We invite you to embark with us on our adventure through Journey For Elysium’s creation. We’ll be sharing articles and Dev Diary videos as we continue developing the game.
Chapter one, written by our Game Designer Gilles Vandenoostende, will tell you everything about the genesis of Journey For Elysium.
We are thinking about trying an attempt on kickstarter to get the money for finishing the game - and finally release it!
I've played a lot in the last days, also again with my son felix, and i have to say: it is a great game, we really love it, so we have to continue development seriously.
Felix also played the first father campaign, and he loved it, just unhappy that it is already over... We've also battled PvP, really loved it, and it is pretty damn solid, the hundreds & hundreds of hours of developing & testing - i can feel this now. Felix said to me: "It is such a great game dad, it makes so much fun!" and this means a lot to me because he is a 1000's of hours Hearthstone player!
Rise up with the following weapons that will be available till around 11:00 CEST (9:00 UTC) on the 17th of July:
Regular and Golden Winchester 1887 via Random Kredit Boxes + Regular Winchester 1887 via Direct Sale
Regular and Golden FN FAL DSA-58 via Random Kredit Boxes + Regular FN FAL DSA-58 via Direct Sale
Regular and Golden Desert Tech MDR-C via Direct Sale
Regular S&W M&P R8 via Direct Sale
Winchester 1887
Winchester 1887 is a high-powered shotgun, capable of delivering excellent damage per shot, at a steady rate of fire. Its accuracy places it among the best of all Medic weapons, while one of the greatest advantages to note is its effective range — a feat in itself for those who want to engage from afar.
FN FAL DSA-58
FN FAL comes equipped with a unique tactical grip, DSA-58. This is a considerable improvement in terms of handling the weapon, drastically increasing the accuracy when fired from the hip. Custom high-powered munitions allow it to deal increase damage to arms and legs in the game, as well as granting it improved damage at greater distances.
Desert Tech MDR-C
It is an engineer gun that allows barrel and zoom upgrades. This bullpup SMG features controlled recoil, quick reloading and high damage, which allows to pierce helmets even when using a silencer.
S&W M&P R8
In this world there are two kinds of people: those with loaded guns and those who dig. Which one do you prefer? Pick the right side with a revolver that combines high damage, excellent range and fitting accuracy. R8 is everything you would expect from a versatile secondary weapon – and more!
Since June 2019, Armored Warfare includes some very special events in its weekend program.
These events include older Special Operation re-runs as well as the newly introduced War Games mode and are open ever weekend from Friday CEST afternoon until Sunday evening.
This weekend, for the first time, you’ll have the opportunity to experience the War Games Labyrinth mode that was, until now, available only on the PTS. In the Labyrinth mode, a team of players will have to capture bases that will appear one after another in a maze of city streets. The appearance of each base will be tied to a timer and capturing it will extend the limit, allowing you to fight your way towards the next one.
Speaking of fighting, groups of constantly appearing AI opponents do their best to prevent them from achieving the objective. Will you be able to navigate through the deadly streets until the timer runs out?
Here’s why you definitely should not miss out on this weekend event:
The War Games mode offers you the opportunity to obtain a unique Loot Crate that contains all of the following:
500 Bonus Battle Coins for the Age of Rage Battle Path
10 Experimental Field Rebuild Kits (normally obtainable only via Battalion activities
Random diamond booster
Random 1-day temporary Premium vehicle
In short, the weekend modes are the best way to obtain some bonus rewards!
We hope that you enjoy these weekend events and will see you on the battlefield!
- Now guards return to their place if players try to lead them far. These changes relate to guards of: Mines with iron ore, Crystal of Warp, All kinds of treasures, Ritual. Important! This is an experimental mechanic that requires tests, in the future, it may need to be refined or redone.
Changes and fixes: - Stables. Increased number of cells by 5. - Treasure maps. Crafting no longer requires intelligence. - Thozorium arrows. Reduced the ignorance of absorption from 50% to 30%. - Cursed dagger. Reduced chance to curse the target from 20% to 10%. - Fixed a bug when the effect of poison was applied by common arrows. - Fixed a bug with repeating quests from the chain of weekly quests when leaving the game.
The past few days Vince and I have been working on fixing the most important bugs still left from the launch of Chapter 3.
Thank you all for the feedback and bug hunting!
Here are the most important fixes/changes:
Teleport Exploits
There has been many people using the teleport power to try and get out of bounds in both the Sewer and Circus. I have tried fixing the most important and game-breaking teleport exploits, but because of the unpredictable nature of DD players as well as the teleport ability, you never know!
Crazy Carnevil Zone 2 Fixes, Changes and Improvements
The Zone 2 skip bug was pretty hard to track, but I believe I found the main cause of it, it should be fixed!
Zone 2 received some visual improvements.
Zone 2 now has a new rollercoaster hazard!
Other Changes/Improvements
Difficulty for Deadly Decadence has been drastically decreased on Easy Mode.
The Nurse in the preview screen doesn't quack anymore!
The Title Screen has a new music track.
General bug fixes.
As always, we really appreciate the feedback you give us. Let us know if any of these issues still persist down in the reactions below!