Aura of Worlds - Cognitive Forge

Introducing a new system of Pets
  • These companions that will follow you around as you navigate the labyrinths of death and the realms beyond.
  • As with most systems (starting gear/worlds/character backgrounds/skins) their unlock cost is discounted during early access.
    Keep an eye out for those egg collectables...

🎼 New Audio
Additional sound effects have been added to the grotto.

We also have a new boss 🎶 piece for the necromancer

New skin tones and outfits

Leading to over 27 new cosmetic combinations since the previous update set.



New Difficulty Mode

A few players have asked for a more gradual difficulty curve.
The easy mode provides a much more forgiving game experience, whilst retaining a degree of the core challenge.

In case you're wondering what the differences are between the 3 difficulties:
Easy:
  • Most noticeably there is no timer for the hunter's appearance, so you can take as much time as you like without having to evade it.
  • Special pursuit level themes (lava,gas,fading lights...) move slower.
  • Your attacks are stronger
  • Take 12% less damage.
  • Many enemy moves are nerfed including having slower and fewer projectiles.
  • Health potions are more effective.
  • Be warned though that world/boss completion achievements are disabled in this mode; XP is also earned at a 30% slower rate.


Moderate: The Standard experience.
Note that health potions have been adjusted slightly due to the addition of the previous mode.

Hard 💀: Designed for the masters
  • Bosses have more health and enter their enraged phases sooner.
  • Certain enemy moves are faster and happen more frequently (e.g. skeletal warriors become much better at dodging).
  • Enemies are more resilient to harm and will deal out more damage per attack.
  • Starting health and recovery is smaller.
  • Pursuit level themes (lava/pollen flood/fading light etc.) move faster.
  • Made slightly harder as of this update.
  • Bonuses: + 30% XP, hardest achievements and bragging rights.


New Ability: Sphere of influence

This is a handy spell that knits the life energy of creatures together, allowing you to chain up opponents.

Injuring one opponent in the chain, injures them all. Setting one on fire also spreads the light through the connected...
Can be particularly powerful against groups of enemies or for hitting more elusive monsters with the right planning.



GUI and other graphics
  • Added shield gauntlet collapsed state; actively drawn on character.

  • New menu for purchasing pets.
  • Better scaling of existing menu elements for wide screen.
  • Notification icons now appear when a new item/character background/pet becomes available.
  • Fixed up the control rebind menu so it is fully compatible with the Xbox controller.
  • Additional background set pieces including parallax statues for the grotto and chains for the temple.
  • Updated credits screen.

Narrative
We added an intro transition screen for a bit of exposition.
Some environmental art has also been added to convey more of the setting
It's no substitute for an epic story, but it does set things up for the narrative we have planned for the game...


Steam stats:
  • Fixed bug with Ghost Lover achievement and stats not unlocking properly. Sorry about that, if you've met the pre-requisites it should now auto-unlock the next time you play.
  • Added additional Steam stats regarding unlockables. These will go to automatically unlocking some new achievements in the future...


Optimization
  • Reduced the number of draw calls and render textures created across the entire game.
  • Render textures are cached more instead of creating new ones to save on memory and performance.
  • Fixed Rare OpenGL memory issue which randomly skipped rendering the lighting layer for a chunk.


Bug fixes and rebalancing
  • Behavior for grapple release adjusted to be more intuitive on controller.
  • You can stand on fallen stalactites now.
  • Nerfed orb mage pre-hard difficulty. It will no longer jet away from you as fast to dish out pain.
  • Skeletal soldiers will roll away from you at close range.
  • Crystal eye telegraphs where it's going to fire.
  • Repeater dart trap have been slowed slightly
  • Firebrands/embers are no longer acting like straphnel.
  • Fixed issue with notification text not appearing
  • Multiple other tweaks
  • Additional time before the hunter's summoning is given on the higher levels.
  • Progress Menu now shows character backgrounds and pet unlocks at the end of each run (not just equipment items).

Patch 0.79.18
15th July
  • Certain pets now glow.
  • Fixed uncommon generation glitch where 1 block waterfalls could spawn.
  • Updated Steam stats: added world unlocks, tied unlocked_equipment stat to Shining Collector achievement

Patch 0.79.20
20th July
  • Pets cloak along with their owner.
  • Fixed bug where steam stat for unlocked_equipment didn't get uploaded until game was closed.
  • Added new version of level end stinger for completing a boss level.
  • Items in quick slots are now much more visible.
  • Added Advanced Graphics Options menu.
  • Changed damage resistance of Easy mode from 12% -> 15%
  • Added an option to change how quick slots are displayed (see advanced graphics options menu)

Patch 0.79.21.5
  • Added Legacy Tile Render option (for the rare case of older drivers running out of OpenGL memory).
    Go to Graphics->Options->Advanced->Tile Renderer on starting the game.
  • Added a couple more background art objects to the temple.
  • Health potions and vampirism orbs now heal you 8% and 20% more respectively on Easy mode.

Patch 0.79.22.5
11th August
Changed the default tile renderer back to legacy for any new players.

This was in light of a windows 10 update throttling the amount of memory available to OpenGL on certain drivers. This lead to a rare Out of Memory exception on a few machines (crash/white fog)
steamcommunity.com/app/841600/discussions/0/1840188800808448613/

If your driver is updated to have enough memory you can change this in
Graphics->Options->Advanced->Tile renderer.

Patch 0.79.23
  • Added options to invert X/Y axis on controller right analog stick.
    As well as an option to swap them. This could give better support for PS4 controller.
  • Added more clarity to grotto foreground tiles.

We've been working on much more for the next update set in the background...



Have fun!
RDS - The Official Drift Videogame - DriftPhysicsCrew
Kingdom Wars 2: Definitive Edition - Dev Konstantin


Hey Everyone,

Thank you so much for supporting our small indie game! Your reviews propelling the game up is really helping things, and we are glad to see the game is growing.

There are hundreds of online games being played every day, and records are being set (somebody is already on Wave 60 in survival!) It was awesome to speak with You players in-game, and thanks for all the forum feedback and ideas! We do have one awesome community here:)

On our end - we are doing everything possible to make experience better for everyone. After rushing out 3 updates this week, and getting things stable for the weekend, we are working on a MAJOR update #4. Getting ready to bring it to you in a couple of days.

This update will include a lot of fixes. Few dozen bugs and issues - that you have reported - are being worked on. The extra delay with releasing this update comes from the need to properly test it out, as there are a lot of changes. We are taking care of the last sync, lag and crash issues, as well as balancing and other bugs.

We wanted to outline a couple of things meanwhile, just in case you are having trouble with the game (all of this is getting fixed in the upcoming update)

  • There are some issues in multiplayer games when playing as Orcs or Elves. For now it might be best to stick to humans - as they don`t lag, don`t crash, don`t have sync issues.
  • If you can`t use Tech and Cards in the main menu, means you need to update your game and switch to online mode. First update the game, make sure to restart Steam and that auto-update is enabled for KW2DE in your library. Next go to the main menu, confirm version number under the game logo says 1.03. Next click on Options. On the right you`ll see Pay Offline. Undo the check mak there, and close the options. It`ll log you in now.

Once again - thanks for your support and reviews. Hope everyone has a great weekend ahead, and we can`t wait to bring this massive update to you in a couple of days!
Jul 13, 2019
Cartoon Strike - Gametoria


Hello!
I have great news for you, next week we will finally release Cartoon Strike demo for everybody.

The demo will include:
- 3 maps
- 3 modes
- bots support
- DRM free (you don't need Steam client)

You can play this demo until we release the final version of the game. The expected release is at the end of this year.

Have fun!
Community Announcements - iggy
https://www.youtube.com/watch?v=GNUk5-RL_Ik&feature=youtu.be
More 1.2 updates coming in, this time on the treasure inspector and collection system. Some work was done on this for the initial release but 1.2 will see a significant update. Eventually the plan is this will tie back into puzzles, and gameplay, and other elements coming up in the game.

This is all part of fleshing out the art and details of the game. Enjoy! ːsteamhappyː
Jul 13, 2019
RDS - The Official Drift Videogame - DriftPhysicsCrew
HUGE 37% DISCOUNT!
Time to Buy!




#RDSCS
#RDS_game
#rdsgame
#рдс
#рдсгп
#rds_gp
#rdsgp
#drift
#дрифт
Epics Of Distant Realm: Director's Cut Edition - Typhoon
The price has been cut in half, hopefully now everyone can afford and enjoy the game :)
Jul 13, 2019
When I Was Young - Arina Hitryi horek
Greetings everybody!

If you have already played our demo and reached the end, you just started our story and became USMC marine. Congratulations!



But the most interesting things is still waiting for you in the full version!
At the moment, in the continuation of the game realized:

Locations: VC tunnels, rainforest, jungle, cities, villages and more








Enemies: riflemen, gunmen, snipers and other VC partisans




Mechanics: fist fight, burning down, flashlight using, help the wounded and more






And of course there are many scenes with helicopters!








Game interface

Also in the full version there will be the Chapter replay menu (Chapters)



And another page in the album with the girls (Controls)




Play Free Demo

https://store.steampowered.com/app/1078650

Follow us:

Jul 13, 2019
100% Orange Juice - PhleBuster[Fruitbat Factory]

The summer has arrived in 100% Orange Juice. A new event, "Summer Games" is now playable until August 10, 10:00 PST!

QP has gone bonkers from too much sun! You need to tire her out by playing with her and her new QP Corps minions! The new co-op boss "Summer Beast" is now available to play!

Certain new cosmetics can be unlocked by fighting the new boss during the event. Sunglasses can also be unlocked again for all characters during the event!

Enjoy the new summer story written by Hono, and a gorgeous ending illustrator by ayamy!

The event has a global progress tracker and will be completed once Summer Beast has been KO'd enough times to exhaust her endless hype. Rewards will also be unlocked to participating players at certain milestones.

Full version 2.2 patch notes
General:
  • Summer Games event is now playable until August 10, 10:00 PST.

Co-op
  • A new co-op boss, Summer Beast, is available to fight. Difficulties up to Extreme are initially available.
  • 3 new co-op fields added: Pudding Chase CO, Treasure Island CO, Treasure Island CO (Night).
  • Changed how battle priority works in co-op:
    -Bosses no longer have Advantage in all battles but will go second if challenged by a player in any role.
    -Boss will go first if players land on a Boss panel.
    -Advantage 1 now lets player go first if attacked by the boss on the field (directly or through abilities).
    -Advantage 2 now lets player always go first against a boss (including Boss panels).
  • Lowered down the announced boss card hover to be able to look at the whole card art without being interrupted by the player cursor.
  • Adjusted EXP gained from co-op match losses to scale with difficulty (you can now earn up to 80% of the EXP you would receive on a win on the same difficulty).
  • Fixed Norma completion challenges not working correctly in co-op.

We hope you'll enjoy the summer!
Astrox Imperium - momoguru
https://www.youtube.com/watch?v=NOM5Vz0F-rM

This video features the addition of the new tool tips for all items in the game. These new tool tips will break down the details of what make that item special.

I have also added search functionality to a few of the station services. The Market, the University, and the Missions contracts now offer the ability to search for custom text strings. This will make it much easy to find the items, skills and missions your are look for.

I will continue to wrestle the sliders that are the upcoming sandbox mode... I am hoping to dedicate a whole video to just that, so I wanted to post these changes before that happens.

Anyway, happy space mining, I'll see ya in about 10 day or do with a new video and game update.

BUILD 0.0063
* Fixed fabricator item duplication bug.
* Fixed multiple mission turn in msgbox bug.
* Fixed mission storage service bug.
* Fixed market BUY slider to calc cargo space for max.
* Fixed slider display bug with 0 qty.
* Fixed mining XP scaling bug.
* Fixed bookmark text hotkey bug.
* Fixed ship special stats bug for cycle rate.
* Fixed ship special stats bug for energy use.
* Fixed mining laser center position for model 5.
* Fixed morale loss for defending miners and transports.
* Fixed profession stats bug when skill is trained.
* Adjust reduction of ore value based on miner level.
* Adjusted scrollview clamp on all station services.
* Adjusted 2 modslots on pirate_carrier, dead turret bug.
* Adjusted market item display routine.
* Adjusted market display information for market list items.
* Adjusted market mouse over data to include new details.
* Adjusted market sell item UI anchors.
* Adjusted mining XP calculation formula.
* Adjusted formation lock icon toggle color.
* Added button to toggle number of market items per page.
* Added Mission filtering to the station missions panel.
* Added error checking for market buying 0 qty.
* Added NPC ship loot drops.
* Added new mouse over item tooltip format.
* Added additional mouse over data for module items.
* Added additional mouse over data for drone items.
* Added additional mouse over data for bomb items.
* Added additional mouse over data for spec documents.
* Added additional mouse over data for Ammo.
* Added additional mouse over data for Ore.
* Added toggle HOTKEY for Journal.
* Added Journal HOTKEY in new player_options.txt file.
* Added Journal hotkey to OPTIONS hotkeys panel.
* Added Search functionality to the station Market.
* Added Search functionality to the station Univeristy.
* Added Search functionality to the station Missions.
...