Microtransactions from the Glimmerwood Mystery Box are now available in the store! It's also still possible to combine some of the individual Huntsman and Madcap pieces into the new 'Transcendence' microtransactions. Check out the Glimmerwood Mystery Box trailer below to see everything that's available or check them out in the store by pressing M in game.
In addition to 38 colourful cosmetic effects, we've also released the Glimmerwood Hideout and the Celestial Tree Decoration to give you more options with which to customise your hideouts. The Glimmerwood Hideout is located in a gloom mystical thicket with mushrooms and giant roots. With a cosy little cottage hidden in the woods, this hideout is completely ready for your exiles to move in! If you're looking for something unusual for your hideouts, we'd recommend checking out the new Celestial Tree decoration, a twisted alien tree with yellow spheres growing out of it. Check out the videos below!
Asian Server: 14:00 - 16:00 (UTC+8) International Server: 7:00 - 9:00 (UTC+1)
Given the circumstances,the specific time may be changed.
If there are any BUGs or suggestions, please feel free to discuss in the STEAM discussion board. And you could send an email (kefu@brahmagame.com) to us. Thanks for your support.
I am excited to present the July update of the Infinite Art Museum! With this update, Level 6 is complete with amazing pieces by:
Zakaria Kziber
Peter Bock
Marty Ronkyo
XCOPY
Samantha Adams
Ophelia Fu
Marcela Olivia Dorantes
Irina Ideas
Jim Harris
Joern Bielewski
Olaf Wischnewski
Simon Hagberg
As well, there is a new Special Collection of paintings by the very talented Ukranian artist Ivan Balyasnikov. Please take a look!
The Infinite Art Museum is continues to grow and we are now starting to work on the Infinite Art Museum Volume 2. There will continue to be updates to this volume of the IAM with more coming in the next few months.
The wait was real, but 0.9.6 is out, and that means that the arcade is here! Swing by Teddy's Arcade and have some fun. Don't forget to trade in your ticket payout for a selection of plushies and snacks at the prize counter. Make sure to come back for more fun when we open the MAZE!
Update 0.9.6
Added arcade
Added new items
Replaced club music and updated branding
Modified statistic drip rates
Various minor fixes and quality of life improvements
Update 0.9.5
Added blackjack card game to the club
Added lootable trash bins and dumpsters in the city
Fixed some NPCs not having enough money
Improved lighting in the city environment
Improved lighting for walking NPCs
Fixed several issues related to player collision
Fixed issue with elevator access outside of the elevator
Update 0.9.4
Added feature for NPCs to carry limited, variable amount of money
Added NPCs walking through the city (more to come)
Added clarification text for store prompt
Fixed occurrence of $0 speeding fine displaying a notification
Added loading screen tip
NPC and scene revisions
If issues are encountered, please submit a report in Bug Reports or join us on Discord, thank you!
Touched up George's face a bit. Now he has a bit more of a defined snout, and nostril flaps, instead of having basically a deep dish pizza slice.
Bug fixes:
Grabbing spells should work again, and match your settings (Toggle grab vs hold grab), instead of flickering between ungrabbed and grabbed like crazy.
Fix for some of the cloth-physics objects not rendering at all.
A few tweaks that should strain computers less and reduce framerate drops.
What's next?
Just playing through the whole game a couple times, piecing together footage for tutorials and trailer. I'll probably find a few bugs along the way! Yeah.
Hello folks, we received lots of positive feedback from people who bought and played the game, also from youtubers and people who watched your videos. We've decided to release new content to give you more entertainment.
At first we will launch new characters, option to select the character you want to play, new maps, more achievements and correction of some bugs.
Many people have asked us to play multiplayer, but this change is too big and we are thinking of leaving it for There's a Butcher Around 2.
Please leave us suggestions as we intend to launch these improvements in a few days.
Thank you to everyone who is supporting us and giving us feedback.
Akane is loud, bitchy and tough and will drop kick any guy who dares to even glance flirtatiously at her. She is strictly a tomboy and has no desire whatsoever to be anything close to a "girlie-girl". As captain of Hanami University's women's soccer team, Akane has very strong leadership skills which she uses to command her team to absolutely dominate the field. She also excels at many other sports, including track and field and can usually be found running laps around the track well before sunrise. She is extremely competitive and loves a good challenge, she particularly enjoys playing beach volleyball against Iromi, who is almost as fiercely competitive. Akane's greatest desire is to win a gold medal for Japan as captain of the national women's soccer team and she will annihilate any obstacle to achieve that goal.
Akane's Play Style
Akane's play style is aggressive and so you should always apply pressure onto the opponent as much as possible. However, don't shoot off her super randomly as it can be easily blocked if the other opponent is paying attention. Timing her super just right will allow you to inflict quick and decisive damage while leaving a gaping hole in your opponent's wall.
Disclaimer
Some images and gameplay are not finalized as the game is still in development so graphics may change in the future.
Hi storm chasers! First of all, I would like to thank you all for your support and interest. It is very motivating to see that the game is followed by the gamers.
As I said in the last post, I'm working on a relatively small update to solve some issues and add simple but important features.
I think it's essential, for an Early Access game, that players can keep an eye on the evolution of development.
So, to keep you inform of the tasks I am working on, I have created a Trello board with the features and bug fixing that will be in the next update of the game and to track features that will be added later.
There are three columns that represent the state of the tasks that will be added in the next version and I have added a fourth column to list interesting features that will be added later.
In case of bug fixing, if I mark a task as Done, it could be because I have fixed it or because I can't reproduce it.
The name of the board includes the version number of the next update. I will change it anytime I upload a new update.
I have seen that many of you would like to know the exact upload date of the next update, but I can't give you more info as I am working on tasks one by one and getting an exact estimate is impossible.
I prefer to not give any date to avoid disappointments, but with this Trello board you will be well informed of the next update's progress.
That's all for today, don't doubt to post suggestions because even if I don't comment, I read every post.
Thank you so much for being here, see you in the game! ːsteamhappyː