We are glad to present a new Medic primary Tavor TS12 Custom that will appear in the game in the next update. The Israeli shotgun that features striking next-gen looks and a three-round-burst firing mode will definitely be appreciated by weapon connoisseurs!
Tavor TS12
At the beginning of 2018 a new gun of the Tavor line-up, a semi-automatic smoothbore shotgun TS12, was presented to the public by IWI US (a subsidiary company of Israel Weapon Industries). Let’s check out how TS12 shapes up against ordinary shotguns: first, it is a bullpup shotgun set in quite a large plastic barrel; second, it features an underbarrel rotating tubular magazine. Each magazine tube can hold five shotgun shells meaning that the potential overall mag capacity is 16 rounds (don’t forget about one additional round in the chamber).
The TS12 comes equipped with a full-length Picatinny top rail as well as M-Lok slots on the forward handguard for mounting optics, flashlights and accessories that make it even more “tactical”.
Weapon in game
Tavor TS12 Custom is a one-off shotgun that fires three-round bursts and boasts fast follow-up shots. One burst will eliminate any foe in a heartbeat! This weapon offers good accuracy while aiming and also excellent range. On top of that, the load-one-round-and-resume-fire system makes Tavor TS12 Custom lethal in close and medium range combat that fits Meds just perfectly.
The gun’s golden version sports impeccable looks, increased damage and a large capacity 18-round mag. Without a doubt, Tavor TS12 Custom will become the crown jewel of your collection!
Achievements
And don’t forget about achievements! Annihilating enemies with Tavor TS12 Custom will earn you honorable distinctions.
Please note that the weapon specs indicated above are preliminary and can be subject to change per general testing results.
Speed up your ascension by obtaining the fastest shotgun!
we got some amazing news for you'll! Secret Government is coming out of the shadows and onto early access this October! But wait there is more. We signed a deal with publisher 1C Entertainment that will allow us to make the game even bigger and better than previously anticipated while being able to market it to more people! We are really excited about it and hopefully you will be too ːsteamhappyː We will be updating you with additional information in the upcoming days :)
Also, for the first time ever we will be at Gamescom in Germany showcasing the game to the journalists so expect some juicy first impressions coming out in August/October!
Also also we prepared a brand new trailer to celebrate this glorious occasion:
Fixed an issue that caused the Nightmare's action prompts to overlap by adding support for displaying prompts on multiples rows in the HUD to prevent current and future overlaps.
Slightly reduced the display size of item and offering icons to allow for more space in the HUD.
Updated The Huntress' Cold Wasteland Survivor outfit icons to properly reflect the texture color adjustment which was introduced in 3.1.0.
BUG FIXES
Fixed an issue that caused post-game bonus Bloodpoints not to visually appear on the score board.
Added more logging to help better help understand the issue that prevents Survivors from successfully escaping through the exits.
Fixed an issue that caused Survivors bodies to block auras.
Fixed an issue that allowed The Nightmare to place multiple Dream Snares at the same place.
Fixed an issue that caused Survivors to be able to see location indicators from Killer perks and powers.
Fixed an issue that caused location indicators from screams not to give an off-screen indicator.
Fixed an issue that caused Head On to deactivate on the perk owner if another Survivor exited a locker.
Fixed an issue that caused the Sloppy Butcher perk to affect the Snap Out Of It action.
Fixed an issue that caused permanent heavy bleeding when healing after the Wraith performed a Surprise attack using the Sloppy Butcher perk and the "Blind Warrior" - White add-on.
Fixed an issue that caused a loud noise notification to appear above the Madness bubble indicator when passively tiering up madness levels.
Fixed an issue that caused Survivors models to be visible in front of a bubble indicator (hooked, madness, etc).
Fixed an issue that caused Rite of The Ghost Face daily ritual to gain progress when stalking without leaning.
Fixed an issue that caused Survivors not to visually grab to alarm clock during the escape dream animation.
Fixed an issue that caused some fences to be missing in front or in the back of various houses in the Lampkin Lane map.
Fixed an issue that made it impossible to cleanse a totem between a pile of tires and a bush in the Badham Preschool maps.
Fixed an issue that could cause Survivors to become momentarily stuck in place when canceling cleansing a specific totem in front of recycling bins in the Badham Preschool maps.
Slightly adjusted the some totem placements that caused the interaction prompts not to always appear from all angles in the Badham Preschool maps.
Fixed an issue that caused an impassable gap between a telephone pole and a cement block in the Badham Preschool maps.
Fixed an issue that caused some fences in the Badham Preschool maps to have an invisible collision above them, blocking Killer projectiles.
Fixed an issue that caused some Killers not to smoothly vault from the front window of one of the houses in the Badham Preschool maps.
Fixed an issue that caused a specific crate asset around maze walls to disappear at a certain distance in the MacMillan Estate maps.
Fixed an issue that caused the hatch to spawn inside the ground on a specific tile in the Coal Tower map.
Fixed an issue that caused the tire stacks on the crane tile to disappear from a distance in the Autohaven Wrecker's maps.
ADDENDUM
BALANCE
The Pig: The movement speed curves for crouching and uncrouching have been adjusted to transition between normal speed and crouched speed more smoothly. The overall average speed while performing these interactions has been slightly increased. *Note: This change was introduced in 3.1.0 but was originally omitted from the patch notes.
-Buildings that don't work in a biome don't show up in the build menu now -There is now a respawn timer on the screen if you are dead -The rock is now visible on the minimap
Balancing:
Bugfixes:
-The sounds went crazy if you died -The statistics did not show the amount of destroyed spawners -You did get 1000 wool in the tutorial instead of gold -Fixed the walking animation of the soldier
-If you try to select your military units via drag all worker units will be ignored now -Changed the way repairing works: There is now a button in the build menu -Changed the way setting building priority works: There is now a button in the build menu -There is now a link to the changelog in the main menu -Removed the collider from the small bushes that annoyed everyone :P Balancing:
Bugfixes:
-The gold achievement was swapped -Friendly entities did not focus other players or other friendly entities -Woodcutters were not able to teleport if they got stuck -Units were able to walk through some spawners -You only got resources back when destroying an unfinished building -The barracks tower got an other color when the player was far away -Removed the visual glitch under the rock
Mechanics: -You can now change how many resources you want to buy/sell at the market -Some render optimizations -New enemy variation: Desert Fox -New enemy variation: Coyote -Added mouse cursor for priority Balancing:
-Reduced the wells amount of water per workcycle to 8 (before it was 10) -Woodcutters can't focus the same tree now
Bugfixes:
-You could place buildings in the corners of the rock -Woodcutters couldn't find a new tree after they chopped down all at once and the castle was closed
New changes to the game: • We changed material of some notes. • We made some changes the animation, accompanying the titles. • The default brightness value of the game has been increased. • The candle in the dining room could go out by itself. Fixed. • Now you can change the mouse sensitivity in the options menu. • Previously, when playing in windowed mode, the mouse could go off the game borders. Fixed. • The quality of several background sounds has been improved. • In the basement of the shelter some animated items were added.
Paysafecard and Gameforge are raffling PIN worth a total of 1,000 euros
Take part in the grand paysafecard draw and win one of 40 paysafecard PIN worth 25 euros!
Here's how it works:
We will raffle 40 paysafecard PIN each worth 25 euros together with our sponsor, paysafecard! The draw will take place from 30th July to 6th August.
To take part simply click on this link, answer a question and register with your email address that you use for your AION account.
The winners will receive a message within two weeks of the draw. Players can only participate in the draw once. Find our full participation requirements here.
We would like to thank our sponsor paysafecard and wish you the best of luck!