(Support Vive. Other headsets Rift, WMR and Pimax have players tested already, it is recommended to play with the demo version first)
Hi guys, we are TOTGameroom. At present, the game has completed the development of the main content. In addition to the new map, it will update a new class every month in the future.
<About the Free Demo>
Because VR does not currently have mainstream MOBA games, in order to concentrate more players and collect game balance data, we decide to let the main content of the game free to play. Players who purchase the official version can use all the classes, and the demo version will pick up one existing class for free each month. These two versions can be connected to each other, the difference is only the number of classes that can be used, and the features of workshop in the future. (Upload personal characters, custom weapons, and skill appearance)
<Related connection>
At present, in order to concentrate the players, we have prepared the server of the US East. In the future, according to the feedback of the player's connection requirements, we will add a server to the area where the players are concentrated. In order to ensure a good connection experience, if your connection quality is greater than 300ms, please contact our Discord directly.
There are a lot of interesting content in MOBA games that can't be fully realized on VR, so we are groping ourselves and the efficiency is quite low. We hope that interested friends can join our community, give us your suggestions and feedback, including balance/new classes/skills, etc., and can also test new content together.
Been working hard to get this patch pushed out for the weekend for y'all to enjoy. Please see the following updates:
- Added the ability to Snap-Rotate. You can find the settings at the usual board (to the right of you) in the main office, under "Additional options".
EDIT - After listening to community feedback, I have added the option to Snap Rotate without pressing down on the Joystick/Touchpad
- Moved the Oculus settings to the "Additional options" board as well.
- Added the ability to toggle sprinting for Oculus users. I was given feedback that it was annoying to have to hold down the "Joystick Click" when sprinting. Moving the stick back to neutral position will auto-cancel the sprinting.
- The last patch to include Oculus support actually messed up some haptics settings. I looked into these again and re-tweaked the settings. Now there should be more vibration when firing guns.
- Improved the AI so they can no longer reach their guns through the walls to shoot you. Now they will automatically shift over, so you'll have a better chance to retaliate. Before:
After:
As always, Thank you everyone for your support and feedback! The game has improved at an exponential rate in the past few weeks thanks to y'all.
we just released a new patch. Here are the changes:
Tutorial
Finally we removed our old help system (with these "?" buttons) and replaced it with an interactive tutorial. This should help new players to easily get into the game.
If you already played the game we'd also love to hear your opinion on the tutorial (and maybe you can even learn something new?).
Billboards
We added a new discovery element to the game.
You can now find billboards on some maps. If you click on these billboards a survivor will inspect them. With that you are guaranteed to get the respective mission type. E.g. inspect a supermarket billboard and in the next mission selection you will have the supermarket available. BUT it overwrites your first randomly generated mission slot so be careful when to use it.
We hope to give you a bit more optimiziation possibilities with this.
Other changes
Added: You actively have to loot cars now (just click on them to assign a character)
Added: Feedback bubble for consuming food
Improved: Made emotion bubbles of survivors a lot smaller and compact
Improved: Performance should be better now due to better memory management
Improved: Loading times should be a bit better
Improved: Added loot sparkle when burger building is destroyed
Improved: When Twitch mission voting starts mission types are shown in chat now
Improved: No more death gore sprite slicing, but more gore.
Fixed: Red lines on streets
Fixed: Zombies sometimes got stuck on trees
Fixed: Warehouse loot scaling was wrong
Fixed: Slime boss would sometimes drop multiple keys
Fixed: Skeleton could revive from starvation
Fixed: Prisioner triggered unnecessary drops in final mission
Reset leaderboard
Feel free to leave feedback here, in the discussions or join our Discord Server ( https://discord.gg/4KCf5zt ). We'd love to hear your opinion.