Exploding Babies - TheKristi


Exploding Babies is nearing the launch and it´s time to run a little competition.

THE RULES ARE SIMPLE
  • Download and play Exploding Babies demo (find it in our Steam page)
  • Take a photo or make a video of something funny you notice in the demo
  • Share your photo in Twitter or Instagram and tag NutfarmGames.
    OR
  • Share your video in Youtube or Twitch and title the video "Exploding Babies funny moments".


WINNING
The winners will be announced on August 15th in Steam livestream. Winners are also personally contacted through social media.

PRIZE POOL
  • 20 copies of Exploding Babies.
  • 20 copies of an upcoming multiplayer game Children of the Eclipse by Nutfarm Games.
  • Grand prize: 1 physical doll toy that has been revamped and signed by Nutfarm team.

Game copies are handed out to winners randomly, the grand prize will be awarded to the funniest entry, which is chosen by the team.

GET THE DEMO
https://store.steampowered.com/app/986920/Exploding_Babies/
Warhammer 40,000: Inquisitor - Martyr - proba 1 2 3
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

Fixed bugs
  • Co-Op stability fixes
  • Various localization fixes and improvements
  • Numerous stability fixes
  • Fixed several Open World and Campaign chest accessibility issues, teleport beacons, and more
  • Fixed a freeze under Korean localization
  • Fixed various skill descriptions and tooltips
  • Fixed an issue where Ragna's store became unavailable to players
  • Added subtitles for Prophecy cinematics
  • Fixed an issue where upon using Mind Reset consumables the skill points dropped into the negative
  • Replaced the Toxicrene at the Ebony Void Crusade's Panic Room mission
  • Fixed the Veteran of Battles achievement which did not track properly in Co-op
  • Fixed the Grand Flux Parasite Heroic Deed
  • Fixed the Hyper Flux Parasite Heroic Deed
  • Fixed the Unmarred Corpus Heroic Deed
  • Fixed the Cognis Protocol Heroic Deed
  • From now on Ordos missions will give the correct amount of reputation
  • Fixed an issue where players who chose to kill Klosterheim asked the Alpha Pariah what happened to him
  • Fixed an issue where more than 3 Ordo missions could be completed within a week
  • Added teleport beacons to maps with Security Doors to avoid stuck issues
  • Fixed an issue where some players could not select the Herald Cherub at the Extras Panel
  • Fixed a Tarot Card upgrade exploit
  • Fixed the Ordo store's reset counter
  • Fixed an issue where timed missions' counter continued while the game was paused

Tech-Adept

  • Fixed a bug where Merciful Agony was not available for the Tech-Adept
  • Enemies killed by Constructs now count towards various Heroic Deeds and Achievements
  • From now on Ancient Relic enchants' requirements and achievements will count the constructs' kills
  • Fixed the Reinforced Construct passive skill which did not affect the Kastelan construct
  • Fixed the Synod of the Machine God perk's description
  • Fixed the size of the Construct Info window under the Construct Setup panel so the weapon modules' texts will fit into the window from now on

Controller

  • Fixed an issue where the chosen modules were not highlighted with the controller
  • Fixed an issue where players could not start an Ebony Void Crusade with the controller
  • Fixed various issues under the Construct Setup panel with the controller
  • Fixed an issue where after failing or completing a Void Crusade, players still could move between missions with the controller

Balance
  • Added multiple strengths and weaknesses to construct skills. It should be more versatile and synergistic but also more situational
  • Balanced the Data Sanctum defense mission in Chapter 3 slightly
Airranger - beef123

Hi everyone,

Airranger's latest update introduces a new personal information panel. In any corner of the game, you can summon it by pointing your left hand palm toward the face. In the fast-changing battlefield, master your personal situation in real time!

We received feedback from many players and added a number of game-play optimizations to the latest update. We made a comprehensive adaptation of the Index device and optimized and adjusted many details that affected the gaming experience.

Read on for more details on the latest features, game-play optimization, and bug fixes.

New features:
Personal binformation panel
  • You can check the countdown of the radiation circle, the number of people remaining, and the current amount of blood.
  • You can check the basic status of the helmet, armor, hemostatic needle, and throwing objects.
  • You can view current bows and alternate bows, as well as equipment accessories
    • The three slots of the equipment accessories are displayed as the current bow equipment accessories
    • In this interface, the ray of the right hand handle selects the slot of the accessory and presses the touchpad to discard it.
Game platform name synchronization
In the game nickname interface, you can synchronize the game platform name with one click.

Game-play optimization

  • Index handle adaptation optimization, more comprehensive key configuration.
  • When holding melee weapons, you can switch arrows directly to switch bows and corresponding arrows.
  • Game map: light and shadow optimization of city scene
  • Fire arrow's texture replacement is easier to distinguish from bomb arrows
  • Optimized for shadows and looks more natural
  • Adjusted the hand posture of the small plane watching the defeated (Oculus)

Bug fixes
  • Fixed a bug that was forced to quit after watching battle for 60s
  • Fixed a bug where bgm played twice after get high score in the birth cabin.
  • Fixed a bug with network connection failure prompt text incomplete (English).
All platforms are now in the same version, players can play together!

Thank you for your continued support.
- The Chesstar Team
Red Death: 8Feet - Vg


I have received some feedback from the players, and there will be an update soon.
Touhou Fantasia / 东方梦想曲 - SeiweLL
As title
Monster Boy and the Cursed Kingdom - FDG Entertainment
Hi Everyone,
We hope you're all having tons of fun with Monster Boy and the Cursed Kingdom! Today we'd like to give you an update on what we've been working on to improve your experience. The first patch is going to be released soon (it's currently in testing). Here's some information on it

Patch #1 includes:
  • Ring Menu:ON setting will get a QoL update. If you liked the current functionality, nothing changes for you. Additionally it will be possible to hold the key, choose the transformation/magic with the L-Stick and confirm by just releasing the key. This way the ring menu will be faster to use.
  • Better stability in sound module when the sound device is removed or unplugged. (we received crashlogs which showed issues here).
  • Fixed a camera glitch in Lost Temples region.
  • Fixed menu navigation issue when a specific amount of items was stocked.
  • Jukebox songs play to the end properly (2 songs have been buggy)
  • Low performance mode: If you run below 30fps the game will now execute render updates to avoid physics issues with jump height and water currents.
  • Fixed graphical bug in background with a specific level.
  • Once you entered volcano area, small savespots will revive you with 5 hearts refilled instead of 3 in case of failing.
  • Fixed spawn position of a crate in the forest that was buggy when playing with unlocked framerate above 120fps.
  • Improved fullscreen video setting to hopefully prevent low resolution startup bug that was reported by some players.
Gods of Havoc: Into the Void - Havoc
This is the final pre-launch version. Included in ths update is:

  • A map otion to allow minor gods to spawn on the outskirts of solar systems.
  • Dyson ship now take longer to spawn but have increased population capacity. This stops the map getting bogged down with them in late game.
  • Specialist transports take longer to spawn but carry more materials, for the same reason.
  • Map sizes have been reworked to speed up play on mid-sized maps.
  • Various other small fixes and tweaks.

Don't forget to wishlist the upcomming 'Gods of Havoc: Fall to Earth' - a medieval take on the god game genre!

https://store.steampowered.com/app/1120770/Gods_of_Havoc_Fall_to_Earth/
Erannorth Reborn - Raven


Hi folks!

Build 0240 is now in the Development Branch and it's huge! How huge? Let's just say it has over 320+ new cards, a gazillion new Action effects & mechanics and lots of changes and improvements.

So take things slowly as almost nothing is as you knew it ;)

These are the highlights:
  • The minimum Deck size is now 18 cards. Except for Draft (Still 12 Cards in Draft).
  • All Classes now have 80 Cards, that they are no longer shared and new Assignment of Starting Decks & Skills.
  • Runecaster became a Dwarven caste that you can pick as a Race instead of a class.
  • I removed the gender restrictions from races & classes (added though a soft recommendation)

I'll leave this build in the Development Branch (and my keyboard in the attic) for 8 Days and fetch my notepad to do some world building.

After that still need to add/edit new Perks in all races and classes, and continue with the rest items I mention in the Roadmap, so keep that in mind as you test the new Card Sets: That Perks will slightly change to accomodate new Cards, and reduce the: 'you get +2 Astral meh feeling.'

I also don't expect the sets to be totally balanced, so it would be nice if all of you switch to the Development Branch and spend some quality time with this build. :) Trust it's more stable than the one in main branch, and you can always revert if something goes wrong and you get tons of new content! What's not to like?

On the other hand, if none gives me feedback is what you'll end up getting :P

So Dev branch! Win win situation. ;)

Looking forward to hear your thoughts on the new Card/Skill Sets and how its combination you tried performs!

After Updating to 0240

I recommend to disable any localization mods, and any mods that modify vanilla classes & races then start a new game.

EA Build 0240 - Development Branch

Completed Card Sets
  • Each Class set now has 80 Cards.
  • Runecaster is now a Race (A Dwarf Caste to be more precise) instead of Class, and has 40 Cards
  • Modified the .json files of all Classes & Races
  • Adjusted the Proficiences & Resistance of all Races & Classes
  • Adjusted the Initial Skills & Starting Decks of all Races & Classes
  • Races & Classes can now contain a Description field.
    • ie. "RaceDescription":"Race description goes here\nthis is a new line."
    • ie. "ClassDescription":"Class description goes here\nthis is a new line."
  • Added flavor/lore descriptions in all classes and races
  • Removed Gender Restrictions. (They are now just recommendations.)
  • Players start with 18 Cards + 1 Equipment
  • Min Deck is now 18 Cards for all modes except Draft. (Min size in Draft is still 12)

Bugfixes
  • When Smart Casting an Action to First Enemy or Ally, and they are already marked for destruction, Action will attempt to Target the next available Enemy or Ally, till they find one or evaluate the first 5.
  • There was a typo in the preview text of Allies with the Legacy Defensive Stance, messing up the preview text formatting
  • Death Knight counts as an Undead in addition to their Race
  • Discard effect was looking for Actions in the Battlefield not in the Hand i.e could Discard cards in the Choose One Dialog instead from Hand
  • Fixed a couple formatting errors in the Combat Log caused by Localization
  • Caught an exception when using chaotic actions and the target has died
  • Improved Invoke/Choose One Random algorithm

Notes for Modders

Localization Additions & Changes
  • Localization file updated for builds 0240+. You can find the new entries below the build marker:
  • ">>>>Patch 0240": "Entries below were added in Build 0240. Don't forget to include them in any older Localization files!",
  • Added the key association for looking up Statuses & Keywords in the Codex
  • The following lines in English.json were changed:
    • "CodexFreeze":"<b>Frozen/Frostbite x: </b>Target gains x Frozen counters & can't Act for as long as they have these counters. Additionally loses 1 HP per counter. Non-Immune Enemies have a 25% chance to resist this effect.\n\nWhen damaging an Immobilized, Frozen or Bewitched Target, 1 counter breaks for every 3 damage dealt (above 3). ie 1 counter if dealt 3-5 damage, 2 counters if dealt at 6-8 damage etc. If the card both deals damage and inflicts the status the damage required to remove a counter increases by +3.\n\nFor Players this Status is converted to 'Frostbite'. Instead of 'Unable to Act' Player loses 3 AP per Frostbite Status.",
    • "CodexRetribution":"<b>Retribution x: </b> Distribute up to x Intense Damage to each Enemy attacking you this Turn.\n\nRetribution Damage is a kind of damage deposit. If it is not completely used up by an opponent, the remaining surplus is passed on to the next opponent and so on. When all opponents act, you lose all remaining Retribution.",

The following DoTs will now affect the Player similar to how they affect the enemies:
  • Bleeding x: Player will lose 1 HP / Bleeding Status.
  • Burning x: Player will lose 5 HP / Burning Status.
  • Envenomed x: Player will lose 3 HP / Envenomed Status.
  • Frostbite x: Frozen Status will affect the Player as Frostbite. Won't get immobilized but will lose 1 HP & 3 AP / Frostbite Status
  • These effects will be set with Bleed, Burn, Venom & Freeze if the Actions that have them target the Player
  • They can also be set with CustomBuff[Buff] i.e CustomBuffFrostbite:2, CustomBuffBleeding (when we want to inflict them to Player, prevent the optimal target changing to Enemy & prevent affecting the Enemy)

New Action Effects
  • ControlArchetype[Archetype/Faction]:x, If Target is (of) [Archetype] & has Power less/equal than x, they become an Ally for [Card Level] Turns. Once the effect ends they are removed from Combat.
  • TargetArchetype[Archetype/Faction]:1, Unless the Target belongs in the required Archetype or Faction, Action will Fail.
  • TargetArchetype can also be non-Undead
  • TargetType[Self,Ally,Enemy]:1, Unless the Target is of the required Type, Action will Fail. (Unlike Optimal Target this is a hard requirement for the Action to Work.)
  • CustomBuff[Buff]:x, Player gets +/-x "Buff". This "Buff" doesn't have any effect on each own, however it can be used in conjuction with contingency effects.
    • i.e CustomBuffVengeance:3, Player gets Vengeance 2. Vengeance doesn't exist as a Buff. The modder made it up.
    • OnCasterStatusVengeance:4, ContingencyEffectWrath:8, if the Player has Vengeance 4 deal 8 Wrath Damage etc.
    • i.e CustomBuffClarity:2, Player gets Clarity 2.
    • OnCasterStatusClarity:2, ContingencyEffectSense Thoughts#:1, if the Player has Clarity 2, craft the Card Sense Thoughts etc.
    • Custom Buffs will Debuff along with Defend,Retribution etc. during the Debuff phase
    • You can use ie. CustomBuffDefend:x, to adjust the player's Defend (or any other existing Buff).
    • CustomBuff has the highest trigger priority after Empower, so it will trigger before the Contigency effect resolves
  • DebuffAll[Buff]:1, Player loses all their points of Buff.
    • i.e DebuffAllDefend:1, Player loses all their Defend.
  • ExpendBuff[Buff]:x, Player loses x points of Buff. If they can't Action fails.
    • i.e ExpendBuffVigilance:2, Unless the player can pay 2 Vigilance Action fails. (Vigilance 2 is a CustomBuffVigilance:2)
    • if the Action triggers multiple times ie. due to Multicast or Fury, Expend Cost is paid only once.
  • Afterimage[Cardname]:x, After this Action (successfully) resolves, Create and Play x [Cardname]. You don't pay its AP cost, but still pay any Expend costs normally. [Cardname] Targets automatically You, Your first Ally or Your first Enemy (depending who is the Optimal Target). A card can have only one Afterimage effect.
  • BloodTribute[Cardname]:x, If after this Action (successfully) resolves its target dies, Create and Play x [Cardname]. You don't pay its AP cost, but still pay any Expend costs normally. [Cardname] Targets automatically You, Your first Ally or Your first Enemy (depending who is the Optimal Target).
  • Flavor:[Text], will add a flavor text at the end of the card description
  • OverrideDesc:[Text], will override the card text with a fixed text (no numerical values are calculated). Flavor will append to that text if it exists.
    • Both Flavor & OverrideDesc can't have the , character in their text. If you need one use the ; character. It will be replaced with a comma:
    • i.e [card effect], OverrideDesc:Deal 5 + Card Level Intense Damage; if the Target is Witch; Warlock; or Necromancer., [next card effect]
  • Blood Offering:x, Lose x HP & Gain x/2 Blood Surge. Blood Surge can be used by Blood Mages to trigger various additional effects in their Actions. Any Unused points Debuff at End of Turn.
    • (This effect could have been recreated by using negative Healing and a CustomBuff, but whereas Card Upgrades reduce the HP cost they increase both Blood Offering cost & gain and I wanted to be able to use it as a Synergy.)
  • Spell Component:1, This card won't trigger any Active Synergies, but instead Modify or Expand them with additional effects.
    • i.e You play a card with Synergy Damage & Synergy Defend. If the next card is not a Spell Component those effects will be added to the next card you play and trigger as normal. If it is a spell component they'll be ignored, and any synergies in the Spell component will be added in the Active Synergies.

Build 240.1 - Hotfix
  • Several Blood Mage cards had Blood Tribute 'Funnel Blood', where the correct card name is 'Blood Funnel'
  • Smart Cast could cause an exception if the Smart-casted Card had a mistyped or incorrect name
  • 'Combat Schooling' targets & Unsummons a Nomad before choosing either Upgrade.
Order of Battle: World War II - Alberto


Comrades, the Red Army is here!

Order of Battle: Red Star, the first expansion of a planned trilogy covering the full extent of WWII from the Soviet point of view, has just been released! Get it now and join the Soviet corps!

https://www.youtube.com/watch?v=naaf620NKv4

There's more! Thanks to a special sale starting today at 6 pm BST and ending on August 15th, you have the opportunity to get all the previous DLCs of Order Of Battle discounted for 50%, get them while you can!

Do you want to see Red Star in action? Then don’t miss Gamer 1745 playing today at 7 pm BST on our official Twitch Channel!

https://store.steampowered.com/app/1102380/Order_of_Battle_Red_Star/
BoneCraft - D-Dub Software


The sexiest Princess in the galaxy is coming to BoneCraft. On August 8th, D-Dub will release The Race to AmadollaHo DLC, which will add a new competition to BoneCraft.

Can you save AmadollaHo from the robots that are keeping her prisoner? You'd better pack all the Jet Fuel you can chug, because this platform jumping competition is going to involve a lot of drinking. But when the reward is sex with a Princess, who wouldn't give it all they've got?

Get the DLC for free, and find AmadollaHo behind the Wranglers' crashed spaceship. Who needs to be rescued by Space Monks when you got Space Wranglers?
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