WoozyHero 乌贼英雄-欢乐联机版 - PhysixPie
We will update a new version with English support soon,many bug fixes with
in coming v 1.1.Enjoy and feel free to contact us!ːsteamhappyː
Stellar Interface - ImaginationOverflow


This week the nature area work continued, after dominating the wind mechanic we started adding some huge elements to the area, both visually and for gameplay purposes.

We added a new enemy, the Scythe Robo that promises fun encounters and wacky tactics to kill.

Finally, we have a huge whale xDDDDD, read that and more on our DevLog!

Don't forget that you can try the game today on our Discord Server (we are running the early alpha in there)!

Until then feel free to follow our daily news on our Twitter or Facebook!
Oirbo - ImaginationOverflow


This week the nature area work continued, after dominating the wind mechanic we started adding some huge elements to the area, both visually and for gameplay purposes.

We added a new enemy, the Scythe Robo that promises fun encounters and wacky tactics to kill.

Finally, we have a huge whale xDDDDD, read that and more on our DevLog!

Don't forget that you can try the game today on our Discord Server (we are running the early alpha in there)!

Until then feel free to follow our daily news on our Twitter or Facebook!
Sudoku Zenkai / 数独全卡 - ImaginationOverflow


This week the nature area work continued, after dominating the wind mechanic we started adding some huge elements to the area, both visually and for gameplay purposes.

We added a new enemy, the Scythe Robo that promises fun encounters and wacky tactics to kill.

Finally, we have a huge whale xDDDDD, read that and more on our DevLog!

Don't forget that you can try the game today on our Discord Server (we are running the early alpha in there)!

Until then feel free to follow our daily news on our Twitter or Facebook!
Blink: Rogues - Fox Dive Studio
We've very happy to announce that we have implemented the Story Cubes, as many people have wondered what are the reasons, what exactly is Blink, who are all these people and what do they want.ːsteamhappyː



We have chosen to tell the story by Tanya's journal, and progressing in game will unlock "cubes", fragments of this journal. Together with the dialogues in the Mission Briefing, we think the outlook should be complete ːsteamhappyː



Also, since some users did not understand that the Mission Briefing has a dialogue as well, together with some useful options like powers and control scheme, we decided to do a revamp of the page in order to make it more obvious.

Just Ride:Apparent Horizon 狂飙:极限视界 - xmanii
In this update, Chomper make survival a big problem for Jason. It is no more enough resource to live a life in the car.
Meanwhile fix more bugs, more quality tuning.
Next week or later, Chomper will provide a brand new system for Jason, Jason will be love it for sure. :p
Jul 20, 2019
RailRoadVR - temporalcoder
Hi,
I have just updated the Western Level 2 to address some performance issues. So if you had any problems, please retry and let me know. Thanks.
HammerHelm - Calandryll


Today's build includes an update to the NPC UI and some additional direction in the part of the tutorial related to assigning a townsperson to a job.
  • In the Town Management UI, you can now click anywhere in a townsperson's area to select them rather than only on their portrait.
  • Added some additional information about how to assign a townsperson a job after getting some feedback that it wasn't clear.



Edit: Just released Beta 1.8.1 which fixes (for good) the bug that causes the Dwarf to appear when you are playing as an Orc.
Fear Of Traffic - Flavio97
In the new version of Fear Of Traffic, which is now also available on Playstation 4 and soon on Nintendo Switch, the gameplay changes radically, with the introduction of checkpoints and animals that have invaded the city!

The game also has new fonts and dozens of small improvements that make it incredibly more beautiful than previous versions!

The update will be gradually available for everyone in the next few days. Thank you all!
Ninja Legends - zutah


Better experience for managing 360 attacks
  • We heard from the community about some issues with 360 play, and we agreed that we needed to improve it. Let us know what you think of this change.
  • The change: we added arrows in Novice and Ninja difficulties that will direct you to enemies that are about to attack. We changed the snap turning to work with the arrows, making it so that if you snap turn in that direction it will turn all the way to the enemy that is about to attack. To turn on snap turning go to the settings. On Vive clicking the touchpad on the given hand will snap you in that direction, or flick the joystick on Rift.

Additional changes and bug fixes
  • Improved projectile deflection for claws and gauntlets. This will help a lot when you reach level 10!
  • Fixed some graphical issues with ninjas that leave a shadow when dodging.
  • Fixed rare problem with enemies that spawn and immediately jump into battle.
  • Fixed some bugs around secret modes (large player, tiny enemies).
  • Fixed some UI bugs when switching back and forth between challenges and story mode.
...