AI
• AI evaluation bug fixed: Later moves in a sequence had inflated scores, making even bad moves look useful
• AI decision system improved and more responsive to prioritization and unit positioning
• AI is less allergic to having obstacles in the front column position
• Enemy AI cleverness is affected by level (Ai is worse on lower levels)
Balancing
• Enemies
...• Enemy levels on map 1 changed to 1-2 (was 1-3)
...• Enemy levels on last map changed to 7-10 (was 7-9)
...• Enemy levels on crypt map changed to 10-12 (was 9-10)
...• Enemy decks adjusted to be easier on lower levels
...• Scion Bloodhand deck adjusted: Fewer charge followers in early maps
...• Scion High Priest deck adjusted: Only one Bodhisattva, no more danger of cycling them constantly
• Cards
...• Unconquered Ascetic: Lost Shielded keyword
...• The Tireless changed to 4/3 (was 3/6)
...• Mounting Pressure cost increased to 6 (was 5)
...• Frazzle cost increased to 4 (was 3)
...• Bold Strike cost increased to 4 (was 2)
...• Shade cost increased to 3 (was 1)
• Miscellaneous
...• Reduced number of nodes in later maps slightly
...• Reduced rest at initial crash site to 3 uses (was 5)
...• Finally added rest options to the Crypt Gate (3 uses). You can now take a breather before diving in.
...• Battery rewards reduced slightly across the board
Interface
• Improved visual quality of intro logos
• French translation updated
Bugfixes
• Soothing Shadows no longer triggers on moved obstacles or constructs
• Coordinated swarm no longer triggers on dead drones moving and no longer hits dead targets
• Defy Death is depleted on trigger, not on turn start
• Hedgehog Drone is depleted on trigger, not on turn start
• Battery mutator no longer has second player start with 10 Energy
• Wounded followers on the enemy side now start with 1 damage
• Rest button no longer vanishes on 4K displays
• Restarting game after loading a game no longer throws save game error
• Crypt Knowledge follow up events can no show up in the Crypt (no stars crashed into the Crypt)
• Surrender events in combat are now properly loaded
• Various minor text and event issues fixed