Kings of Lorn: The Fall of Ebris - TeamKill Media LLC
Hey everyone, so unfortunately we are going to be delaying the release of KOL.
KOL is super close to being finished, however there are still more aspects to complete that are taking more time than previously thought.
Being the perfectionists we are, we want perfection the first time anyone plays KOL; we won't accept any less. The delay won't be by much, but we are going to wait until the game is 100% finished before we announce the new date.
To quote a great. "A delayed game is eventually good, but a rushed game is forever bad." Shigeru Miyamoto
We are happy to announce that a new update has been deployed across all platforms. We have added further accessibility options such as SFX subtitles, the option to turn off ringing sounds for tinnitus sufferers as well as extra save slots among other improvements which are detailed in the notes below. Please remember that you may need to restart your chapter for changes to take effect.
All Platform Updates:
Added a multiple save slot system.
Added SFX subtitles for hearing impaired players.
Added option to disable explosion ringing sounds for players with tinnitus.
Added new death hints (appear in loading screen when the player has died).
Improved stability, fixed crashes reported by community and platform vendors.
Improved animations and behaviour of Blind One.
Improved animations and behaviour of worms.
Improved visuals for various in-game objects.
Fixed bug where in New Game+ radiation mode worked even if player didn't choose modifier.
Fixed bug when Player can be instantly killed when entering oasis from caves.
Fixed random title crash during shootout between Hanza soldiers in turntable control room.
Fixed random crash when playing Volga level in New Game+ mode.
Fixed bug with random disappearing of small objects on the screen.
Fixed issues with recognizing of Xbox Adaptive Controller.
Fixed random crash after riding on minivan in Caspian desert.
Fixed black snow on player mask in Dead Moscow.
Fixed crashes occurring when exiting to main menu after loading save made in un-patched version.
Fixed crash after attempting to load the save data created in the base version if the text and voice language has been changed to Ukrainian.
Fixed bug where workbenches cannot be used after shooting at them.
Fixed bug when melee attack with spiders can push player through walls and geometry.
Fixed bug with game failing to launch if raytracing is set to 2 on the first launch.
Fixed game crash if player exits to main menu, while being on weapon customization in workbench.
Fixed random crash on the way to the mission in Oasis fort.
Fixed random crash after last shootout in Oil Kingdom.
Fixed bug where the player does not get a weapon with a silencer modification after starting New Game+.
Fixed bug where player falls out of the Volga level in the bunker.
Fixed some invisible NPCs in Bandit villages.
Fixed autosaving in situations when Player is dying.
Fixed tuning of the gamma option.
Fixed bug when title enters infinite unresponsive state if launched with both preferences and playline data corrupted.
Fixed random crash while driving car in Dead City.
Fixed bug where players could fall out of the world if the player falls into water before completing Church quest in Volga.
Fixed graphic artifacts on top of the tower at the airbase in the Caspian desert when motion scanner is attached.
Fixed bug where the game without patch enters unresponsive state after attempt to load a save file made in updated version.
Fixed camera bug when camera becomes tilted for a short time after hitting a raven on the boat.
Fixed player clipping through non playable cars while exiting the playable car when it becomes stuck.
Fixed bug when camera is attached improperly in a car when on a slope or object from the driver's seat side.
Fixed bug where Shrimp can attack the player with projectiles through the rest place wall.
Fixed bug with missing geometry after returning to the cave under the lighthouse in the Caspian desert.
Fixed bug where player can fall out of the world in Dead City if they go off path upon leaving the Depot.
Fixed bug where Anna could get stuck in combat with watchman near bus in Dead Moscow.
Fixed progression blocker in the Volga when choosing a specific route to the Church that blocks user from further progression.
Fixed bug when player is unable to use the backpack on the bridge if it was opened before the barge departure on Volga level.
Fixed bug where Damir pushes the player through closed doors on Caspian desert.
Fixed Anomaly appearing in the morning near the praying Fanatics.
Fixed bug with car flying up high because of a collision with the boat.
Fixed elevator collision in bunker on Caspian desert.
Fixed bug with weapon being on the screen when using workbench for crafting
Fixed bug where the scene with a bandit and a girl didn't start in Oil Kingdom in Caspian desert.
Fixed bug when a bandit could lock player in the room without possibility to exit.
Fixed bug where Anna keeps talking during the fight sequence in the port and continues to walk around normally even after killing the sniper in the Caspian desert.
Fixed bug where a large part of the Terminal location can be skipped by climbing up to the Railcar right off the pier in Volga.
Fixed bug where the Shrimp stick to the player and prevents them from moving, drawing weapons, opening inventory, or viewing items.
Fixed bug where picking up and then dropping weapons gives you infinite materials.
Fixed the possibility to kill praying people in the church on Volga.
Fixed bug where a workbench in Caspian teleports the player to the train and they get stuck inside.
Fixed bug where the player doesn't have access to weapons and attachments in New Game+.
Fixed bug where subtitles get stuck on the screen.
Fixed bug where the player can get stuck when going downstairs, skipping the Krest section in the Port in the Volga.
Fixed elevator collision allowing player to fall out of the world in the mall section in Dead Moscow.
Fixed rare case where autosaving stops working in Volga.
Fixed visual artifact in the sky in Caspian desert.
Fixed bug with boat flying away after being attacked by Shrimp.
Fixed ceiling collision in the third car of Hansa's train in the Chase sequence, which can result in player getting on top of the train.
Fixed random crash in the Volga during combat in the Port.
Fixed texture blinking in Volga in the Bandit tower.
Fixed bug where parts of the geometry for ruins in the Volga were disappearing.
Fixed bug where player crawls through rusty ship and then continues crawling in the air.
Fixed incorrect behaviour of last standing NPC on slave ship in Caspian desert.
Fixed collision bug where player can clip through the roof of lighthouse and get on top of it.
Fixed random crash when burning Arachnids with Molotov projectiles in the bunker in the Caspian desert.
Fixed random bug where briefing scene doesn't start after finishing combat.
Fixed various text spelling issues.
Fixed texture blinking in the Taiga at the sawmill in the Admiral’s room.
Fixed bug when the Railgun is clean but the sight is still dirty.
Fixed orange texture on gun near a corpse in the Dead City level next to burnt station.
Fixed bug where in the Caspian desert, the player gets teleported back to the ruins outpost and cannot move after looting a body on a spike trap in the gas caves.
Fixed bug where player is teleported to the car if they leave the car in the same moment as hitting someone.
PC Specific Updates:
Added a warning message if PC specs are below minimum requirement.
Fixed visual artifacts when choosing extreme graphics preset and DX12.
Fixed graphics artifacts in the Caspian desert within the area beyond the airbase to the east with DX12 enabled, and graphic quality set to extreme.
Fixed visual bug when water and ice in the game look noisy with RTX and DLSS mode enabled.
Fixed visual glitches of icicles and wires in Photo mode on PC.
Fixed bug when benchmark sometimes starts windowed on the first launch.
Fixed game freeze when player turns HDR option off in windows while playing the game.
Fixed bug where HairWorks causes sudden FPS drops.
Something new is on the horizon, and Operation Ember Rise will shed light on it. Two operators, Amaru and Goyo, were recruited from Peru and Mexico, bringing with them innovation and change to Rainbow Six, along with a thrilling rework to Kanal.
Besides that, numerous changes and new features are on their way. As you scroll through the Patch Notes below, you’ll find more information on our plans for a Battle Pass, the new Champions rank and Unranked playlist, our new Operators menu, changes to the Shop interface and Player VS AI, and which Operators are getting a price decrease.
The offensive monster has a chance to drop the meat that can be fed. After the meat is fed to the little creature 5 times, it will become your pet. Currently you can have up to 3 pets.
Cry of War is launching the WW2 time line. There will be more WW2 tanks to come in the coming updates. And the game mechanics will be improved constantly.
What's more,Cry of War will support vehicle mods like what is in Panzer War. The editor tools will be released soon. You can try AMX-30 as a mod now.
Stay Safe: Labyrinth of the Mad - Yellowcake Games
First of all, thank you all for playing. We've received many kind words and support from the community and it fills our hearts with happiness and relief. Of course, this is a tiny roguelike but seeing the types of playthroughs and wonder by players through livestreams and videos, makes even the little things spark a lot of joy. Thank you.
Before getting into the patches, we'd like to remind everyone that while it's unfortunate if the game crashes or freezes, we do receive the reports automatically and immediately. In our Discord, we release 'beta patches' as a result of crashlogs coming in, more frequently. These will eventually summarize into a major patch, alongside new content. We apologize for the inconvenience if a crash interrupted your otherwise good experience.
That being said, in this new update, we took a little step back to look at the bigger picture. There are a few things we wanted to address immediately and there's a few things we would love to adjust in the future.
First and foremost, we adjusted the inventory UI across the board to make it more readable what's being selected. Furthermore, we adjusted the merchant's UI to appear a bit more easier to follow as well. We intend to tackle the other NPCs mechanics and streamline those experieneces in the coming time. As always we add new items, monsters, spells and gear in each update. You will see new things appear in your playthroughs.
As a final note: while we do not have an ETA on this yet, a Linux version of the game will be released in the coming time. We'll post a nice big announcement about it when the time is there. Thank you for your understanding.
Without further ado, here is the changelog since 0.60:
ADDED
Strange Potions have new effects
Added new consumable status effect cure items
Added new gear pieces
Added new throwable bomb types
Added new monsters
Added new Staff type weapons
Added new spells
Added new status effect type
Added new shield items
Monsters will now investigate location if you throw an item while it didn't see you yet
CHANGED
All inventory windows have improved UI
Trader window UI has been updated
Some Crowned enemies will not appear until much later
Monsters, in general, have been slightly nerfed
Some monsters appear in differently locations now
Some spells have had their mana costs decreased
Some spells have had their ranges adjusted
The "Bat" monster was slightly nerfed
Monsters will be alerted if it gets hit by a thrown item
Adjusted object placement in some prison map layouts
Some graphics have been adjusted
Some high-level monsters were slightly nerfed
The charging item "Elemental Essence" will appear more often
Added a note when entering character name for minimum letters
Supportive spells have their radius/ranks adjusted heavily
FIXED
Fixed Steam Achievements did not trigger at release
Fixed some items using wrong statistics when calculating their worth
Fixed some achievements being triggered by monsters, not the player (haha)
Fixed name generator a little more fair on name generations
Fixed savegame info box appearing, even if the savegame is invalid
Fixed dead creatures still being affected by some hurtful objects
Fixed some achievement data persisting through sessions when they shouldn't
Fixed audio volume not resetting properly after returning to title screen
Fixed magic recast text on player UI being dark when should be light
Fixed a potential crash when a monster tried leaping as player leaves floor
Fixed ability to throw consumables on non-creature objects
Fixed some missing sprites for older leaderboards ingame
Fixed a crash when trying to unlock a specific achievement
Fixed an issue where a monster tries to spot hostiles when it has no clue
Fixed wrong sprites for some items
Fixed drawing order of some traps not overlaying the character
Fixed player not being noticed by monsters if they are ontop of another object