Jul 31, 2019
Gamecraft - JoshJammer
Hi Experimenters,
We've released a new update where we've added a tutorial level to the game to try and help people better understand gameplay, we'll aim to add some more of these as we go. We made changes to the way Leo jumps on slopes to make it smoother.

Alongside these changes we've also added one more Community Game Hexapod Robot by KURA3000! and updated Bridge of Pain by Radyjko8.

We aim to get Experiment 05 released soon, which will include servos and a few more bug fixes!

Bug Fixes

We've submitted a fix to connections which should address the issue of cubes sometimes falling apart during building or reloading save files.

Update on Known Issues
  • Load times when opening the Play Games screen on older hard drives - We're still working on some more optimisations so this will likely ship with Experiment 05
  • Collision/Material issues with scaled parts - Potential fixes are being tested and will likely be released with Experiment 05
  • Scaling non-primitive shapes - We'll roll the fix for this in with Experiment 05
  • Motors losing torque/power in some games - We've made some good progress on this
  • Issues entering simulation a second time in some games can cause a lock up This one is still under investigation but we have some save files to work with.
Thanks to everyone who has been reporting these issues, we really do appreciate it.
Train Sim World® 2020 - DTG_Dmitri


Experience California Dreamin’ railroading-style with the contemporary and dynamic Train Sim World: Peninsula Corridor - coming soon!

Watch trailer:

https://youtu.be/CBp1I0UfhSI
Warhammer 40,000: Inquisitor - Prophecy - ✪ megapull
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. No maintenance required this time.

New Features
  • Added 2 extra Character slots
Fixed Bugs
  • Numerous stability improvements and crash fixes
  • Fixed a HP balance issue on the Knight missions
  • Fixed inactive Morality interface issue with the Tech-Adept
  • Fixed a DLC window issue with Prophecy for Martyr owners
  • Fixed all heroic deed based achievements
  • Fixed an issue where the "Veteran of Battles" achievement status was not incremented by matchmaking
  • Fixed the descriptions of the Tech-Adept's Heroic Deed "Immortalis" and "Unyielding Legion"
  • Fixed several typos and missing strings
  • Fixed an audio positioning issue in Co-Op
Warhammer 40,000: Inquisitor - Martyr - ✪ megapull
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. No maintenance required this time.

New Features
  • Added 2 extra Character slots
Fixed Bugs
  • Numerous stability improvements and crash fixes
  • Fixed a HP balance issue on the Knight missions
  • Fixed inactive Morality interface issue with the Tech-Adept
  • Fixed a DLC window issue with Prophecy for Martyr owners
  • Fixed all heroic deed based achievements
  • Fixed an issue where the "Veteran of Battles" achievement status was not incremented by matchmaking
  • Fixed the descriptions of the Tech-Adept's Heroic Deed "Immortalis" and "Unyielding Legion"
  • Fixed several typos and missing strings
  • Fixed an audio positioning issue in Co-Op
Jul 31, 2019
变量 Variables - 千水
Hi, everybody, I'm 1000water, the developer of this game. This is the first day of our game, hope you like it.

What we want to tell you is that in the followling days, we will add more equipments, more system plugins, fix bugs, and add more convenience features (such as shortcut keys).

The update time will be in the range 8pm to 6am in UTC+8 time.

If you find any bug, or want to cooperate, please join the QQ(TIM) group:126203854, or email to 1787325680@qq.com.

Have a good luck
Altiros - Eirenliel
Hello, everyone!

As we undergo the second wave of alpha-testing and are working day and night to fix every single bug and issue that our brave alpha-testers are able to find (seriously, we can't thank you folks enough!), we've actually managed to fill our mining cart with so many updates that there was a little bit of trouble with pushing said cart out of the development mines. But now, the cart is out, and all the goodies in it are unloaded so that we can share them with the world. As such, let's dig in into the alpha build 0.13!

UPDATE 0.13.1-11
  • Improved the overall positioning of GUI and hints, so they look much better.
  • Fixed various reported crashes in both English and Russian versions.

UPDATE 0.13.1-13
  • Optimized the game's usage of memory and system resources.

UPDATE 0.13.1-14
  • The sudden appearance of Hare Statues in the underground parts of Bamboo and Desert biomes. Rumors say that if you bow to such a statue, not only will you be given a cache of essences appropriate to your current tier, but you'll also be a little healthier, stronger and faster for an entire day!
  • Since falling off an island and straight to your demise is not categorically synonymous with fun, from this day onward the clouds ignore the status effect that turns off the bounciness of mushrooms and sunflowers. Just be careful not to miss the cloud you're attempting to bounce of, that's still deadly.
  • Fixed the bug that lead to the disappointing lack of resource drops upon using dig on trees and Workbenches.
  • Fixed the issue of some abilities being able to damage other players. Since the PvP is currently turned off, it was only fair.

UPDATE 0.13.1-15
  • Added the map. The everlurking and overpresent terror that is the woeful lack of navigation is no more. Also, the map is very pretty:


    See? The map IS pretty!
  • Increased the amount of both quick access and quick building slots from 4 to 6. Now you can have one and a half as much of both fruit AND building block variety!

UPDATE 0.13.2
  • Most islands now have Elteria Hearts on them. You can use these massive magic crystals as checkpoints that, upon an accidental (or not so accidental) demise would allow you to respawn near said Elteria Heart, instead of returning to life all the way back home.


    An Elteria Heart is never too far away


    Bad news: we’re dead. Good news: the current checkpoint is just around the metaphorical corner.

  • Added rare monsters. Beware! These critters, while technically being of the same species as their brethren, are bigger and beefier - but they also yield more loot if you manage to beat them! There are three types of these rare beasties:
    • Strong, 10% chance of spawn, scale x1.3, HP x2 , drop x1.5
    • Elite, 3% chance of spawn, scale x1.5, HP x3, drop x2.5
    • Legendary, 0,5% chance of spawn, scale x2, HP x10, drop x20
  • Added the ability to build planes of blocks. If you, while placing a line in the Building Mode, hold the Ctrl button, you'll be able to stretch that line into an entire plane of the same matter. Building floors is now so much easier! (warning: we're still testing this feature as it currently conflicts with the Wisp Building Mode)


    Hooray! Making floors won’t be such a pain anymore!

  • By the popular demand, we have added the indicators of remaining resources in the quick access panels. Wonder no longer how many pumpkin slices you possess!


    Exactly one (1) pumpkin slice. Oh, and some other assorted fruits and berries.
  • Also by the popular demand, we have added the ability to use all the available resources at once to create the maximum available amount of a craftable object in the craft menu.


    Less wrist pain, more craftable consumables per click.
  • The equipped souls now also count for crafting purposes.
  • Added Powerup and Debuff indicators for clarity purposes. These will appear on screen during battle whenever a buff or a debuff comes into play. Now you won't have to wonder if you were poisoned by that Plum Octopus!
  • The World Loading is now optimized for low Internet connection speeds.

UPDATE 0.13.3
  • GUI upgrades:
    • Added Radar and Compass that indicate the player's Home and last Death Location. Finding your way in this dangerous, vast world is so much easier now!


      Your Home is where your Compass is pointing to
    • The Map now also indicates the last Death Location.
    • Because of the Compass, we’ve rearranged the top of the GUI, and made sure it looks awesome.
    • The current buffs are now located directly under the Compass, and instead of using numerical values, the remaining time is now indicated in radial gauges for quick and simple evaluation by the player.
  • Added the Options Menu, that can be opened with the “O” button. This menu can and WILL be changed for the better.


    Changing game settings while still being IN the game? What sorcery is this?!
  • The Chat Log now also tracks the Gathered items. Wondered how much leather have you gathered in the last five minutes? Wonder no more!


    Oh, so THAT’S how much leather. Huh.
  • We have began the implementation of an improved mob spawning system that adds irregularity and variety to the critter population density of every biome.
  • Introduced the system of night monsters. For now, it's just skeletons as a placeholder, but they will be replaced by much more interesting (and spooky!) enemies. Here are the alarming visages of some of the impending nightly frights:


    Left to right: Night Armadillo, Lunar Cat, Night Octopus. Frightening.
  • Changed the Death Penalty. Now, aside from the previously implemented loss of 10% of Gem Shards and 1% of Gems (rounded up), upon meeting your doom you also have a 30% risk of losing an Ancient Gem. We're also currently planning to implement the anti-frustration features that will reduce the sheer and utter horror of falling off an island, both for the players and for their precious loot.
  • The Soul Altar now allows to improve the grade of souls. Now you can turn that stash of now fairly useless low-grade souls that you've acquired in your journey into a a smaller stash of far more useful higher-grade souls. Oh, and also as you acquire the souls of higher grades, you'll gradually receive fewer souls from the monsters of lower tiers than yours.
  • Invisibility granted by the Vestments of Shadows is now interrupted by your attacks.
  • Tweaked the appearance of the Hare Statue.

Update 0.13.3-1
  • The Compass and the Map now also have indicators for your currently activated Elteria Heart. Now you don't have to second-guess if the checkpoint is too far away (and where it is)!
  • Improved the clarity of Carrot Hare's carrot throwing animation. Now, as you chase down these scaredy hares, you'll be able to see them actually throwing carrots around in order to distract you and slow you down!


    Aren’t they adorable when they’re running for their dear lives?
  • Implemented the simultaneous spawn of several related in-game objects (has been turned off for a time being in a later update).

UPDATE 0.13.3-2
  • As the world had experienced a sudden, if swift, energy flux, Andesite, Desert Steel and Nickel had suddenly became much, much sturdier. The Armors made of these metals now belong to the 3rd Tier, and as such they fair much better in a fight against 3rd Tier monsters.


    Left to right: Andesite, Desert Steel and Nickel Armor. Metal cubes are not included.
  • Added the animation of a failed attempt to unlock a chest. If you see a treasure chest wiggle, but refuse to open, you're out of keys, go craft some more.
  • The sound of hitting surrounding objects is now far, far more satisfying. We're not telling you to punch that palm, but if you do, it'll just sound so much better now.
  • Fixed some bugs related to GUI and soul essences.

UPDATE 0.13.3-3
  • Optimized the mobs. Now they won't start to lag after a long and busy uptime.
  • Optimized the entities. Now the mushrooms in their troves and pumpkins in their patches won't try to put debuffs on each other, causing unnecessary busywork for the system.

On Alpha Invites

We are almost ready to send the next batch of invites! We will send them as soon as we release Alpha 0.13.4 update in the next couple of days. Stay tuned!

And now, all the magical gems and rare ores in our mining cart are unloaded, sorted and shown to the world, and so we go back to our work. And as such – see you next time!
Jul 31, 2019
Warhammer 40,000: Eternal Crusade - jbregg_bhvr
Hello Crusaders!

We are back with a round of Campaigns in Patch 1.8.48 that will allow you to win a unique Shoulder Pad cosmetic should you and your faction succeed. The Campaign will begin today (July 31st) at 1:00 PM Eastern time and end on the 9th of August.

Ork


Eldar


Chaos Space Marines


Space Marines



Good luck Crusaders,
Jordan
Winds of Change - Klace
Hey everybody!

We're happy to announce that Winds of Change will be leaving Early Access on August 21st, at 9AM PT. This is over a month earlier than our planned launch of September 24th, 2019.

Thanks for the support from everybody in Early Access. We couldn't have done it without you. Let's hope things go well when we open the floodgates!

Final Trailer: https://www.youtube.com/watch?v=8RIFbeN7vk8

Gameplay Overview Trailer: https://www.youtube.com/watch?v=-0L7lS0wOPM

Enjoyed the game? Join the community!

Telegram: http://t.me/windsofchangegame

Thanks!

Tall Tail Studios
Brawlhalla - whitesheepie
Catch the Heatwave Summer Event and the 2019 Summer Championship items before it's too late! Additionally, we've updated the Brawl of the Week to a Heatwave themed game mode - 3v3 Beachbrawl, updated the Legends on the free-to-play Legend rotation, and changed items on sale.

To catch the latest Brawlhalla news and content, be sure to follow us on Twitter, Twitch, Facebook, YouTube, Instagram and Discord!

Catch the Heatwave Summer Event!
The Heatwave is starting to die down, so don't miss the hottest time around with new Skins for Thor and Isaiah, a new Podium, and other summer goodies in Mallhalla for a limited time.

See the list below for all the Heatwave items:

Exclusive Skins
  • Thor by the Shore - "Don't forget the sun screen!"
  • Brawl Dad Isaiah - "Grillin' in the name of…"
  • Wipeout Nix - "Sharks aren't the most dangerous thing in the water anymore."
  • Dog Days Mordex - "Every dog has its day…At the beach!"
  • Atlantean Orion - "Fierce protector of deep sea mysteries."
  • Water Wars Cross - "No lifeguard on duty."
  • Pool Party Diana - "Ever seen a vampire at the pool? Didn't think so."
Podium
  • Heatwave 2019 Podium
    • "Celebrate the Summer Heatwave in the newest tiki tower style!"
    • New colors and tiki design!
Colors
  • Heatwave Colors
    • Feel the summer fun with these bright blue, orange, and yellow colors.
    • Available for every Legend with hard-earned Gold!
KO Effect
  • Hot Lava KO
    • "Melt your opponents with this hot KO!"
    • An exclusive KO Effect for this event.
Avatars
  • Endless Heat Wave Avatar
    • An animated Avatar!
    • "Catch a wave and cruise through the heat!"
  • Ice Kor-eam Avatar
    • "You were expecting Rocky Road?"
    • Purchasable with your hard-earned Gold!
Heatwave will also feature:
  • Water balloons replace snowballs!
  • +250 bonus Gold per login!
  • A summer fun UI Takeover.
  • A Heatwave themed Brawl of the Week called 3v3 Beachbrawl.
New 2019 Summer Championship Items
We're still celebrating our 2019 Summer Championship and International Summer Championship (August 2nd – 4th) with two new cosmetic items for a limited time in Mallhalla!
  • Avatar
    • Summer Shard 2019 Avatar
      • "Show your hype for the 2019 Summer Championship!"
  • Weapon Skin
    • Beach Bash Gauntlets
      • "KOs and fun in the sun."
  • The 2019 Summer Championship will also be live on https://www.twitch.tv/brawlhalla.
Brawl of the Week - 3v3 Beachbrawl
Time for a Beachbrawl party! What better way to beat the heat than throwing water balloons at beach balls to score goals in a 3v3 Summer throw down? Get 1 point for each beach ball you get past the opposing team's goal. Most points at the end of 2 minutes wins!
  • 3v3
  • Queue alone or with a friend.
  • 2 minutes
  • Most points at the end wins!
Mallhalla
  • Follow the beach ball icons to find the hottest and latest Heatwave items!
  • For a limited time, new 2019 Summer Championship items:
    • Beach Bash Gauntlets
    • Summer Shard 2019 Avatar
  • We're currently rapidly rotating through chests. See the in-game timer to know when the next chest will rotate.
  • Check out the new Sales items!
Legend Rotation
The new Legend rotation for this week includes: Ulgrim, Lucien, Mirage, Zariel, Val, Sidra, Lin Fei, and Thor.
  • Ulgrim – Equipped with flawless Ivaldi creations, his Axe and Rocket Lance, the legendary blacksmith forges his way into battle!
  • Lucien – This mysterious highwayman is always scheming for gold, and now has come to Valhalla to take part in the tournament wielding Katars and Blasters!
  • Mirage – An occultist, martial artist, and spy, this agent uses the powers of magic and time-travel along with her Scythe and Spear to take down her foes.
  • Zariel – The Celestial, a warrior deity of Holy Justice, who abides in blessed Elysium. Zariel uses Gauntlets and Bow to take down both Demon hordes and any warrior participating in the Grand Tournament.
  • Val – An android assassin with terrifying strength and quicker-than-light cognition, Val is a force to be reckoned with when utilizing her Sword and Gauntlets.
  • Sidra – The Corsair Queen, known for her legendary and fearless raids, is prepared to fight with her Sword and Cannon!
  • Lin Fei – A defender of the innocent and teacher of the lost ways. She is a great teacher who has developed her own fighting style, the 'Way of the Iron Dragon,' which utilizes her Cannon, Katars and an ancestral dragon-spirit.
  • Thor - Finally entering the ring, Thor, God of Thunder, makes his appearance in the Grand Tournament with his trusty Hammer, Mjölnir, and his powerful Orb.
Tubetastic: World Splashfest - Mirage


Hey there! The big update is finally here. Tubetastic is now on version 0.2.0.

Over the past couple months, we've been working hard to make the experience better for our players, including making major changes to the game's inner workings.

So here are the updates!

Bots in Online Multiplayer

Previously, you could not play with bots online. So if you started an online match and no one was there, you couldn't play...

Well, that's changing. Now when you start an online match, the empty slots will be automatically filled with bots. So you can start playing without having to wait for anyone!



So does that mean that you have to keep playing that match with bots? No!

Mid-match joining

Previously, a player could only join a match that hadn't started. But now, you can join a match that is already going on.

So if you start an online game with bots, you can expect other players to join in and replace one of the bots.



So if you start a game, there's a chance that you may be put into a game that is already going on.

Bots with Friends

If you're playing with friends, you'll still get bots, if you don't have 4 players in total.

You can disable that in the settings, so that you don't get bots when you have other players with you:



Tab Info

When in an online match, pressing/holding the Tab key ("select" on controllers) will open an info pop-up, where you can see info about the players, such as their kills, healths, pings and names.



You can also bring up the menu on the character selection screen, to see the game mode settings and the pool rules.



Attacking is Now Easier

Previously, you had to repeatedly press the fire button to shoot or attack. Not anymore!

You can now hold the A key (or LMB/Space) to keep shooting. Although, it's going to shoot at a slower rate, but the difference is small.

So you will have to keep tapping that button if you want to be king of the pool!

Lobby Chat

When you're in a Steam party with your friends, you can chat with them in the menu, by pressing T.



Find New Friends

Like someone you're playing with? On the game over screen, you can now click on their name and their Steam profile will open.



From there you can send them a friend request, and a few pictures of your cat.

Smaller Updates
  • Chat messages now fade away after some time
  • You can now take screenshots with F12
  • Auto-gun power-up was nerfed - shoots less bullets now
  • Big power-up was buffed - it won't slow you down to a halt now, and you can shoot at a higher rate
  • Indicator arrows now appear for bots as well (they appear when a player is off-screen)
  • The quit pop-up on the title screen now accepts mouse input
  • If blur (used in the settings and pause menu) is slow on your computer, it will be disabled
  • Improved the offline randomizer - now there's a slightly lesser chance of getting pool rules that make the match longer or harder
  • Slowed the camera's spinning speed when waiting for players
  • Improved AI in King of the Pool

Fixed Bugs
  • Server did not handle split packets correctly
  • Auto-gun could be created without the player
  • If there were 3 players on the game start screen, and the second one left, it would mess up the game
  • When only one bot was left, it would be really hard to hit
  • Keyboard input wouldn't work in the pause menu if you had more than 1 players locally
  • Disconnected player would release an endless amount of smoke if the next round started with them being disconnected
  • If a player left a round-based match, the rest of the players could not proceed
  • Couldn't see player names in King of the Pool and Balls of Fury
  • Chat worked when the pause menu was opened
  • Mouse input could be messed up after alternating between fullscreen and windowed
  • Balls of Fury wasn't as stable
  • Steam party bugs
  • The feedback screen could pop up in-game
  • Leaderboard scroll would not reset across separate game modes
  • You could stop the title music by going into credits and backing quickly

Thanks for reading! Make sure you update the game and check out Tubetastic 0.2.0.

Let us know what you think!
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