Jul 15, 2019
Tailypo: The Game - protag
Tailypo: The Game will be available shortly. Stay tuned...
Typoman - brainseedfactory

We've been very busy with bringing Typoman to other gaming platforms, it is now available on all major digital stores including the recently launched mobile edition for iOS & Android devices!

We've partnered up with IndieBox and Limited Run to bring you special physical editions, but also with Geek Box and other distributors to bring Typoman to as many people as possible!



We're proud to say that by now millions of gamers have been enjoying Typoman since our journey began in 2015 on the Nintendo Wii U, and today we feel like we've ultimately come to the end of that journey.

Our little HERO will always remain in our hearts and we hope in your hearts too. To celebrate this achievement we're doing a big sale starting today and would appreciate if you guys help us spread the word by sharing with friends (or buying them the game as a gift)!

Cheers!
Your Brainseed Factory
Jul 15, 2019
ATTACK OF THE EVIL POOP - Ascend Digitally
Hello guys, thanks for playing this crap! :D

Since the release, some bug fixing and upgrades were done to improve the playability. (And I'm still working in adding some more features)

The easy difficulty is being fixed too, to make it more balanced.


Let me know what else would you like to see in this game to make it come true hehehe

Cheers!

Jul 15, 2019
Deuterium Wars - Ellisena
Friends, meet the small hotfix. Today we fixed a few bugs and added some special music to warm-up. Hope you enjoy it!



Innovations
  1. Added special music for the Warm-up phase.
  2. The inscription about the remaining warm-up time has been increased and moved to a more prominent position.

Bugfix
  1. Fixed receipt of the blueprint of the epic detonator MK-2 (previously, instead of it, the blueprint of the epic detonator MK-1 mistakenly dropped down).
  2. Fixed localization of the name Vanilla Beige paint.
  3. Improved the filter of the abusive speech in the game chat.
  4. Fixed bots flight paths on the Crystal Cave Arena.
  5. We have prepared a detailed guide how to properly report game issues and how to find game logs. You may find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1805060177


Thanks to everyone who shares a feedback with us. Catch a traditional promo code: G4WC-8A37-0WL0.

LET IT DIE - GungHoNick


Maintenance will occur at the following times:

North, Central, and South America: 7/17/2019 19:00 – 21:00 (PDT)
Europe: 7/18/2019 02:00 – 04:00 (UTC)
Japan and Korea: 7/18/2019 11:00 – 13:00 (JST)
China: 7/18/2019 10:00 – 12:00 (HKT)

Details:
-Server adjustments

Please Note:
  • If you are playing the game when maintenance begins, you will not be able to return to the Waiting Room under any circumstances. Please avoid playing the game near our scheduled maintenance time.
  • The game cannot be played during maintenance. Please wait until maintenance is over.
  • Even if you are using a Solo Shelter at the start of maintenance, you will be returned to the Waiting Room when you log back in.
  • Remaining Express Pass time is still consumed during maintenance.
Thibalryn - @CoolJosh3k => Twitter
I will be trying to keep gameplay changes to an absolute minimum so as to not make life hard for speedrunners.

1563219642
  • Made lava much more red.
  • Made lava more opaque.
  • Refactored time in lava variable name.
  • Lava damage now scales with player max health.
  • Lava damage no longer scales with stage difficulty.
  • Lava now does less base damage than previously at less than 10 max health.
  • Lava now does more base damage than previously at more than 10 max health.
  • Lava will now result in death after 20 seconds of exposure.
  • Game now defaults to windowed "pixel perfect" mode.
  • Fixed mislocated lift in Stage 3 Area 12.
  • Fixed a case where the Stage 3 boss room entry would not be possible.
  • Added breakable tiles to Stage 3 boss room entry.

1563334603
  • Fixed a case where a boss would become blocked off.
  • Changed Stage 4 difficulty mulitplier to 0.75.
  • Changed Stage 2 difficulty multiplier to 1.

1563353415
  • Stage 5 damage received reduced by 25%.
  • Fixed Stage 5 boss doing way too much damage.
  • Fixed a case where the Stage 5 boss would escape their confines.
  • Fixed a case where the Stage 5 boss would not have health reset.
  • Fixed music not fading out during credits.
  • Fixed music not fading in after credits.
  • Stage 5 boss shortcut now opens when first reaching the boss instead.
  • Added signs to Stage 5 to indicated the shortcut has opened.
Sansar - Galileo-Sansar


We're celebrating the 31st birthday of Die Hard by watching action movie clips, trailers, and react videos -- so come out to the coast and have a few laaaaughs!

Join us: https://events.sansar.com/events/Galileo-Sansar/community-meetup---die-hard-birthday-party/da2095ec

Watch us: twitch.tv/sansarofficial

Watch us later: youtube.com/sansar

Talk to us: http://discord.gg/sansarofficial
High Fidelity - HiFi_Emily


Thursday, July 18, 10:30-11:30 a.m. (PDT) | 5:30-6:30 p.m. (UTC)
Location: hifi://GodBar

The MetaMovie Project is an ongoing series of experiments exploring immersive, interactive storytelling inside the virtual reality metaverse.

This is a live performance of "The Heist" - free tickets for all!

Check out the full event calendar here.
Jul 15, 2019
DEADBOLT - JAG
Hey!

So last week’s DNA may have been a pretty major release, but that’s no reason to laze around, so we’re back to our regular schedule, with “Baskerville” by Tahazzar, whose name should be very familiar to you at this point.

And before you ask, yes, hounds are definitely present in this level.



“Baskerville” is somewhat reminiscent of one of Tahazzar’s previously highlighted maps, “Ghost Recon”, as it follows a similar structure of playing around enemies rather than focusing on combat. This one is a lot more fun, though, as it has plenty of visual clues to enemy locations, an intuitive layout, and requires you to outsmart your foes rather than simply try to avoid them.



This time you’re up against invisible read: super tiny hellhounds, known here as poltergeists. Because of their small incorporeal nature, you won’t be able to shoot or melee them. Your only tools for getting past them are your noisy attention-grabbing revolver, conveniently easy-to-shoot-out lights and even more conveniently placed doors, which they can’t open.



Overall, it’s a fun puzzle level with interesting mechanics.
It’s not every day a custom map introduces a new enemy type, after all!

Play it now!

…and beware of the poltergeists’ more unusual behavior.

DayBreak Online - Daybreak Online



Aventureiro,


parece que faz muito mais tempo que estamos por aqui com vocês!


São Bodas de quê quando se comemora 1 mês juntos? Pois é, esse o tempo que estamos ativamos com o Andrômeda!


E esses momentos já estão marcados em nossa memória. Agora, em um vídeo especial que bolamos pra comemorar.


Jogadores colaboraram com suas lives para registrarmos esse feito, inclusive o grande SkipNhO! ;)


Vamos ver como foi?


https://youtu.be/4KBhkKBfSno

Por:

SkipNhO
ragnar_oficial
guifotografo
brookz_
imcolossus




Nós agradecemos esses jogadores e todos aqueles que já fazem história no DayBreak Online!


Vamos juntos nessa grande missão!


E não se esqueçam que tem Sorteio Razer nesse mês! :)

https://steamcommunity.com/games/314860/announcements/detail/1603760509542041274
...