The wait is nearly over for console owning Tropico fans, as Tropico 6 will be released on PS4 and Xbox One on 27th September.
After multiple delays the console release was originally slated for this summer, but players will have to wait just a little bit longer to get their hands on the game, which has been playable on PC since the 29th March.
Xbox players are able to try the game right now in Game Preview, where it has just received a major update to fix bugs and introduce the random map generator.
Is PES fighting back in the football licensing war? Konami has announced PES 2020 has Italian super club Juventus as an exclusive - but this isn't like the recent deal it signed for Manchester United. PES has a proper exclusive on the club, which means Juventus will not be in FIFA 20.
Konami's deal with the Serie A giant means FIFA - and any other football game for that matter - has to use a generic team name and not Juventus. Player names are not exclusive as this is negotiated through a separate licence (so Cristiano Ronaldo is still in FIFA 20). But Juventus' kits, crest, stadium and, crucially, name are all exclusive to PES 2020.
This is obviously massive for Konami and PES, which has struggled to compete with EA Sports when it comes to football licenses in recent years. As for EA Sports, while it still retains a vice-like grip over the licenses the majority of fans want, it's just suffered a surprising bloody nose from its underdog rival.
UPDATE 5.01pm: Following Famitsu's earlier reveal, Sega has now shared official word on its upcoming Monkey Ball revival.
As previously surmised, the publisher has opted to resurrect its beloved precision platforming series with a remaster of the somewhat less beloved Wii launch title Banana Blitz. The new version is called Super Monkey Ball: Banana Blitz HD, and it's coming to Switch, Xbox One, and PS4 on 29th October. A Steam release is due some time during "Winter 2019".
This enhanced version of the 2006 Wii title promises updated graphics and "uniquely optimised control schemes for each platform" across the game's 100 single-player stages.
Over the past few days, what should have been a positive PR stunt for Watch Dogs: Legion has evolved into a rather messy debate surrounding the exploitation of artists. The controversy began when Joseph Gordon-Levitt announced his company HitRecord would once again partner with Ubisoft on a community collaboration project allowing fans to submit music contributions to Watch Dogs: Legion, with winning compositions being awarded $2000 ( 1600) for each song selected for inclusion.
Since then, however, the initiative has received a significant amount of backlash on social media, with the main concern being artists are essentially being asked to contribute "spec" work (submitting examples or complete work without an agreed-upon fee). This means artists run the risk of composing work for the game and receiving no payment for their efforts should their song not be chosen. Ubisoft's previous collaboration with HitRecord for Beyond Good and Evil 2, for instance, had drawn over 11,000 contributions as of November 2018 - but it's unclear exactly how many of these submissions will be used, and whether their artists have yet received any money for their work (via Variety).
Concerns have also been raised about the amount of money awarded to each artist, as the $2000 is split between all contributors for that particular song - meaning individual composers could end up with significantly less than that total figure. It also creates a messy situation regarding rights to the work: as noted by Jeff Ramos for Polygon last year, while artists retain the rights to their own contribution, the collaborative nature of HitRecord means individual composers do not own the rights to the entire piece - and the finished song becomes a unique product HitRecord owns the rights to sell.
Content warning: This review and the game include mention of suicide.
Playing Lucah is like being swept along by a great dark river. While broadly a hack-and-slash game, it is always dragging you beyond such labels and into something more lively, tormented and fluid. There may be solid ground beneath your feet but the world appears unfinished, transient, its linework writhing and shivering against a pure black plane, as though unhappy in its own skin. You wander for a while amid the stark eruptions of trees and scribbles of barbed wire, searching for a door key or a checkpoint. You fight a few bladed, cloudy apparitions, tearing their guts out with serrated words of power. And then you find something - a person, a precipice, a peculiar tangle of light - and the water closes overhead. Solidity blinks out, and you are tossed on the flow with a host of memories, bursting open before you in bald white type.
Letters have different sounds. Sometimes, they squeak like fingers on glass. Sometimes, they clatter like gunshots. Between passages you'll catch glimpses of seabirds, dead suns and screaming faces, after-images snatched from the dark like mouthfuls of air. These memories, written in first or second-person, are only loosely tethered to characters and don't fit neatly into a plot; all have some basis in the Roman Catholic upbringing and emotional travails of the game's creator, Colin Horgan.
Gearbox CEO Randy Pitchford has confirmed that Borderlands 3 will not support cross-platform play when it launches on Xbox One, PlayStation 4, and PC on 13th September, despite previously calling the feature "a pre-requisite".
Cross-play chatter has surrounded Borderlands 3 pretty much since its initial unveiling, with Pitchford tweeting back in April that "Gearbox have a very keen interest" in the feature.
This, he suggested, was one of the reason why the decision had been made to restrict sales of Borderlands 3 to the Epic Games Store on PC. "We believe multi-platform support is a pre-requisite," he wrote, "and Epic's leadership with cross platform support is helpful to our interests there."
Developer Dim Bulb's positively received Depression-era storytelling adventure, Where the Water Tastes Like Wine, is ready to spin a few more yarns, courtesy of its newly released, and free, Gold Mountain update.
Where the Water Tastes Like Wine, the brainchild of Johnnemann Nordhagen (co-founder of Gone Home developer Fullbright), sends players, in the guise of a roving skeleton, on a cross-country adventure around the United States. It's a game of tales, with the goal being to tease out new stories from the strangers you meet on your travels, trading yarns you've heard elsewhere to gain their trust and learn the end of their particular narratives.
The new Gold Mountain update introduces a fan-made Chinese translation, lead by Ryan Zhang, and a number of new stories focussing on the experiences of Chinese-Americans and their impact on American history and culture. As Dim Bulb puts it, the additions are intended "to honour the millions of Chinese-Americans generally overlooked in American history".
If I had one criticism of Assassin's Creed Odyssey - a game which, eight months on, I still play most evenings - it's that Ubisoft's incredible efforts to make it an RPG worth returning to can sometimes get in the way of providing a final, definitive ending. Odyssey had a set of three finales - one for each of its three intertwining storylines - but each refused to close the book fully.
But why would they? Here I am, still playing now, sometimes just for a daily mission, other times to chip away at the latest side-quest Kassandra has stumbled into. Odyssey is so vast, I'm still finding things to do from the base game alongside the wealth of stuff Ubisoft has been busy building in since launch: weekly quests to win and cosmetics to unlock, new bosses, entire questlines. And that's before you get into the stuff you actually need to cough up for - Odyssey's season pass content.
Legacy of the First Blade, Odyssey's first season pass story arc, ended up a mostly-enjoyable diversion aimed at fans who didn't mind it meandering away from what was stated on the tin (its promised storyline centring on the origins of the series' iconic Hidden Blade weapon was left largely in the background in favour of a somewhat clumsily-handled link to the hero bloodline featured in other games).
Fancy using an aimbot on unsuspecting victims to climb your way up Apex Legends' Ranked mode? Too bad, as now you'll be thrown into the seventh circle of hacker hell by Respawn's matchmaking system.
In a developer update post on Reddit, Respawn's detailed how it's been dealing with its cheater problem. Alongside developing auto ban technology to boot out cheaters (similar to the measures PUBG Corp recently discussed), Respawn has been increasing its resources and undertaking "ongoing work to adapt to new cheats". Most amusingly, this includes developing a matchmaking system "that matches detected cheaters and spammers together". How delicious.
Another area of concern seems to be preventing cheaters from creating new accounts to get around bans, with some players in certain regions on "high risk accounts" now requiring two-factor authentication to log in. Respawn also says it's been working on "improving detection that identifies and bans new spam accounts before they are used".
With slightly over two weeks left until Fortnite season nine wraps up and we're plunged into season 10, it's once again time for a major Fortnite in-game event, and this one looks like it's shaping up to be a battle of epic proportions.
Unofficially known as Cattus vs Doggus (thanks to a series of datamines), several countdown timers have appeared around the Fortnite island which hint the event is expected to take place at 7pm BST on 20th July.
So, what's this one all about?