DID YOU KNOW - Creative Mode has been updated with several much-requested features...
🎨 Islands can be quickly tested on the fly by pausing the game and selecting “Test Play Island”.
🎨 You can now place enemies! Note that they will only come to life when you select “Test Play Island”.
🎨 Lots of “logic” objects have been added to create puzzles and gameplay challenges for other players. These include buttons, pressure plates, traps, interactive doors and lights, a connection tool, and more.
Wow, do we have an announcement for you! A RADtv launch date! How many more exclamation marks can we use! The answer is loads!
We’re super excited to let you all know that RADtv is launching on August 2nd! We can't wait for all of you to get to grips with our rather bizarre TV-world, so it’s coming out in just a couple of weeks!
https://youtu.be/qyF3hkahZm4 If you’ve got any questions, leave them in here and we’ll bundle them up into a big post answering as many as we can. Alternatively let us know on Twitter, Facebook or (our-brand-spanking-new) Discord
Hi, Toribash 5.43 beta is now public and available for Windows, macOS and Linux. You can get it by switching to "Beta" branch in Toribash properties in your Steam Library.
With today's update we're releasing the first wave of dynamic tool-tips for unit features that can be found in the Research Panel and the Unit Info Panel. They offer a lot more detail compared to previous versions and we hope they will prove a valuable tool to newcomers and meta-warriors alike. This is still work-in-progress and we look forward to your feedback! We have a Developer Diary planned this week which will give more details about the fabled and much anticipated Seasonal Leaderboards.
Changes
Added dynamic tool-tips for
Airplanes
Air Assault
Ranged Anti-Air
Ranged Attack / Combat Radius
Ranged Attack: Unit can engage hostile targets from specified distance
Combat Radius: The operational range of a unit from its current base
Missile Platform
Radar
Updated tool-tip styling
Fixes
Updated descriptions for buildings in non-city provinces, some of them were missing 'destroyed upon capture' text
Fixed an issue when Airborne officer land on an enemy unit, in some instances the combat round first strike they have was not happening (first strike is further explained in the new tooltips introduced)
Fixed issue with unit pictures formatting breaking on the unit info panel
Balancing
Naval Patrol Aircraft - specifically the role it plays in submarine warfare
AWACS
Remove Radar Detection of stealth naval units
Naval Patrol Aircraft
Remove Radar Detection of ground units
Increase Combat Radius
From 1250/1350/1500/2000/3000 To 1500/1500/2000/2500/3500
We're putting the finishing touches on Agtnan as we prepare to launch it on Steam as an Early Access title. Yes, after some internal discussions, we've decided to officially designate Agtnan: Monster Shutdown Sequence as an Early Access game. We're looking to have the community help grow and sculpt Agtnan as it evolves over the next few months, leading up the the full release before we transition to working full-time on the free story expansion.
The exact release date for Agtnan: Monster Shutdown Sequence to Early Access has not been announced yet, so look out for that in the near future.
Our Livestream journey continues! Tobi will play our "A Woman's Lot" DLC here on Steam today at 5:30pm CEST, join us & get the chance to grab free Steam keys in the chat