Thanks for asking! We are still working on the localization, including various UI changings to adapt the length of English strings. Good news is since we have already added New Game+ mode and many other contents to the game in the last 2 months, when the EN/JP version is released, you'll get all the contents and experiences immediately:D
Finally managed to fix a lot of the problems people were having with Monstermon crashing. It should be in a much better place now. I still have a lot of fixes on the back burner that need some testing, but those will have to wait for next week. Here's this week's patch notes.
v1.2 -Fixed Monstermon crashing when opponent is out of cards and has full mana. -Fixed Monstermon tutorial skipping 2 steps when pressing the continue button. -Fixed Ofaka Tornado not dealing extra damage when it's supposed to. -Fixed pressing wrong button in final area causing soft lock. -Fixed Monty having wrong dialogue in plants class. -Fixed being able to take device in janitor's closet multiple times. -Fixed character dialogue in final area after pressing the fourth button. -Fixed player getting stuck behind lunch counter after lunch lady returns with the vegan meal. -Fixed characters being dark in the end day scene if the bell rang during the black out. -Fixed game freeze when finishing teacher mission without getting the item she wanted. -Fixed Janitor walking around after he's dead. -Fixed being able to skip most of 'Opposites Attract.'
Other -Removed toy chest in classroom during school yard time. -Stopped Stevie looking around in boy's bathroom during final mission. -Added Penny dialogue in science class for after she gets stung by bees. -Various spelling and grammar fixes
Hi everyone, In this dev-blog, we will talk about Terra Randoma’s consumables, valuables and books.
Potions: There are many potions you will need to use in Terra Randoma for various situations; including healing your wounds, curing confusion, poison or disease. Potions that boost certain attributes, like strength or speed, are also available. However you will not only be using them for your own character, you can also use them to help the settlements when they face crisis. If you bring a number of cure disease potions to a settlement with epidemic you will gain reputation and help the settlement as well. You can also buy them cheap when there is an alchemy festival and sell them across the island for profit. Potions can be bought from the shops, adventurer’s guild or traveling alchemists. They can also be collected from alchemy tables, chests or barrels you may find along the way.
Food: Your character in Terra Randoma gets hungry. Each step on the over-world plain tiles takes 1 hour (and twice as much on the forest and mountain tiles), so hunger will be an issue when planning your route. You also need to pay attention at hunger during combat because he gets hungry faster when his stamina level falls below the half. So when you start a journey to a far place or a quest to a dungeon, you need to make sure you have room for food in your backpack. You can buy food at the settlements and the adventurer’s guild. You may also come across farmers or hunters along the way willing to sell food at more affordable prices. Rich settlements have more variety and quantity than smaller settlements, the guild and the independent merchants. You can also forage fruits and vegetables in the forests or do hunting. Both options will mean that you encounter hostile beasts in order to be able to earn your food. Finally, you can find food from sacks or barrels you come across throughout the game.
Valuables: Valuables are treasures include items like mirrors, figurines, or a telescope made of copper, bronze, silver, gold or porcelain. Gems and jewelry are also available. There are also “materials” that usually drop from enemies like spider silk, bucket of slime, or a rat skull.
Books: Terra Randoma is somewhat an intellectually thriving island in which many people love reading. Even the most unexpected creature, like a ratman slinger, may be carrying a philosophical book in his sack. There are endless possibilities to book names. They give you experience if you care to read, or decent money if you decide to sell.
We have cleared many hurdles but the replacement for the T-2 Stratoranger aircraft is getting ready for flight testing. Preliminary numbers confirm that it is sleeker and safer than it's predecessor.
To give you an idea of the process we come up with a requirement (VTOL vs. wheeled, air vs. space capable, cargo capacity) and a preliminary design that fits those specifications. Then the artist constructs it in our proprietary modeling program which does baked lighting (for speed), rigging (for animations), and a virtual wind tunnel (for aerodynamics). We then take the numbers we come up with and plug them into the attached spreadsheet. This can be iterative as the CG might need to be adjusted or surfaces that are designated as control surfaces expanded. Finally (the stage we are at now) we have numbers we can plug into the game engine and let our QA take it for a test drive in the simulator.
If there are no red flags we might be seeing these flown by test pilots in the game within a week!
Steam users will be given vouchers to upgrade their tired T-1 Stratoranger to the new T-19 Stratomaster
This week on our weekly devlog we show the progress of the week work. We paused the development of the game a few days to start up our AI module to give you an extra challenge on Oirbo. On the art department, we almost finished the decoration of the nature area, don't forget to check the screenshots out in the post!
This week on our weekly devlog we show the progress of the week work. We paused the development of the game a few days to start up our AI module to give you an extra challenge on Oirbo. On the art department, we almost finished the decoration of the nature area, don't forget to check the screenshots out in the post!
This week on our weekly devlog we show the progress of the week work. We paused the development of the game a few days to start up our AI module to give you an extra challenge on Oirbo. On the art department, we almost finished the decoration of the nature area, don't forget to check the screenshots out in the post!