Grab some items in the AION Shop before the others do!
Today in the AION Shop from 4 PM to 9 PM: get some highly-prized items in the Flash Auction!
You have the chance during the Flash Auction to grab prized items at rock-bottom prices. But you’ll need to be fast and bid cleverly, as the offered items have a limited availability! Each item is also only available in the shop for 15 minutes. While the timer counts down, so does the price and once the auction period ends, the item will no longer be available.
The following items are available in the Flash Auction:
Classy Daeva Costume Set
Party Outfit
Brigade General Vasharti's Wings
Manastone: Healing Boost +8
Versatile Dye
Box: Dew Steed
Egg containing Cat Mage Kashy
Legendary PvE Enchantment Stone
Crafting Skill Improvement Scroll I (500%)
[Event] Manastone: Accuracy +73
[Event] Manastone: Magical Accuracy +73
[Rune] Daevanion Essence
[Rune] Box of Kinah
[Rune] Ancient Transformation Contract: (11 types)
The Daeva Race on the Treasure Island of Courage is known for being the hardest in all of Atreia. In this merciless and now even more challenging parcours, three Elyos go up against three Asmodians. The runners hit the Start line with special abilities and have to use these wisely to overcome their opponents. The course includes a number of hurdles, passes some sneaky traps and through some difficult terrain, often forcing brave participants to take to the sky or to make use of mounts.
Alongside fame and recognition there are some fantastic prizes waiting at the finish, including the [Rune] Ultimate PvE Enchantment Stone, the [Rune] Ultimate PvP Enchantment Stone, the [Rune] Legendary Transformation Contract (10 types), the [Rune] Ancient Transformation Contract: (18 types) and the Daevanion Skill Chest (10 types).
Head to the start!
Enter the Treasure Island of Courage instance between 3/7 and 17/7 and register for the competition using the integrated instance server. As soon as three players of each faction are present, the race begins.
Competition Classes
Every team member sets their competition class prior to the big race. Select the class according to your tactics:
Hook Class Abilities: Frenzy, Restraining Chains, Fear Bomb, Gripping Chains
Trap Class Abilities: Gripping Hand, Frenzy, Binding Hand, Paralysis Breath
Shield Class Abilities: Frozen Harpoon, Swiftwing, Frost Barrier, Remove Shock
Danger, Hazards!
The race comprises one round and is split into 4 sections. It is no easy task!
Section 1: Overcome the hurdles and watch out for traps. Section 2: Spread out your wings and fly through the storm with poor sightlines. Section 3: Use a mount but watch out for the bombs. Section 4: There are deep chasms, spiders and zombies lurking here.
Rewards
Your team receives points when it is in the lead and of course, if it wins. Every runner on the winning team receives three keys. In the event of a draw, all runners receive one key. The members of the losing team also receive a key.
One of the received keys can be used to open the Regular Treasure Chest. The two Magnificent Treasure Chests can only be opened with special keys. You can get this from the Regular Treasure Chest or from the AION Shop. The Class A Magnificent Treasure Chest requires 5 of the special keys and 10 for the Class S Magnificent Treasure Chest.
The chests contain a corresponding bundle. You can see which great items are contained in the bundles in our list of rewards.
Note: the event items will be removed from the game on 24/7.
Dear #ACCompetizione racers, the v1.0.5 update is live on Steam! Restart your Steam client in order to detect the update! ____________ v1.0.5 Changelog:
GENERAL: - Potential fix for failure to start the game with a particular combination of characters in the username. - Added logs for autosave replay issue.
RATING & MULTIPLAYER: - Minor changes to the server ping system. - Fixed CP servers memorizing disconnected users in certain situations. - Added 2nd results json file (via dumpLeaderboards) that contains more information. - Enabled Lumirank display in Multiplayer. - (Slightly) reduced amount of necessary netcode packets, especially while other cars are changing setups. - Fixed server trying to connect to the secondary lobby backend first. - Race weekend resets now reset the track grip as intended again. - Added configuration option "randomizeTrackWhenEmpty". - Added "forceEntryList" option for non-public servers. - Fixed "maxClientsOverride" not working as indented, including the calculation for spectator slots left on busy servers. - Improved "/next" admin command, which now always forces the end of the session instead of skipping to the next one. - Race weekend simulation now allows to chain sessions, so the weather and track condition will just carry over. - CP Servers will now chain the Qualifying session into the Race session, so the starting conditions are well known. - Teleports of own car will now re-focus it in the last drivable camera. - The initial CP Rating (until a certain amount of races/positions have been completed) changed. Winning points will move the CP Rating more directly to the target, while losing only gives a comparably tiny progress. - Improved backend stability, moved one in-memory cache layer to hard disk. - Server now creates the required folders if necessary. - The Pitstop MFD can now be used in FP and Q while driving in a team, allowing swaps in all session types. - Updated Server Admin Handbook v2 to cover: "Custom cars", "overrideCarModelForCustomCar", "customCar"; "forceEntryList"; "randomizeTrackWhenEmpty" - Fixed setup and timing serialization in driver swap situations. The car taking over should now be able to use the Pitstop MFD as intended.
GAMEPLAY: - Fixed tyre wear incorrectly resetting in pit stops.
UI: - Fixed issues with rebinding an existing control and saving presets.
AUDIO: - Audio scale improvements.
PHYSICS: - Fixed Mercedes engine damage raising too much at engine limiter. Additional damage tweaks for Audi R8, Lamborghini Huracán and BMW M6. - Fixed Honda NSX too high fuel consumption. - Honda NSX AI tweaks. - Fixed missing Porsche aggressive Nurburgring setup. - Fixed astroturf grip level at some locations on Spa.
AI: - Improved AI movement when they are on the outside.
Commanders, we have prepared an update for you, in which, among other things, there was an opportunity to see the rooms with players and join them. Please note that the room is visible only during the warm-up phase. Do not rush to fight the bots, wait until more players join you.
Arena
A room search window has been added, where a player can see all available Battle Arena rooms with a suitable League, MK and Power Points. It displays rooms that are in the Warm-up phase and which you can join through this window.
Added marking bots ("BOT") on the table of points in the Arena.
Notification settings about capturing points have become more flexible.
Added the “First Blood” achievement to commit the first murder in a battle on the Arena: as a reward for it, you will receive a modifier of ammunition!
Point capture time increased from 4 to 5 seconds, however, if there are several allies on a point, the capture speed increases, albeit nonlinearly. The presence of enemies at a point slows down its capture.
Item balance
Now each bullet of the exclusive “Wrecker” automatic machine gun can stun the enemy by 0.3 seconds with a 10% chance.
Direct damage from the exclusive machine gun “Punisher” has been increased by 40%.
Heating for the shot of the exclusive gun “Uncle Bo” was reduced from 35% to 33%, and the Vision Radius bonus was replaced with the Critical Damage bonus. The points of the Power of this weapon were recalculated according to these changes.
Awards
Improved rewards at the start of the game for achieving levels 2, 3 and 4: now instead of junk there is a random reinforcement, a container with clothes and a reinforced frame, respectively.
For interest in all changes, you can get this promo code: PMB9-FVBM-M9Q7
For reaching certain levels, you can now get a rare battle modifier:
for reaching level 99 now, instead of a random stripe, a random combat modifier of exclusive rarities for MK-2 is given;
for achieving level 89 - a unique modifier MK-2 instead of a unique resource;
for achieving level 38 - a unique modifier MK-1 instead of an accessory for the character (glasses).
Other innovations
Players will again start the game with a training machine gun, and then, after the first battle, they will receive a gun.
Now you will also receive a craft accelerator for 1 minute for completing the “First Victory” event, an engineering container for the “Stealing Totems” event, and a container with clothes of a unique rarity for the “Enemies elimination” and “Shoulder to Shoulder” events.
Updated sprite machine guns series "Needle".
Added the ability to sew red socks, which are used in the craft schemes of some clothes. Also, now they can be disassembled into threads, cloth, and expensive cloth.
Now “Boxes with credits” can be stored in the amount of 5 units in 1 slot.
Bugfix
Fixed a number of errors leading to the crash of the game.
Fixed a bug due to which the range of use of equipment such as "Missiles" and "Tracking System" could become very large.
Fixed a bug due to which additional points were not awarded for capturing a point.
Fixed English localization of some achievements.
Share your impressions about this update in the comments and leave reviews about the game on Steam! By the way, a little higher in this text is a promotional code. Did you find it?
We've just deployed a small patch to address the following issues that have been reported to us:
Changed default VoIP, microphone, and audio settings to better normalise VoIP volume levels for new users.
VoIP icons now display for users when the map is open.
Fixed an issue where sometimes users would not be properly connected to the leadership VoIP channel.
Fixed an issue where warning or error dialogues would automatically dismiss rather than wait for user input.
The team are aware of other areas that need addressing thanks to your feedback and we're currently working on fixing those too, including but not limited to Proximity VoIP and missing servers on the server browser.
Thank you all for your patience and support whilst we address known bugs.
As part of the bloodletting in Blasphemous, you can trigger executions on most enemies. While these are not only essential in conveying the brutal combat and unrelenting world you find yourself in, they will give you rewards.
One ‘wheely’ good one you can see below:
Completing an execution will grant you an increase in Tears of Atonement to spend on abilities and items as well as rewarding you with extra fervor for spells.
You will only have a limited window to perform these successfully so remember, time is of the essence. Now chop, chop.
We have an exciting opportunity for those of you who are artsy! This is your chance to get your artwork featured in Shoppe Keep 2 and to win a very limited edition physical Shoppe Keep 2 art book.
Shoppe Keep 2 Fan Art Competition
We're looking for all of your great Shoppe Keep fan art! With submissions open until 18 July 2019, we want to see all of your lovely fan art uploaded HERE.
Shortly after the submission period, we will pick our favourite piece of fan art and contact the winner. The winning entry will be featured in Shoppe Keep 2 itself, and the artist will win a very limited edition physical Shoppe Keep 2 artbook!
There are just a few simple rules on content below, but other than those feel free to be creative!
Competition Rules
The image should be square (1:1)
The submitted image should be a PNG file and should be 1024px or greater in size
No NSFW or contentious materials
No copyrighted or branded materials
Artwork should be your own
Art should be representative of Shoppe Keep 2, the Shoppe Keep lore or franchise
Based on lots of feedback we've pulled off this major update with a completely redesigned skill system. Combat is now button free. All skills are triggered by your punching sequence.
You may encounter problems in PVP if the opponent hasn't finished updating the game. Sorry for the inconvenience!
= Update Log = - 2 new boxing characters with special skills to extend the opponent's weakened time; - All new arm-swing based skill system (will expand to other modes soon); - Camera position fine-tuned - Straight punches were less effective than hook and other punch types. Algorithm refined. - Fine-tuned blocking behavior for robots opponents in Colosseum Mode; - The system will now report punching type (straight, hook, etc) in PVP and Academy mode.
We are working on: Much, much more single player content! Please stay tuned.
We’ve been working on the 2.3.3 patch, but before we put anything live we will release it as a beta version as usual. To try the beta, right-click Stellaris in your Steam Library and select Properties. In the BETAS tab there should be a drop down list where you can find stellaris_test. Set your beta opt in to stellaris_test to try the 2.3.3 beta.
Save file compatibility between versions is never guaranteed. If you need to roll back to a previous version, do this: go to your Steam library, right click on Stellaris -> betas tab -> select the version you want.
The beta has a couple of known issues, but they are also things we will address before 2.3.3 goes live.
Known Issues:
Robot empires are a bit slow to expand with outposts.
We have added a Relic stealing feature, but it only works while in a Galatron war instead of when not in a Galatron war
Here are some highlights of changes in the 2.3.3 beta:
Admiral XP We’ve tweaked how admirals get XP from patrolling and combat. Admirals will now get XP according to the max piracy value as opposed to previously only checking current piracy. XP from combat should also be increased due to fixing a bug with how ship value, in terms of XP, was calculated. Disengaged ships now also provide some XP, not just destroyed ships. In general it should now be easier to level up your admirals.
Archaeology Site Rewards We’ve improved a lot of rewards for the archaeological sites to make them more unique, more fun and in some cases stronger.
Grand Herald Although we like how the Grand Herald can change the game quite a lot, we think it was a bit too common and too easy to get so early on. The Grand Herald site now spawns less frequently and the site difficulty is higher. When you complete the site, there is a chance that you find the Grand Herald in a weakened state. In that case it will be possible to restore it to its full glory.
You can now play Stellar Survivor with your friends!
Major announcement, team up with up to three friends over Steam to fight off hostile aliens! The Co-op Feature is here!
We want to thank everyone that has played our game over the last few weeks! We received a lot of very valuable feedback that we can really use to improve our game. As mentioned previously, for this patch we focused on adding multiplayer content and missions.
Major updates
Some gatherables now respawn after each wave, similar to mines.
Adjusted weapon damage for multiplayer.
Players can now heal by aiming at the whole powercore.
The local player name is hidden (giving more viewing space when looking up).
Multiplayer tooltip in the main menu is hidden.
Changed cancel button style in the loading screen.
Adjusted electric trap slowing speed and upgrades.
Fix enemies not targeting traps when blocking the Powercore.
Changed default screen mode to windowed fullscreen to prevent visual glitches.
Missions
Added One Big Wave Challenge.
Multiplayer
Added server to client ping (latency) to the main menu.
This Steam Early Access game is currently not a finished game and may or may not change significantly over the course of development. To learn more about Steam Early Access, please visit http://store.steampowered.com/earlyaccessfaq/