Fixed some flaws, namely: fixed garnet weight in inventory fixed temperature gradation widget fix in the loot description widget, Added check for the existence of a repository after death, localized non-localized loot in the game, Added the ability to emergency reboot the server with a drop-out zone for all players and time to exit with the preservation of loot, added silencers on pistols. We wish you all a pleasant game!
- Trading post was simplified both on the warehouse and the internal code. -- Many of the values have been removed to simplify the UI -- Quick buttons have been added for quick assignment of values -- note: the input boxes are not aligned properly and look stupid - next patch -- Team pricing has been removed, team mates buy and sell at 0 - Jump gates cache was not being updated properly, this has been fixed. - The region cache appears to have been the source of the lagg we experienced yesterday, the cache has been modified to use time vs quantity as the clearing method - We were experiencing lag because a planet cache was failing, this has been fixed. - Team databases are now working, the ship library will need a modification to include the Date and player who visited the system last.
Just a quick patch this week (pushed to the main branch). It mainly tunes some stuff I didn't want to wait another week or so to get out to you (in a proper-size update). Hopefully the changes improve things for you folks!
Hope you all have a wonderful weekend!
Peace, Anton
Changelog Update 73 - Patch 1:
Additions:
- Added New Option: A/X Button usage (None, Snapturn, Jump [Experimental]) - Added New Option: Armswinger Snapturn Toggle (For Index/WMR) - Added New Option: Twinstick Sprint Mode: (Left stick click, Right stick forward)
Changes: - Smooth Locomotion Speed Options now have an option called 'PermaSprint'' - Wrist menu activates at a much more sane angle on index
The New Universes: ~ Eine Neue Reise Beginnt ~ Chapter 1 - Atsumari
Hello,
Even though we are still a long way off for release I have been discussing with our development team about giving folks a sneak peek at the game. We will provide additional information about this soon along with a Dev Log 1. For now if you have any additional questions or just want to interact with our small yet growing community... or even help us to write future stories for our games... Feel free to join our community Discord Server!
Deep in the jungles of Fellstrath, the ruins of an ancient civilization lie hidden beneath tangled canopy and creeping vine. In today's update, all Battle Pass owners can choose to queue up to face the Wrath of the Mo'rokai, as two ancient guardians rise from slumber to wreak havoc on the age-old battle of the Ancients.
To join the battle at full strength, the Mo'rokai require tributes of essence that will help them reclaim dormant abilities and greatly aid those who fight by their sides. Players can gather essence from slain enemies and other caches around the Dota map to guide which arcane powers the Mo'rokai develop. When the Mo'rokai march into the lanes, choose your strategy wisely to make the most of your new ally. The Mo'rokai are powerful, but even they are emboldened with friendly heroes nearby.
Work together with your Mo'rokai to destroy the enemy Ancient and you'll earn 250 Battle Points for each victory, up to a weekly total of 2000 points. You'll also have the chance to unearth special Battle Point bonus bundles throughout the game to split with your team. Each week will offer one chance to win with a Battle Point bonus active that will net you 1000 points for the victory. Your weekly point total and number of bonus games will increase as you raise your Battle Level—reaching level 150 will bestow a 3000 point cap with two weekly bonus games and level 252 will increase the total to 4000 points with three weekly bonus games.
All of your Battle Pass features are active while playing Wrath of the Mo'rokai, so don't hesitate to take a Jungle Expedition or Daily Challenge hero into battle or sound off to friends and enemies with your favorite chat wheel lines.
Immortal Treasure II
To help welcome the Mo'rokai to the fight, Immortal Treasure II is also now available, featuring all-new items for Dazzle, Timbersaw, Grimstroke, Pugna, Warlock, and Luna.
In addition, each of these treasures that you open also offers increasing odds of receiving a rare demonic mane for Lion, a very rare Golden version of the Luna or Timbersaw items, or an ultra rare celestial mantle for Ember Spirit. There's also the cosmically rare chance to discover the Overgrown Emblem custom hero effect.
All Battle Pass owners can find an Immortal Treasure II ready to unbox in the Armory, and you can earn more treasures by increasing your Battle Level. Check out a preview of the new items and custom effects from today’s treasure over on the Battle Pass page.
To help players enjoy more time in the jungles of Fellstrath on the hunt to earn ever more treasure, we'll be extending this year's Battle Pass features for two additional weeks after the conclusion of The International Grand Finals.
Ever feel like you're getting overwhelmed in combat? Or maybe you've wanted to perform more advanced micro during boss fights? Well now you can, with the Tactical Pause feature! During combat, just hit Left Shift/Trigger to freeze time and queue up one move and/or attack command on each of your fighters. This adds a whole new dimension to how you fight, so expect to see some increasingly complex battles in the near future to really push your raiding skills to the limit.
Features and Changes:
The Tactical Pause screen has been added! Hit Left Shift/Trigger to stop the flow of combat and individually direct your fighters' next moves!
Enrage Timer added to combat rooms. Take too long to clear a room and enemies will become enraged, drastically increasing their difficulty
Time Bonus shown on timer bar during combat rooms
New Combat Bonus: No Deaths
New Combat Bonus: Tank Master. For directing all damage to a single unit
New Item: Rotten Meat. Slowly damage all enemies around you with a swarm of flies
New Warlock and Pyromancer animations
Improved fighter teleportation when out of bounds
Fighters teleport to player if too far away
Game Over Screen includes a fun music slowdown
Time bonus is more accurate now
Improved the impact effect on the shield
Decreased cursor's pull on the camera
Desert Grunt projectile damage has been increased
Changed shield fairy to simply spawn a shield on the wearer instead of a chain ability (Thanks Dawn)
Lowered essence orb drop rate
Slower cooldown and velocity on warlock fireball
Bugs and Fixes
Door sound heard when no doors are present
Fixed issue where out of bounds locations made fighters stop and idle (Thanks big z11)
Cooldown UI now resets in-between gameplay
Fixed Elementalist interact button (Thanks Dawn)
Fixed a Battle Leap bug that could put the Berserker OOB (Thanks Stitch)