We've been very busy with bringing Typoman to other gaming platforms, it is now available on all major digital stores including the recently launched mobile edition for iOS & Android devices!
We've partnered up with IndieBox and Limited Run to bring you special physical editions, but also with Geek Box and other distributors to bring Typoman to as many people as possible!
We're proud to say that by now millions of gamers have been enjoying Typoman since our journey began in 2015 on the Nintendo Wii U, and today we feel like we've ultimately come to the end of that journey.
Our little HERO will always remain in our hearts and we hope in your hearts too. To celebrate this achievement we're doing a big sale starting today and would appreciate if you guys help us spread the word by sharing with friends (or buying them the game as a gift)!
Friends, meet the small hotfix. Today we fixed a few bugs and added some special music to warm-up. Hope you enjoy it!
Innovations
Added special music for the Warm-up phase.
The inscription about the remaining warm-up time has been increased and moved to a more prominent position.
Bugfix
Fixed receipt of the blueprint of the epic detonator MK-2 (previously, instead of it, the blueprint of the epic detonator MK-1 mistakenly dropped down).
Fixed localization of the name Vanilla Beige paint.
Improved the filter of the abusive speech in the game chat.
Fixed bots flight paths on the Crystal Cave Arena.
North, Central, and South America: 7/17/2019 19:00 – 21:00 (PDT) Europe: 7/18/2019 02:00 – 04:00 (UTC) Japan and Korea: 7/18/2019 11:00 – 13:00 (JST) China: 7/18/2019 10:00 – 12:00 (HKT)
Details: -Server adjustments
Please Note:
If you are playing the game when maintenance begins, you will not be able to return to the Waiting Room under any circumstances. Please avoid playing the game near our scheduled maintenance time.
The game cannot be played during maintenance. Please wait until maintenance is over.
Even if you are using a Solo Shelter at the start of maintenance, you will be returned to the Waiting Room when you log back in.
Remaining Express Pass time is still consumed during maintenance.
We're celebrating the 31st birthday of Die Hard by watching action movie clips, trailers, and react videos -- so come out to the coast and have a few laaaaughs!
So last week’s DNA may have been a pretty major release, but that’s no reason to laze around, so we’re back to our regular schedule, with “Baskerville”by Tahazzar, whose name should be very familiar to you at this point.
And before you ask, yes, hounds are definitely present in this level.
“Baskerville” is somewhat reminiscent of one of Tahazzar’s previously highlighted maps, “Ghost Recon”, as it follows a similar structure of playing around enemies rather than focusing on combat. This one is a lot more fun, though, as it has plenty of visual clues to enemy locations, an intuitive layout, and requires you to outsmart your foes rather than simply try to avoid them.
This time you’re up against invisible read: super tiny hellhounds, known here as poltergeists. Because of their small incorporeal nature, you won’t be able to shoot or melee them. Your only tools for getting past them are your noisy attention-grabbing revolver, conveniently easy-to-shoot-out lights and even more conveniently placed doors, which they can’t open.
Overall, it’s a fun puzzle level with interesting mechanics. It’s not every day a custom map introduces a new enemy type, after all!