Pilots! An important update has been uploaded to the servers!
Weapons, Modifiers and Modules
‘Wounded Beast’ protocol
The boost to speed, maneuverability, and energy recovery reduced to 25%
Engine Deimos 9-13
Module ranks changed from 11-13
Neuroconnector “WPN-F70” (13-3)
The maximum effect of the implant is improved to 15%
Effect application increments boosted to 1.5%
Ze'Ta Landing platform
Drone flight speed reduced by 33%
Maximum drone distance reduced by 36.36%
Plasma Arc
Arc length increased by 10%
“Kai” fission launcher
Active range is now 4500 m
Covert Ops drone
Increased module recharge time
Reduced shield transfer efficiency
Jump drive, Jump crystals and Warp vortex
Damage accumulated from jump range reduced
Increased the negative effect of the Emergency Stasis System
Moon race
Now getting the maximum reward for tasks in xenochips is updated for all players at the same time — at 00:00 GMT daily
Bug fixes
Fixed a bug with the negative effect from the Pirate shrapnel cannon applied to all opponents.
The update's description reflects the key changes in the game and does not contain a comprehensive list of all changes. Changes aimed at the development of the game world are made regularly and may not require the release of an update.
We have recently brought on more to the Storm Isle team to move the unreal4 build of Stratus forward at a faster development pace, the new coding team has taken our tech build we put together in unreal4 and have redone the bridging system to more closely follow the original NS games mechanics.. The coding team is making rapid progress on finalizing the bridging system and will be turning attention to the island capture and linking up of bridges to islands..
Once the bridging update is completed the following will be worked on.
Combat and further unit implementation of ranges and attacks. Mulitplayer join and host. We are also laying the ground work for adding in basic AI
If all all goes well we will be updating the unreal4 build of Stratus on steam with the latest build that has all currently implemented features.
We look forwards to getting the new build out to testers and players.
added the Ion beam controller to the game. Blueprint drops in green zone from T2.5 ships as temporal source before dedicated ship is introduced.
added a new Pike variant with Energy turrets and ECM
energy turrets should now be obtainable outside of green zone
new modules were integrated into the design screen
activating debug mode from the ingame menu via Konami code will now also activate design screen debugging options
Bug Fixes
your targeting computer will no longer draw target brackets for ships that are still targeted but outside of your view and in another sector since they draw at the wrong spot and look like a bug
added more null reference checks to some EVA boarding code that should never have crashed in the first place because none of these things can ever be null but apparently one of them was anyhow
fixed a crash in the debug spawn menu caused by trying to teleport yourself into a new design which has no airlocks
fixed a bug where drone launchers were not synchronizing their ready state if they were created on a ship which already has ready drones
fixed some code that might have been causing visual artifacts when switching between ship interiors on occasion. We suspect a thread timing issue so we weren't able to reproduce the problem reliably but we fixed some code that looked really suspicious and we're hoping to never talk about it again
These patch notes belong to patch deployed few days ago, they are just slightly delayed. Patch 0.8.4.02 is already in work. In meantime, before trying to summon Budd, please make sure you have both "kill Greg" and "kill Budd" missions. We suspect, that having only one may lead to quest bugging out.