First of all, I hope everyone had a fun 4th of July!
There are a couple of know bugs remaining in the game. They are being tackled (actually, most are already fixed). Will be rolling out an update in a day or two. Second, I'm also currently focusing on integrating AI (bots) so users have something engaging and someone to play against if there are no actual players online. Will roll out an update with bots (perhaps in a week or so) and from there, I will start working on a full fledged campaign with progress and something to achieve. Of course, with campaign will come new cars and new tracks. Along with that, I'll also be rolling out some additional activities to do while in freeroam. Will release info on that in the next News Post. Stay tuned as I have a couple of other stuff to annouce very soon as well. And as always, thank you for your support! And remember to check the Youtube channel for sneak peaks on WIP stuff and join the Discord channel if you haven't already to chat with other VR Racing players. Any questions? Email me or post your comments/questions here and I'll respond within a day (maybe a couple hours depending on your timezone).
Tactics & Strategy Master 2:Princess of Holy Light(圣光战姬) - 福岛信义
Thank you very much for your inclusiveness and support, and for giving us feedback in a timely manner. At present, our development team has updated the version to V1.2.3. The main changes are as follows: Fixed the bug when using Crit Training, the Critical damage rate did not change.
Our first update is live! This small update includes some high priority bug fixes and some quality of life improvements there were called out by the Community.
Fixed a bug that prevented store combos from saving correctly.
Removing large store no longer replaces it with a small store that faces the wrong direction.
Improved minigame randomization so it more evenly chooses from all possible minigames.
Improved shopper pathfinding to reduce the occurrence of shoppers getting stuck in the hallways.
Added additional callouts to direct players in how to start a minigames
Fixed the slingshot behaving randomly when dropped.
Fixed the fire extinguisher behaving randomly when dropped.
The Information Counter's icon will no longer appear during minigames.