The patch just arrived, but before going into the details, I wanted to thank you all for playing, community hub discussions are a huge help to me, and your reviews are so heartwarming and uplifting (game has now "very positive" review score - Yay!). Thanks again for the support and keep up the good work, you're awesome.
Now to something more relevant than my thanks:
Bug fixes:
- Premium match reward was only shown but not actually received - fixed. - When reaching level 9, it was jumping straight to 15 - fixed. - Your chosen victory quote was resetting with every game launch - fixed. - Players without Premium were using some default victory quote on post-match victory screen - fixed. - Wrong order of unlocking packs when leveling up - fixed. - Protective circle effect (in jungle arena): sometimes stayed active after other team took control of it - fixed - Protective circle effect: all creatures on the arena had its icon in their character cards visible - fixed. - Blindness trait: sometimes it would not trigger for the second time -fixed. - Timer to next daily quest was counting up instead of down :B - fixed. - Text cloud for gained XP was appearing in a wrong place sometimes - fixed. - Fixed few spelling errors (Your turn popup, text when searching). - Removed red exclamation mark from menu (as it doesn't have any functionality yet).
Changes:
- In Player Info tab (in main menu) you can hover your cursor over the XP circle to see how much XP is needed to reach the next level. It will also say when the max level is reached (which is 15 for now, but will be increased later).
What's next:
- Global leaderboards and ranked matches. - handling disconnections and prematurely ended matches. - squashing ALL the bugs (ok, some of them at least).
Yes you didn't hear it wrong, I'm preparing to publish a new DLC. If you do not have a problem in August 1 new DLC will be with you, we will not make any information about the content for now I want to be surprised. I'm happy with the summer discount sales because I publish this DLC. If you support me, I will continue to support this game.
It has been a long time, but I'm pleased to announce that Dragon's Wake has been given a new major update!
In this update I have added a new side story level that will unlock once you have completed most of the main story. In this level you will be able to play as a certain dragon who is not blue, and get a chance to see some events from a slightly different angle. The update also includes a new epilogue level that will be available after the credits. It helps to round off the ending and make the conclusion a bit more satisfying. There are also a few 'quality of life' changes, as well as some extra details and secrets for players to investigate.
I hope everyone enjoys this. Please let me know what you think in the forums, or reviews!
Hello photographers! The submission of pictures for the screenshots contest is now closed. So we can start the poll to vote for the bests screenshots. Sorry for the bad quality of the pictures, but be sure that the winners will be added in Full HD into the game ːsteamhappyː
Here are the steps to vote: - Open the link below - Select your favorite pictures from the huge list - Click on the "vote" button once you are happy with your selection
A new mini-event has started, the Archaeology Harvest!
Young paleontologist rejoice! Excavate Dinosaur Fossils and discover ancient items while you're at it. Can you dig it?
Note: We've seen some of your feedback on this event, complaining about its difficulty. Please have in mind that this mini-event lasts only one week instead of the usual two, so the amount of effort required to complete it is smaller as well. However, we'll have this in mind when designing future mini-events and make them just a bit more demanding.
Industrialists! In a constant effort to make the game sleeker and simpler, without losing complexity, we've been pushing and testing some more changes.
The main one is that the Truck Depots no longer exist. If you load a map from 1.2.x, you will have to rework your Requests and Destinations. Now al manual destinations from the warehouse use the high capacity trucks (can still be upgraded). This simplifies the system and removes clutter. Hope you like this change and more!
As many reports about logistics were about Requests, they have now been removed from the Tutorial, and the whole feature is hidden in the Gameplay Options menu. Please only use them in real necessity. Remember: Requests are not for "A to B", those are Destinations. Requests are for "all of X product here". There should not be multiple requests for the same product, or problems arise if not dealt with properly.
Now, focusing on Gamescom. We have been working on something quite massive, and we can't wait to reveal it. But first: next week we'll take a small well-deserved summer break. See you soon!
Each character has their own unique curse that affects players when they’ve been cut. Players will now need to plan strategically who they are cutting so they can adjust their playstyle and loadout accordingly to create a new way to engage each level. These curses range from reducing the amount charges that are spawned to make players play more conservatively to something drastic as losing their whole inventory. Cut Wisely.
GAMEPLAY UPDATE
Fixed Issues making Dolls spawn in awkward scales
Added a few new narrative lines in the Final Level to explain mechanics a better more clearly
QoL UPDATE
Subtitle font sizes can be changed in the option menu
Fixed Steam Controller splash in the options menu to properly display bindings
Updated controller splash in the options menu for all controllers so it shows how to turn on/off the flashlight
SCRIPT EDITOR UPDATE
When the player collected all fragments off the wall, the player would still have blanks in the Script so players will still need to engage in the script editor in the Dressing Room
Added tutorial objectives in the Script Editor so it helps players understand it a bit more
MOVIE EDITOR UPDATE
Updated submission screen to display what curse the player received from the person they Cut
Updated the Movie Editor layout to tell the player who they're cutting when they are editing their movie
Updated the Movie Editor layout so each element display who the memory is associated with, and which enhancements they'll get if they drop it into the timeline
Updated how to play page to include a new section about curses
Updated how to play pages with new graphics to accompany the new mechanics
Added tutorial objectives in the Movie Editor so it helps players understand it a bit more
ENHANCEMENT CARDS SCREEN UPDATE
Minor edits to the page where Enhancement Cards are given so it's less empty
Updated the Enhancement Cards so it's showing more information
REVIEW SCREEN UPDATE
Shows how much each player got in each category instead of making players guess
CUTSCENE UPDATE
Fixed a case where a certain character model’s head was not rendering in a certain cutscene
Fixed issues where a certain character model's dress is being more emissive than normal
Fixed a few lighting issues in the cutscenes making some scenes too dark or too light on default settings
MULTIPLAYER UPDATE
Fixed residual edge cases that MP Death screen wasn't catching the numbers before it was cleared by the host resulting in the incorrect number display
Updated more various MP messages with new text
Increased the duration of the spinning reel animation at the end of the match to account for MP Death Screen overlaps
Made the end match reel slightly thinner to make it look nicer