Build 0240 is now in the Development Branch and it's huge! How huge? Let's just say it has over 320+ new cards, a gazillion new Action effects & mechanics and lots of changes and improvements.
So take things slowly as almost nothing is as you knew it ;)
These are the highlights:
The minimum Deck size is now 18 cards. Except for Draft (Still 12 Cards in Draft).
All Classes now have 80 Cards, that they are no longer shared and new Assignment of Starting Decks & Skills.
Runecaster became a Dwarven caste that you can pick as a Race instead of a class.
I removed the gender restrictions from races & classes (added though a soft recommendation)
I'll leave this build in the Development Branch (and my keyboard in the attic) for 8 Days and fetch my notepad to do some world building.
After that still need to add/edit new Perks in all races and classes, and continue with the rest items I mention in the Roadmap, so keep that in mind as you test the new Card Sets: That Perks will slightly change to accomodate new Cards, and reduce the: 'you get +2 Astral meh feeling.'
I also don't expect the sets to be totally balanced, so it would be nice if all of you switch to the Development Branch and spend some quality time with this build. :) Trust it's more stable than the one in main branch, and you can always revert if something goes wrong and you get tons of new content! What's not to like?
On the other hand, if none gives me feedback is what you'll end up getting :P
So Dev branch! Win win situation. ;)
Looking forward to hear your thoughts on the new Card/Skill Sets and how its combination you tried performs!
After Updating to 0240
I recommend to disable any localization mods, and any mods that modify vanilla classes & races then start a new game.
EA Build 0240 - Development Branch
Completed Card Sets
Each Class set now has 80 Cards.
Runecaster is now a Race (A Dwarf Caste to be more precise) instead of Class, and has 40 Cards
Modified the .json files of all Classes & Races
Adjusted the Proficiences & Resistance of all Races & Classes
Adjusted the Initial Skills & Starting Decks of all Races & Classes
Races & Classes can now contain a Description field.
ie. "RaceDescription":"Race description goes here\nthis is a new line."
ie. "ClassDescription":"Class description goes here\nthis is a new line."
Added flavor/lore descriptions in all classes and races
Removed Gender Restrictions. (They are now just recommendations.)
Players start with 18 Cards + 1 Equipment
Min Deck is now 18 Cards for all modes except Draft. (Min size in Draft is still 12)
Bugfixes
When Smart Casting an Action to First Enemy or Ally, and they are already marked for destruction, Action will attempt to Target the next available Enemy or Ally, till they find one or evaluate the first 5.
There was a typo in the preview text of Allies with the Legacy Defensive Stance, messing up the preview text formatting
Death Knight counts as an Undead in addition to their Race
Discard effect was looking for Actions in the Battlefield not in the Hand i.e could Discard cards in the Choose One Dialog instead from Hand
Fixed a couple formatting errors in the Combat Log caused by Localization
Caught an exception when using chaotic actions and the target has died
Improved Invoke/Choose One Random algorithm
Notes for Modders
Localization Additions & Changes
Localization file updated for builds 0240+. You can find the new entries below the build marker:
">>>>Patch 0240": "Entries below were added in Build 0240. Don't forget to include them in any older Localization files!",
Added the key association for looking up Statuses & Keywords in the Codex
The following lines in English.json were changed:
"CodexFreeze":"<b>Frozen/Frostbite x: </b>Target gains x Frozen counters & can't Act for as long as they have these counters. Additionally loses 1 HP per counter. Non-Immune Enemies have a 25% chance to resist this effect.\n\nWhen damaging an Immobilized, Frozen or Bewitched Target, 1 counter breaks for every 3 damage dealt (above 3). ie 1 counter if dealt 3-5 damage, 2 counters if dealt at 6-8 damage etc. If the card both deals damage and inflicts the status the damage required to remove a counter increases by +3.\n\nFor Players this Status is converted to 'Frostbite'. Instead of 'Unable to Act' Player loses 3 AP per Frostbite Status.",
"CodexRetribution":"<b>Retribution x: </b> Distribute up to x Intense Damage to each Enemy attacking you this Turn.\n\nRetribution Damage is a kind of damage deposit. If it is not completely used up by an opponent, the remaining surplus is passed on to the next opponent and so on. When all opponents act, you lose all remaining Retribution.",
The following DoTs will now affect the Player similar to how they affect the enemies:
Bleeding x: Player will lose 1 HP / Bleeding Status.
Burning x: Player will lose 5 HP / Burning Status.
Envenomed x: Player will lose 3 HP / Envenomed Status.
Frostbite x: Frozen Status will affect the Player as Frostbite. Won't get immobilized but will lose 1 HP & 3 AP / Frostbite Status
These effects will be set with Bleed, Burn, Venom & Freeze if the Actions that have them target the Player
They can also be set with CustomBuff[Buff] i.e CustomBuffFrostbite:2, CustomBuffBleeding (when we want to inflict them to Player, prevent the optimal target changing to Enemy & prevent affecting the Enemy)
New Action Effects
ControlArchetype[Archetype/Faction]:x, If Target is (of) [Archetype] & has Power less/equal than x, they become an Ally for [Card Level] Turns. Once the effect ends they are removed from Combat.
TargetArchetype[Archetype/Faction]:1, Unless the Target belongs in the required Archetype or Faction, Action will Fail.
TargetArchetype can also be non-Undead
TargetType[Self,Ally,Enemy]:1, Unless the Target is of the required Type, Action will Fail. (Unlike Optimal Target this is a hard requirement for the Action to Work.)
CustomBuff[Buff]:x, Player gets +/-x "Buff". This "Buff" doesn't have any effect on each own, however it can be used in conjuction with contingency effects.
i.e CustomBuffVengeance:3, Player gets Vengeance 2. Vengeance doesn't exist as a Buff. The modder made it up.
OnCasterStatusVengeance:4, ContingencyEffectWrath:8, if the Player has Vengeance 4 deal 8 Wrath Damage etc.
i.e CustomBuffClarity:2, Player gets Clarity 2.
OnCasterStatusClarity:2, ContingencyEffectSense Thoughts#:1, if the Player has Clarity 2, craft the Card Sense Thoughts etc.
Custom Buffs will Debuff along with Defend,Retribution etc. during the Debuff phase
You can use ie. CustomBuffDefend:x, to adjust the player's Defend (or any other existing Buff).
CustomBuff has the highest trigger priority after Empower, so it will trigger before the Contigency effect resolves
DebuffAll[Buff]:1, Player loses all their points of Buff.
i.e DebuffAllDefend:1, Player loses all their Defend.
ExpendBuff[Buff]:x, Player loses x points of Buff. If they can't Action fails.
i.e ExpendBuffVigilance:2, Unless the player can pay 2 Vigilance Action fails. (Vigilance 2 is a CustomBuffVigilance:2)
if the Action triggers multiple times ie. due to Multicast or Fury, Expend Cost is paid only once.
Afterimage[Cardname]:x, After this Action (successfully) resolves, Create and Play x [Cardname]. You don't pay its AP cost, but still pay any Expend costs normally. [Cardname] Targets automatically You, Your first Ally or Your first Enemy (depending who is the Optimal Target). A card can have only one Afterimage effect.
BloodTribute[Cardname]:x, If after this Action (successfully) resolves its target dies, Create and Play x [Cardname]. You don't pay its AP cost, but still pay any Expend costs normally. [Cardname] Targets automatically You, Your first Ally or Your first Enemy (depending who is the Optimal Target).
Flavor:[Text], will add a flavor text at the end of the card description
OverrideDesc:[Text], will override the card text with a fixed text (no numerical values are calculated). Flavor will append to that text if it exists.
Both Flavor & OverrideDesc can't have the , character in their text. If you need one use the ; character. It will be replaced with a comma:
i.e [card effect], OverrideDesc:Deal 5 + Card Level Intense Damage; if the Target is Witch; Warlock; or Necromancer., [next card effect]
Blood Offering:x, Lose x HP & Gain x/2 Blood Surge. Blood Surge can be used by Blood Mages to trigger various additional effects in their Actions. Any Unused points Debuff at End of Turn.
(This effect could have been recreated by using negative Healing and a CustomBuff, but whereas Card Upgrades reduce the HP cost they increase both Blood Offering cost & gain and I wanted to be able to use it as a Synergy.)
Spell Component:1, This card won't trigger any Active Synergies, but instead Modify or Expand them with additional effects.
i.e You play a card with Synergy Damage & Synergy Defend. If the next card is not a Spell Component those effects will be added to the next card you play and trigger as normal. If it is a spell component they'll be ignored, and any synergies in the Spell component will be added in the Active Synergies.
Build 240.1 - Hotfix
Several Blood Mage cards had Blood Tribute 'Funnel Blood', where the correct card name is 'Blood Funnel'
Smart Cast could cause an exception if the Smart-casted Card had a mistyped or incorrect name
'Combat Schooling' targets & Unsummons a Nomad before choosing either Upgrade.
Order of Battle: Red Star, the first expansion of a planned trilogy covering the full extent of WWII from the Soviet point of view, has just been released! Get it now and join the Soviet corps!
There's more! Thanks to a special sale starting today at 6 pm BST and ending on August 15th, you have the opportunity to get all the previous DLCs of Order Of Battle discounted for 50%, get them while you can!
Do you want to see Red Star in action? Then don’t miss Gamer 1745 playing today at 7 pm BST on our official Twitch Channel!
The sexiest Princess in the galaxy is coming to BoneCraft. On August 8th, D-Dub will release The Race to AmadollaHo DLC, which will add a new competition to BoneCraft.
Can you save AmadollaHo from the robots that are keeping her prisoner? You'd better pack all the Jet Fuel you can chug, because this platform jumping competition is going to involve a lot of drinking. But when the reward is sex with a Princess, who wouldn't give it all they've got?
Get the DLC for free, and find AmadollaHo behind the Wranglers' crashed spaceship. Who needs to be rescued by Space Monks when you got Space Wranglers?
Some of you reported that the game crashes on Windows 7 machines. Thanks to your feedback, we've managed to identify the issue, test it, and fix it.
The game should be good to go! Thanks for your patience! Hope that you enjoy the game. Be sure to write the review, and join our Discord server to have an additional game discussion.
While we are at the subject at thanking - we would also like to say big thanks to the press that supported us, and to our players. Thank you for your kind words. Be sure to tell your friends about our game as every bit of visibility help.
Great news, we've got a release date for Trine 4 and a brand new trailer! Both Trine 4 and Trine:Ultimate Collection will launch on October 8th!
The Trine series returns to the magic of 2.5D with Trine 4: The Nightmare Prince! The three heroes are back, sent on a quest to retrieve the troubled young Prince Selius. Amadeus the Wizard, Pontius the Knight, and Zoya the Thief are joined together once again on a thrilling quest through fantastical fairytale landscapes teeming with danger.
To celebrate the announcement, we've got a gorgeous new gameplay trailer for Trine 4 that you'll find below:
https://youtu.be/tZAw9joFlrY Playfully showcasing the four-player co-op feature for the first time, the new trailer gives you a glimpse at new skills and multiplayer action! With an all-new combat system, Trine 4: The Nightmare Prince will have players vanquishing fantastical new enemies and solving new physics-based puzzles in the biggest and best Trine yet, as Trine 4 will have more gameplay than Trine 1, 2 and 3.
New Screenshots
Alongside Trine 4, Modus will release Trine: Ultimate Collection, the best way to experience the entire Trine series for new and existing fans alike. Packed with bonus content at retail, the bundle will include Trine Enchanted Edition, Trine 2: Complete Story, Trine 3: The Artifacts of Power, and Trine 4: The Nightmare Prince and will be available on PS4, Xbox One, Nintendo Switch and PC both physically and digitally.
Great news, we've got a release date for Trine 4 and a brand new trailer! Both Trine 4 and Trine:Ultimate Collection will launch on October 8th!
The Trine series returns to the magic of 2.5D with Trine 4: The Nightmare Prince! The three heroes are back, sent on a quest to retrieve the troubled young Prince Selius. Amadeus the Wizard, Pontius the Knight, and Zoya the Thief are joined together once again on a thrilling quest through fantastical fairytale landscapes teeming with danger.
To celebrate the announcement, we've got a gorgeous new gameplay trailer for Trine 4 that you'll find below:
https://youtu.be/tZAw9joFlrY Playfully showcasing the four-player co-op feature for the first time, the new trailer gives you a glimpse at new skills and multiplayer action! With an all-new combat system, Trine 4: The Nightmare Prince will have players vanquishing fantastical new enemies and solving new physics-based puzzles in the biggest and best Trine yet, as Trine 4 will have more gameplay than Trine 1, 2 and 3.
New Screenshots
Alongside Trine 4, Modus will release Trine: Ultimate Collection, the best way to experience the entire Trine series for new and existing fans alike. Packed with bonus content at retail, the bundle will include Trine Enchanted Edition, Trine 2: Complete Story, Trine 3: The Artifacts of Power, and Trine 4: The Nightmare Prince and will be available on PS4, Xbox One, Nintendo Switch and PC both physically and digitally.
Great news, we've got a release date for Trine 4 and a brand new trailer! Both Trine 4 and Trine:Ultimate Collection will launch on October 8th!
The Trine series returns to the magic of 2.5D with Trine 4: The Nightmare Prince! The three heroes are back, sent on a quest to retrieve the troubled young Prince Selius. Amadeus the Wizard, Pontius the Knight, and Zoya the Thief are joined together once again on a thrilling quest through fantastical fairytale landscapes teeming with danger.
To celebrate the announcement, we've got a gorgeous new gameplay trailer for Trine 4 that you'll find below:
https://youtu.be/tZAw9joFlrY Playfully showcasing the four-player co-op feature for the first time, the new trailer gives you a glimpse at new skills and multiplayer action! With an all-new combat system, Trine 4: The Nightmare Prince will have players vanquishing fantastical new enemies and solving new physics-based puzzles in the biggest and best Trine yet, as Trine 4 will have more gameplay than Trine 1, 2 and 3.
New Screenshots
Alongside Trine 4, Modus will release Trine: Ultimate Collection, the best way to experience the entire Trine series for new and existing fans alike. Packed with bonus content at retail, the bundle will include Trine Enchanted Edition, Trine 2: Complete Story, Trine 3: The Artifacts of Power, and Trine 4: The Nightmare Prince and will be available on PS4, Xbox One, Nintendo Switch and PC both physically and digitally.
Great news, we've got a release date for Trine 4 and a brand new trailer! Both Trine 4 and Trine:Ultimate Collection will launch on October 8th!
The Trine series returns to the magic of 2.5D with Trine 4: The Nightmare Prince! The three heroes are back, sent on a quest to retrieve the troubled young Prince Selius. Amadeus the Wizard, Pontius the Knight, and Zoya the Thief are joined together once again on a thrilling quest through fantastical fairytale landscapes teeming with danger.
To celebrate the announcement, we've got a gorgeous new gameplay trailer for Trine 4 that you'll find below:
https://youtu.be/tZAw9joFlrY Playfully showcasing the four-player co-op feature for the first time, the new trailer gives you a glimpse at new skills and multiplayer action! With an all-new combat system, Trine 4: The Nightmare Prince will have players vanquishing fantastical new enemies and solving new physics-based puzzles in the biggest and best Trine yet, as Trine 4 will have more gameplay than Trine 1, 2 and 3.
New Screenshots
Alongside Trine 4, Modus will release Trine: Ultimate Collection, the best way to experience the entire Trine series for new and existing fans alike. Packed with bonus content at retail, the bundle will include Trine Enchanted Edition, Trine 2: Complete Story, Trine 3: The Artifacts of Power, and Trine 4: The Nightmare Prince and will be available on PS4, Xbox One, Nintendo Switch and PC both physically and digitally.
Great news, we've got a release date for Trine 4 and a brand new trailer! Both Trine 4 and Trine:Ultimate Collection will launch on October 8th!
The Trine series returns to the magic of 2.5D with Trine 4: The Nightmare Prince! The three heroes are back, sent on a quest to retrieve the troubled young Prince Selius. Amadeus the Wizard, Pontius the Knight, and Zoya the Thief are joined together once again on a thrilling quest through fantastical fairytale landscapes teeming with danger.
To celebrate the announcement, we've got a gorgeous new gameplay trailer for Trine 4 that you'll find below:
https://youtu.be/tZAw9joFlrY Playfully showcasing the four-player co-op feature for the first time, the new trailer gives you a glimpse at new skills and multiplayer action! With an all-new combat system, Trine 4: The Nightmare Prince will have players vanquishing fantastical new enemies and solving new physics-based puzzles in the biggest and best Trine yet, as Trine 4 will have more gameplay than Trine 1, 2 and 3.
New Screenshots
Alongside Trine 4, Modus will release Trine: Ultimate Collection, the best way to experience the entire Trine series for new and existing fans alike. Packed with bonus content at retail, the bundle will include Trine Enchanted Edition, Trine 2: Complete Story, Trine 3: The Artifacts of Power, and Trine 4: The Nightmare Prince and will be available on PS4, Xbox One, Nintendo Switch and PC both physically and digitally.