fall, the bigger the enemies get, the better the loot they drop.

As someone who spends their time playing Minecraft with it set to Survival mode, Dungeons directly plays into the risk and reward of venturing down into one of the main game's caverns, unsure exactly how things are going to pan out. But it's also a more structured experience - there is a firm beginning and end to each level, with bosses and mini-bosses, keys to find and traps to skirt.

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Eurogamer

Today marks the release of one of the biggest GeForce driver updates in months, as Nvidia unveiled their 'Gamescom Game Ready Driver' with big performance improvements and long-requested features like GPU integer scaling, an ultra-low latency mode and a new Freestyle sharpening filter. The new driver is out today at 6AM Pacific Time (2PM BST/3PM CEST).


Edit: The driver is now available for download and should appear on GeForce Experience soon.

The most exciting addition for competitive gamers is the ultra-low latency mode, a setting accessible in Nvidia Control Panel that reduces latency by up to 33 per cent by "submitting frames to be rendered just before the GPU needs them." The new mode seems to be a direct response to AMD's recent inclusion of the Radeon Anti-Lag feature on its RX 5700 series graphics cards, which works in a similar fashion.

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